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CMakeLists.txt
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1ace697dc9
Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120.
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há 12 anos atrás |
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Water.cpp
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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há 12 anos atrás |
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Water.h
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1ace697dc9
Added water example with reflection/refraction. Improved the water shader to include proper fresnel calculation and a noise map. Closes #120.
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há 12 anos atrás |