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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "FileSystem.h"
- #include "Graphics.h"
- #include "Log.h"
- #include "Material.h"
- #include "Matrix4x3.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "StringUtils.h"
- #include "Technique.h"
- #include "Texture2D.h"
- #include "TextureCube.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- static const String textureUnitNames[] =
- {
- "diffuse",
- "normal",
- "specular",
- "detail",
- "environment",
- "emissive",
- "lightramp", // Not defined by materials
- "lightspot" // Not defined by materials
- };
- static const String cullModeNames[] =
- {
- "none",
- "ccw",
- "cw"
- };
- TechniqueEntry::TechniqueEntry() :
- qualityLevel_(0),
- lodDistance_(0.0f)
- {
- }
- TechniqueEntry::TechniqueEntry(Technique* technique, unsigned qualityLevel, float lodDistance) :
- technique_(technique),
- qualityLevel_(qualityLevel),
- lodDistance_(lodDistance)
- {
- }
- TechniqueEntry::~TechniqueEntry()
- {
- }
- OBJECTTYPESTATIC(Material);
- Material::Material(Context* context) :
- Resource(context),
- cullMode_(CULL_CCW),
- shadowCullMode_(CULL_CCW),
- auxViewFrameNumber_(0),
- occlusion_(true)
- {
- SetNumTechniques(1);
- textures_.Resize(MAX_MATERIAL_TEXTURE_UNITS);
-
- // Setup often used default parameters
- vsParameters_[VSP_UOFFSET] = Vector4(1.0f, 0.0f, 0.0f, 0.0f);
- vsParameters_[VSP_VOFFSET] = Vector4(0.0f, 1.0f, 0.0f, 0.0f);
- psParameters_[PSP_MATDIFFCOLOR] = Vector4::UNITY;
- psParameters_[PSP_MATEMISSIVECOLOR] = Vector4::ZERO;
- psParameters_[PSP_MATSPECPROPERTIES] = Vector4::ZERO;
- }
- Material::~Material()
- {
- }
- void Material::RegisterObject(Context* context)
- {
- context->RegisterFactory<Material>();
- }
- bool Material::Load(Deserializer& source)
- {
- PROFILE(LoadMaterial);
-
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- Graphics* graphics = GetSubsystem<Graphics>();
- if ((!cache) || (!graphics))
- return false;
-
- SharedPtr<XMLFile> xml(new XMLFile(context_));
- if (!xml->Load(source))
- return false;
-
- XMLElement rootElem = xml->GetRootElement();
-
- XMLElement techniqueElem = rootElem.GetChildElement("technique");
- techniques_.Clear();
- while (techniqueElem)
- {
- Technique* technique = cache->GetResource<Technique>(techniqueElem.GetString("name"));
- if (technique)
- {
- TechniqueEntry newTechnique;
- newTechnique.technique_ = technique;
- if (techniqueElem.HasAttribute("quality"))
- newTechnique.qualityLevel_ = techniqueElem.GetInt("quality");
- if (techniqueElem.HasAttribute("loddistance"))
- newTechnique.lodDistance_ = techniqueElem.GetFloat("loddistance");
- techniques_.Push(newTechnique);
- }
- techniqueElem = techniqueElem.GetNextElement("technique");
- }
-
- XMLElement textureElem = rootElem.GetChildElement("texture");
- while (textureElem)
- {
- TextureUnit unit = TU_DIFFUSE;
- if (textureElem.HasAttribute("unit"))
- {
- String unitName = textureElem.GetStringLower("unit");
- unit = (TextureUnit)GetStringListIndex(unitName, textureUnitNames, MAX_MATERIAL_TEXTURE_UNITS,
- MAX_MATERIAL_TEXTURE_UNITS);
- if (unitName == "diff")
- unit = TU_DIFFUSE;
- if (unitName == "norm")
- unit = TU_NORMAL;
- if (unitName == "spec")
- unit = TU_SPECULAR;
- if (unitName == "env")
- unit = TU_ENVIRONMENT;
- if (unit == MAX_MATERIAL_TEXTURE_UNITS)
- LOGERROR("Unknown texture unit " + unitName);
- }
- if (unit != MAX_MATERIAL_TEXTURE_UNITS)
- {
- String name = textureElem.GetString("name");
- // Detect cube maps by file extension: they are defined by an XML file
- if (GetExtension(name) == ".xml")
- SetTexture(unit, cache->GetResource<TextureCube>(name));
- else
- SetTexture(unit, cache->GetResource<Texture2D>(name));
- }
- textureElem = textureElem.GetNextElement("texture");
- }
-
- XMLElement parameterElem = rootElem.GetChildElement("parameter");
- while (parameterElem)
- {
- String name = parameterElem.GetString("name");
- Vector4 value = parameterElem.GetVector("value");
- VSParameter vsParam = graphics->GetVSParameter(name);
- if (vsParam != MAX_VS_PARAMETERS)
- SetVertexShaderParameter(vsParam, value);
- else
- {
- PSParameter psParam = graphics->GetPSParameter(name);
- if (psParam != MAX_PS_PARAMETERS)
- SetPixelShaderParameter(psParam, value);
- else
- LOGERROR("Unknown shader parameter " + name);
- }
-
- parameterElem = parameterElem.GetNextElement("parameter");
- }
-
- XMLElement cullElem = rootElem.GetChildElement("cull");
- if (cullElem)
- SetCullMode((CullMode)GetStringListIndex(cullElem.GetString("value"), cullModeNames, MAX_CULLMODES, CULL_CCW));
-
- XMLElement shadowCullElem = rootElem.GetChildElement("shadowcull");
- if (shadowCullElem)
- SetShadowCullMode((CullMode)GetStringListIndex(shadowCullElem.GetString("value"), cullModeNames, MAX_CULLMODES, CULL_CCW));
-
- // Calculate memory use
- unsigned memoryUse = 0;
- memoryUse += sizeof(Material);
- memoryUse += techniques_.Size() * sizeof(TechniqueEntry);
- memoryUse += textures_.Size() * sizeof(SharedPtr<Texture>);
- memoryUse += vsParameters_.Size() * (sizeof(VSParameter) + sizeof(Vector4));
- memoryUse += psParameters_.Size() * (sizeof(PSParameter) + sizeof(Vector4));
-
- SetMemoryUse(memoryUse);
- Update();
- return true;
- }
- bool Material::Save(Serializer& dest)
- {
- Graphics* graphics = GetSubsystem<Graphics>();
- if (!graphics)
- return false;
-
- SharedPtr<XMLFile> xml(new XMLFile(context_));
- XMLElement materialElem = xml->CreateRootElement("material");
-
- // Write techniques
- for (unsigned i = 0; i < techniques_.Size(); ++i)
- {
- TechniqueEntry& entry = techniques_[i];
- if (!entry.technique_)
- continue;
-
- XMLElement techniqueElem = materialElem.CreateChildElement("technique");
- techniqueElem.SetString("name", entry.technique_->GetName());
- techniqueElem.SetInt("quality", entry.qualityLevel_);
- techniqueElem.SetFloat("loddistance", entry.lodDistance_);
- }
-
- // Write texture units
- for (unsigned j = 0; j < MAX_MATERIAL_TEXTURE_UNITS; ++j)
- {
- Texture* texture = GetTexture((TextureUnit)j);
- if (texture)
- {
- XMLElement textureElem = materialElem.CreateChildElement("texture");
- textureElem.SetString("unit", textureUnitNames[j]);
- textureElem.SetString("name", texture->GetName());
- }
- }
-
- // Write shader parameters
- for (Map<VSParameter, Vector4>::ConstIterator j = vsParameters_.Begin(); j != vsParameters_.End(); ++j)
- {
- XMLElement parameterElem = materialElem.CreateChildElement("parameter");
- parameterElem.SetString("name", graphics->GetVSParameterName(j->first_));
- parameterElem.SetVector4("value", j->second_);
- }
- for (Map<PSParameter, Vector4>::ConstIterator j = psParameters_.Begin(); j != psParameters_.End(); ++j)
- {
- XMLElement parameterElem = materialElem.CreateChildElement("parameter");
- parameterElem.SetString("name", graphics->GetPSParameterName(j->first_));
- parameterElem.SetVector4("value", j->second_);
- }
-
- return xml->Save(dest);
- }
- void Material::SetNumTechniques(unsigned num)
- {
- if (!num)
- return;
-
- techniques_.Resize(num);
- }
- void Material::SetTechnique(unsigned index, Technique* technique, unsigned qualityLevel, float lodDistance)
- {
- if (index >= techniques_.Size())
- return;
-
- techniques_[index] = TechniqueEntry(technique, qualityLevel, lodDistance);
- Update();
- }
- void Material::SetVertexShaderParameter(VSParameter parameter, const Vector4& value)
- {
- vsParameters_[parameter] = value;
- }
- void Material::SetPixelShaderParameter(PSParameter parameter, const Vector4& value)
- {
- psParameters_[parameter] = value;
- }
- void Material::SetTexture(TextureUnit unit, Texture* texture)
- {
- if (unit >= MAX_MATERIAL_TEXTURE_UNITS)
- return;
-
- textures_[unit] = texture;
- }
- void Material::SetUVTransform(const Vector2& offset, float rotation, const Vector2& repeat)
- {
- Matrix4x3 transform(Matrix4x3::IDENTITY);
- transform.m00_ = repeat.x_;
- transform.m11_ = repeat.y_;
- transform.m03_ = -0.5f * transform.m00_ + 0.5f;
- transform.m13_ = -0.5f * transform.m11_ + 0.5f;
-
- Matrix4x3 rotationMatrix(Matrix4x3::IDENTITY);
- float angleRad = rotation * M_DEGTORAD;
- rotationMatrix.m00_ = cosf(angleRad);
- rotationMatrix.m01_ = sinf(angleRad);
- rotationMatrix.m10_ = -rotationMatrix.m01_;
- rotationMatrix.m11_ = rotationMatrix.m00_;
- rotationMatrix.m03_ = 0.5f - 0.5f * (rotationMatrix.m00_ + rotationMatrix.m01_);
- rotationMatrix.m13_ = 0.5f - 0.5f * (rotationMatrix.m10_ + rotationMatrix.m11_);
-
- transform = rotationMatrix * transform;
-
- Matrix4x3 offsetMatrix = Matrix4x3::IDENTITY;
- offsetMatrix.m03_ = offset.x_;
- offsetMatrix.m13_ = offset.y_;
-
- transform = offsetMatrix * transform;
-
- Vector4& uOffset = vsParameters_[VSP_UOFFSET];
- Vector4& vOffset = vsParameters_[VSP_VOFFSET];
- uOffset.x_ = transform.m00_;
- uOffset.y_ = transform.m01_;
- uOffset.w_ = transform.m03_;
- vOffset.x_ = transform.m10_;
- vOffset.y_ = transform.m11_;
- vOffset.w_ = transform.m13_;
- }
- void Material::SetUVTransform(const Vector2& offset, float rotation, float repeat)
- {
- SetUVTransform(offset, rotation, Vector2(repeat, repeat));
- }
- void Material::SetCullMode(CullMode mode)
- {
- cullMode_ = mode;
- }
- void Material::SetShadowCullMode(CullMode mode)
- {
- shadowCullMode_ = mode;
- }
- void Material::ReleaseShaders()
- {
- for (unsigned i = 0; i < techniques_.Size(); ++i)
- {
- Technique* technique = techniques_[i].technique_;
- if (technique)
- technique->ReleaseShaders();
- }
- }
- SharedPtr<Material> Material::Clone(const String& cloneName) const
- {
- SharedPtr<Material> ret(new Material(context_));
-
- ret->SetName(cloneName);
- ret->techniques_ = techniques_;
- ret->vsParameters_ = vsParameters_;
- ret->psParameters_ = psParameters_;
- ret->textures_ = textures_;
- ret->occlusion_ = occlusion_;
- ret->cullMode_ = cullMode_;
- ret->shadowCullMode_ = shadowCullMode_;
-
- return ret;
- }
- void Material::MarkForAuxView(unsigned frameNumber)
- {
- auxViewFrameNumber_ = frameNumber;
- }
- const TechniqueEntry& Material::GetTechniqueEntry(unsigned index) const
- {
- TechniqueEntry noEntry;
- return index < techniques_.Size() ? techniques_[index] : noEntry;
- }
- Technique* Material::GetTechnique(unsigned index) const
- {
- return index < techniques_.Size() ? techniques_[index].technique_ : (Technique*)0;
- }
- Pass* Material::GetPass(unsigned index, PassType pass) const
- {
- Technique* technique = index < techniques_.Size() ? techniques_[index].technique_ : (Technique*)0;
- return technique ? technique->GetPass(pass) : 0;
- }
- Texture* Material::GetTexture(TextureUnit unit) const
- {
- return (unsigned)unit < textures_.Size() ? textures_[unit] : (Texture*)0;
- }
- const String& Material::GetTextureUnitName(TextureUnit unit)
- {
- return textureUnitNames[unit];
- }
- void Material::Update()
- {
- // Determine occlusion by checking the first pass of each technique
- occlusion_ = false;
- for (unsigned i = 0; i < techniques_.Size(); ++i)
- {
- Technique* technique = techniques_[i].technique_;
- if (!technique)
- continue;
-
- const Map<PassType, Pass>& passes = technique->GetPasses();
- if (!passes.Empty())
- {
- // If pass writes depth, enable occlusion
- const Pass& pass = passes.Begin()->second_;
- if (pass.GetDepthWrite())
- {
- occlusion_ = true;
- break;
- }
- }
- }
- }
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