CharacterDemo.h 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. class Character;
  30. /// Moving character example.
  31. /// This sample demonstrates:
  32. /// - Controlling a humanoid character through physics
  33. /// - Driving animations using the AnimationController component
  34. /// - Manual control of a bone scene node
  35. /// - Implementing 1st and 3rd person cameras, using raycasts to avoid the 3rd person camera clipping into scenery
  36. /// - Defining attributes of a custom component so that it can be saved and loaded
  37. class CharacterDemo : public Sample
  38. {
  39. OBJECT(CharacterDemo);
  40. public:
  41. /// Construct.
  42. CharacterDemo(Context* context);
  43. /// Setup after engine initialization and before running the main loop.
  44. virtual void Start();
  45. private:
  46. /// Create static scene content.
  47. void CreateScene();
  48. /// Create controllable character.
  49. void CreateCharacter();
  50. /// Construct an instruction text to the UI.
  51. void CreateInstructions();
  52. /// Subscribe to necessary events.
  53. void SubscribeToEvents();
  54. /// Handle application update. Set controls to character.
  55. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  56. /// Handle application post-update. Update camera position after character has moved.
  57. void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
  58. /// Scene.
  59. SharedPtr<Scene> scene_;
  60. /// Camera scene node.
  61. SharedPtr<Node> cameraNode_;
  62. /// The controllable character component.
  63. WeakPtr<Character> character_;
  64. /// First person camera flag.
  65. bool firstPerson_;
  66. };