Model.cpp 14 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. morphs_.Clear();
  80. vertexBuffer_.Clear();
  81. indexBuffers_.Clear();
  82. SetMemoryUse(source.GetSize());
  83. // Read vertex buffers
  84. unsigned nuvertexBuffer_ = source.ReadUInt();
  85. for (unsigned i = 0; i < nuvertexBuffer_; ++i)
  86. {
  87. unsigned vertexCount = source.ReadUInt();
  88. unsigned elementMask = source.ReadUInt();
  89. unsigned morphStart = source.ReadUInt();
  90. unsigned morphCount = source.ReadUInt();
  91. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  92. buffer->SetSize(vertexCount, elementMask);
  93. buffer->SetMorphRange(morphStart, morphCount);
  94. unsigned vertexSize = buffer->GetVertexSize();
  95. SharedArrayPtr<unsigned char> data(new unsigned char[vertexCount * vertexSize]);
  96. source.Read(data.GetPtr(), vertexCount * buffer->GetVertexSize());
  97. buffer->SetData(data.GetPtr());
  98. // If there is a morph range, make a copy of the data so that the morph range can be reset
  99. if (morphCount)
  100. {
  101. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  102. memcpy(morphResetData.GetPtr(), &data[morphStart * vertexSize], morphCount * vertexSize);
  103. buffer->SetMorphRangeResetData(morphResetData);
  104. }
  105. vertexBuffer_.Push(buffer);
  106. }
  107. // Read index buffers
  108. unsigned nuindexBuffers_ = source.ReadUInt();
  109. for (unsigned i = 0; i < nuindexBuffers_; ++i)
  110. {
  111. unsigned indexCount = source.ReadUInt();
  112. unsigned indexSize = source.ReadUInt();
  113. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  114. buffer->SetSize(indexCount, indexSize);
  115. SharedArrayPtr<unsigned char> data(new unsigned char[indexCount * indexSize]);
  116. source.Read(data.GetPtr(), indexCount * indexSize);
  117. buffer->SetData(data.GetPtr());
  118. indexBuffers_.Push(buffer);
  119. }
  120. // Read geometries
  121. unsigned numGeometries = source.ReadUInt();
  122. for (unsigned i = 0; i < numGeometries; ++i)
  123. {
  124. // Read bone mappings
  125. unsigned boneMappingCount = source.ReadUInt();
  126. Vector<unsigned> boneMapping;
  127. for (unsigned j = 0; j < boneMappingCount; ++j)
  128. boneMapping.Push(source.ReadUInt());
  129. geometryBoneMappings_.Push(boneMapping);
  130. unsigned nulodLevels_ = source.ReadUInt();
  131. Vector<SharedPtr<Geometry> > geometryLodLevels;
  132. for (unsigned j = 0; j < nulodLevels_; ++j)
  133. {
  134. float distance = source.ReadFloat();
  135. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  136. unsigned vertexBufferRef = source.ReadUInt();
  137. unsigned indexBufferRef = source.ReadUInt();
  138. unsigned indexStart = source.ReadUInt();
  139. unsigned indexCount = source.ReadUInt();
  140. if (vertexBufferRef >= vertexBuffer_.Size())
  141. {
  142. LOGERROR("Vertex buffer index out of bounds");
  143. return false;
  144. }
  145. if (indexBufferRef >= indexBuffers_.Size())
  146. {
  147. LOGERROR("Index buffer index out of bounds");
  148. return false;
  149. }
  150. SharedPtr<Geometry> geometry(new Geometry(context_));
  151. geometry->SetNumVertexBuffers(1);
  152. geometry->SetVertexBuffer(0, vertexBuffer_[vertexBufferRef]);
  153. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  154. geometry->SetDrawRange(type, indexStart, indexCount);
  155. geometry->SetLodDistance(distance);
  156. geometryLodLevels.Push(geometry);
  157. }
  158. geometries_.Push(geometryLodLevels);
  159. }
  160. // Read morphs
  161. unsigned numorphs_ = source.ReadUInt();
  162. for (unsigned i = 0; i < numorphs_; ++i)
  163. {
  164. ModelMorph newMorph;
  165. newMorph.name_ = source.ReadString();
  166. newMorph.nameHash_ = StringHash(newMorph.name_);
  167. newMorph.weight_ = 0.0f;
  168. unsigned nubuffers_ = source.ReadUInt();
  169. for (unsigned j = 0; j < nubuffers_; ++j)
  170. {
  171. VertexBufferMorph newBuffer;
  172. unsigned bufferIndex = source.ReadUInt();
  173. newBuffer.elementMask_ = source.ReadUInt();
  174. newBuffer.vertexCount_ = source.ReadUInt();
  175. // Base size: size of each vertex index
  176. unsigned vertexSize = sizeof(unsigned);
  177. // Add size of individual elements
  178. if (newBuffer.elementMask_ & MASK_POSITION)
  179. vertexSize += sizeof(Vector3);
  180. if (newBuffer.elementMask_ & MASK_NORMAL)
  181. vertexSize += sizeof(Vector3);
  182. if (newBuffer.elementMask_ & MASK_TANGENT)
  183. vertexSize += sizeof(Vector3);
  184. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  185. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  186. newMorph.buffers_[bufferIndex] = newBuffer;
  187. }
  188. morphs_.Push(newMorph);
  189. }
  190. // Read skeleton
  191. skeleton_.Load(source);
  192. // Read bounding box
  193. boundingBox_ = source.ReadBoundingBox();
  194. return true;
  195. }
  196. bool Model::Save(Serializer& dest)
  197. {
  198. // Build lists of vertex and index buffers used by the geometries
  199. Vector<VertexBuffer*> vertexBuffers;
  200. Vector<IndexBuffer*> indexBuffers;
  201. for (unsigned i = 0; i < geometries_.Size(); ++i)
  202. {
  203. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  204. {
  205. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  206. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  207. }
  208. }
  209. // Write ID
  210. if (!dest.WriteID("UMDL"))
  211. return false;
  212. // Write vertex buffers
  213. dest.WriteUInt(vertexBuffers.Size());
  214. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  215. {
  216. VertexBuffer* buffer = vertexBuffers[i];
  217. dest.WriteUInt(buffer->GetVertexCount());
  218. dest.WriteUInt(buffer->GetElementMask());
  219. dest.WriteUInt(buffer->GetMorphRangeStart());
  220. dest.WriteUInt(buffer->GetMorphRangeCount());
  221. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  222. if (!data)
  223. return false;
  224. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  225. buffer->Unlock();
  226. }
  227. // Write index buffers
  228. dest.WriteUInt(indexBuffers.Size());
  229. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  230. {
  231. IndexBuffer* buffer = indexBuffers[i];
  232. dest.WriteUInt(buffer->GetIndexCount());
  233. dest.WriteUInt(buffer->GetIndexSize());
  234. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  235. if (!data)
  236. return false;
  237. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  238. buffer->Unlock();
  239. }
  240. // Write geometries
  241. dest.WriteUInt(geometries_.Size());
  242. for (unsigned i = 0; i < geometries_.Size(); ++i)
  243. {
  244. // Write bone mappings
  245. dest.WriteUInt(geometryBoneMappings_[i].Size());
  246. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  247. dest.WriteUInt(geometryBoneMappings_[i][j]);
  248. // Write the LOD levels
  249. dest.WriteUInt(geometries_[i].Size());
  250. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  251. {
  252. Geometry* geometry = geometries_[i][j];
  253. dest.WriteFloat(geometry->GetLodDistance());
  254. dest.WriteUInt(geometry->GetPrimitiveType());
  255. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  256. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  257. dest.WriteUInt(geometry->GetIndexStart());
  258. dest.WriteUInt(geometry->GetIndexCount());
  259. }
  260. }
  261. // Write morphs
  262. dest.WriteUInt(morphs_.Size());
  263. for (unsigned i = 0; i < morphs_.Size(); ++i)
  264. {
  265. dest.WriteString(morphs_[i].name_);
  266. dest.WriteUInt(morphs_[i].buffers_.Size());
  267. // Write morph vertex buffers
  268. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  269. j != morphs_[i].buffers_.End(); ++j)
  270. {
  271. dest.WriteUInt(j->first_);
  272. dest.WriteUInt(j->second_.elementMask_);
  273. dest.WriteUInt(j->second_.vertexCount_);
  274. // Base size: size of each vertex index
  275. unsigned vertexSize = sizeof(unsigned);
  276. // Add size of individual elements
  277. if (j->second_.elementMask_ & MASK_POSITION)
  278. vertexSize += sizeof(Vector3);
  279. if (j->second_.elementMask_ & MASK_NORMAL)
  280. vertexSize += sizeof(Vector3);
  281. if (j->second_.elementMask_ & MASK_TANGENT)
  282. vertexSize += sizeof(Vector3);
  283. dest.Write(j->second_.morphData_.GetPtr(), vertexSize * j->second_.vertexCount_);
  284. }
  285. }
  286. // Write skeleton
  287. skeleton_.Save(dest);
  288. // Write bounding box
  289. dest.WriteBoundingBox(boundingBox_);
  290. return true;
  291. }
  292. void Model::SetBoundingBox(const BoundingBox& box)
  293. {
  294. boundingBox_ = box;
  295. }
  296. void Model::SetNumGeometries(unsigned num)
  297. {
  298. geometries_.Resize(num);
  299. geometryBoneMappings_.Resize(num);
  300. }
  301. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  302. {
  303. if (index >= geometries_.Size())
  304. {
  305. LOGERROR("Geometry index out of bounds");
  306. return false;
  307. }
  308. if (!num)
  309. {
  310. LOGERROR("Zero LOD levels not allowed");
  311. return false;
  312. }
  313. geometries_[index].Resize(num);
  314. return true;
  315. }
  316. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  317. {
  318. if (index >= geometries_.Size())
  319. {
  320. LOGERROR("Geometry index out of bounds");
  321. return false;
  322. }
  323. if (lodLevel >= geometries_[index].Size())
  324. {
  325. LOGERROR("LOD level index out of bounds");
  326. return false;
  327. }
  328. geometries_[index][lodLevel] = geometry;
  329. return true;
  330. }
  331. void Model::SetSkeleton(const Skeleton& skeleton)
  332. {
  333. skeleton_ = skeleton;
  334. }
  335. void Model::SetGeometryBoneMappings(const Vector<Vector<unsigned> >& geometryBoneMappings)
  336. {
  337. geometryBoneMappings_ = geometryBoneMappings;
  338. }
  339. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  340. {
  341. morphs_ = morphs;
  342. }
  343. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  344. {
  345. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  346. }
  347. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  348. {
  349. if ((index >= geometries_.Size()) || (lodLevel >= geometries_[index].Size()))
  350. return 0;
  351. return geometries_[index][lodLevel];
  352. }
  353. const ModelMorph* Model::GetMorph(unsigned index) const
  354. {
  355. return index < morphs_.Size() ? &morphs_[index] : 0;
  356. }
  357. const ModelMorph* Model::GetMorph(const String& name) const
  358. {
  359. return GetMorph(StringHash(name));
  360. }
  361. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  362. {
  363. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  364. {
  365. if (i->nameHash_ == nameHash)
  366. return &(*i);
  367. }
  368. return 0;
  369. }