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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "Deserializer.h"
- #include "Geometry.h"
- #include "IndexBuffer.h"
- #include "Log.h"
- #include "Model.h"
- #include "Profiler.h"
- #include "Graphics.h"
- #include "Serializer.h"
- #include "VertexBuffer.h"
- #include <cstring>
- #include "DebugNew.h"
- unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
- {
- for (unsigned i = 0; i < dest.Size(); ++i)
- {
- if (dest[i] == buffer)
- return i;
- }
- dest.Push(buffer);
- return dest.Size() - 1;
- }
- unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
- {
- for (unsigned i = 0; i < dest.Size(); ++i)
- {
- if (dest[i] == buffer)
- return i;
- }
- dest.Push(buffer);
- return dest.Size() - 1;
- }
- OBJECTTYPESTATIC(Model);
- Model::Model(Context* context) :
- Resource(context)
- {
- }
- Model::~Model()
- {
- }
- void Model::RegisterObject(Context* context)
- {
- context->RegisterFactory<Model>();
- }
- bool Model::Load(Deserializer& source)
- {
- PROFILE(LoadModel);
-
- // Check ID
- if (source.ReadID() != "UMDL")
- {
- LOGERROR(source.GetName() + " is not a valid model file");
- return false;
- }
-
- geometries_.Clear();
- geometryBoneMappings_.Clear();
- morphs_.Clear();
- vertexBuffer_.Clear();
- indexBuffers_.Clear();
-
- SetMemoryUse(source.GetSize());
-
- // Read vertex buffers
- unsigned nuvertexBuffer_ = source.ReadUInt();
- for (unsigned i = 0; i < nuvertexBuffer_; ++i)
- {
- unsigned vertexCount = source.ReadUInt();
- unsigned elementMask = source.ReadUInt();
- unsigned morphStart = source.ReadUInt();
- unsigned morphCount = source.ReadUInt();
-
- SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
- buffer->SetSize(vertexCount, elementMask);
- buffer->SetMorphRange(morphStart, morphCount);
-
- unsigned vertexSize = buffer->GetVertexSize();
-
- SharedArrayPtr<unsigned char> data(new unsigned char[vertexCount * vertexSize]);
- source.Read(data.GetPtr(), vertexCount * buffer->GetVertexSize());
- buffer->SetData(data.GetPtr());
- // If there is a morph range, make a copy of the data so that the morph range can be reset
- if (morphCount)
- {
- SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
- memcpy(morphResetData.GetPtr(), &data[morphStart * vertexSize], morphCount * vertexSize);
- buffer->SetMorphRangeResetData(morphResetData);
- }
-
- vertexBuffer_.Push(buffer);
- }
-
- // Read index buffers
- unsigned nuindexBuffers_ = source.ReadUInt();
- for (unsigned i = 0; i < nuindexBuffers_; ++i)
- {
- unsigned indexCount = source.ReadUInt();
- unsigned indexSize = source.ReadUInt();
-
- SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
- buffer->SetSize(indexCount, indexSize);
- SharedArrayPtr<unsigned char> data(new unsigned char[indexCount * indexSize]);
- source.Read(data.GetPtr(), indexCount * indexSize);
- buffer->SetData(data.GetPtr());
-
- indexBuffers_.Push(buffer);
- }
-
- // Read geometries
- unsigned numGeometries = source.ReadUInt();
- for (unsigned i = 0; i < numGeometries; ++i)
- {
- // Read bone mappings
- unsigned boneMappingCount = source.ReadUInt();
- Vector<unsigned> boneMapping;
- for (unsigned j = 0; j < boneMappingCount; ++j)
- boneMapping.Push(source.ReadUInt());
- geometryBoneMappings_.Push(boneMapping);
-
- unsigned nulodLevels_ = source.ReadUInt();
- Vector<SharedPtr<Geometry> > geometryLodLevels;
-
- for (unsigned j = 0; j < nulodLevels_; ++j)
- {
- float distance = source.ReadFloat();
- PrimitiveType type = (PrimitiveType)source.ReadUInt();
-
- unsigned vertexBufferRef = source.ReadUInt();
- unsigned indexBufferRef = source.ReadUInt();
- unsigned indexStart = source.ReadUInt();
- unsigned indexCount = source.ReadUInt();
-
- if (vertexBufferRef >= vertexBuffer_.Size())
- {
- LOGERROR("Vertex buffer index out of bounds");
- return false;
- }
- if (indexBufferRef >= indexBuffers_.Size())
- {
- LOGERROR("Index buffer index out of bounds");
- return false;
- }
-
- SharedPtr<Geometry> geometry(new Geometry(context_));
- geometry->SetNumVertexBuffers(1);
- geometry->SetVertexBuffer(0, vertexBuffer_[vertexBufferRef]);
- geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
- geometry->SetDrawRange(type, indexStart, indexCount);
- geometry->SetLodDistance(distance);
-
- geometryLodLevels.Push(geometry);
- }
-
- geometries_.Push(geometryLodLevels);
- }
-
- // Read morphs
- unsigned numorphs_ = source.ReadUInt();
- for (unsigned i = 0; i < numorphs_; ++i)
- {
- ModelMorph newMorph;
-
- newMorph.name_ = source.ReadString();
- newMorph.nameHash_ = StringHash(newMorph.name_);
- newMorph.weight_ = 0.0f;
- unsigned nubuffers_ = source.ReadUInt();
-
- for (unsigned j = 0; j < nubuffers_; ++j)
- {
- VertexBufferMorph newBuffer;
- unsigned bufferIndex = source.ReadUInt();
-
- newBuffer.elementMask_ = source.ReadUInt();
- newBuffer.vertexCount_ = source.ReadUInt();
-
- // Base size: size of each vertex index
- unsigned vertexSize = sizeof(unsigned);
- // Add size of individual elements
- if (newBuffer.elementMask_ & MASK_POSITION)
- vertexSize += sizeof(Vector3);
- if (newBuffer.elementMask_ & MASK_NORMAL)
- vertexSize += sizeof(Vector3);
- if (newBuffer.elementMask_ & MASK_TANGENT)
- vertexSize += sizeof(Vector3);
- newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
-
- source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
-
- newMorph.buffers_[bufferIndex] = newBuffer;
- }
-
- morphs_.Push(newMorph);
- }
-
- // Read skeleton
- skeleton_.Load(source);
-
- // Read bounding box
- boundingBox_ = source.ReadBoundingBox();
-
- return true;
- }
- bool Model::Save(Serializer& dest)
- {
- // Build lists of vertex and index buffers used by the geometries
- Vector<VertexBuffer*> vertexBuffers;
- Vector<IndexBuffer*> indexBuffers;
-
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- for (unsigned j = 0; j < geometries_[i].Size(); ++j)
- {
- StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
- StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
- }
- }
-
- // Write ID
- if (!dest.WriteID("UMDL"))
- return false;
-
- // Write vertex buffers
- dest.WriteUInt(vertexBuffers.Size());
- for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
- {
- VertexBuffer* buffer = vertexBuffers[i];
- dest.WriteUInt(buffer->GetVertexCount());
- dest.WriteUInt(buffer->GetElementMask());
- dest.WriteUInt(buffer->GetMorphRangeStart());
- dest.WriteUInt(buffer->GetMorphRangeCount());
- void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
- if (!data)
- return false;
- dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
- buffer->Unlock();
- }
- // Write index buffers
- dest.WriteUInt(indexBuffers.Size());
- for (unsigned i = 0; i < indexBuffers.Size(); ++i)
- {
- IndexBuffer* buffer = indexBuffers[i];
- dest.WriteUInt(buffer->GetIndexCount());
- dest.WriteUInt(buffer->GetIndexSize());
- void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
- if (!data)
- return false;
- dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
- buffer->Unlock();
- }
- // Write geometries
- dest.WriteUInt(geometries_.Size());
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- // Write bone mappings
- dest.WriteUInt(geometryBoneMappings_[i].Size());
- for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
- dest.WriteUInt(geometryBoneMappings_[i][j]);
-
- // Write the LOD levels
- dest.WriteUInt(geometries_[i].Size());
- for (unsigned j = 0; j < geometries_[i].Size(); ++j)
- {
- Geometry* geometry = geometries_[i][j];
- dest.WriteFloat(geometry->GetLodDistance());
- dest.WriteUInt(geometry->GetPrimitiveType());
- dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
- dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
- dest.WriteUInt(geometry->GetIndexStart());
- dest.WriteUInt(geometry->GetIndexCount());
- }
- }
-
- // Write morphs
- dest.WriteUInt(morphs_.Size());
- for (unsigned i = 0; i < morphs_.Size(); ++i)
- {
- dest.WriteString(morphs_[i].name_);
- dest.WriteUInt(morphs_[i].buffers_.Size());
-
- // Write morph vertex buffers
- for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
- j != morphs_[i].buffers_.End(); ++j)
- {
- dest.WriteUInt(j->first_);
- dest.WriteUInt(j->second_.elementMask_);
- dest.WriteUInt(j->second_.vertexCount_);
-
- // Base size: size of each vertex index
- unsigned vertexSize = sizeof(unsigned);
- // Add size of individual elements
- if (j->second_.elementMask_ & MASK_POSITION)
- vertexSize += sizeof(Vector3);
- if (j->second_.elementMask_ & MASK_NORMAL)
- vertexSize += sizeof(Vector3);
- if (j->second_.elementMask_ & MASK_TANGENT)
- vertexSize += sizeof(Vector3);
-
- dest.Write(j->second_.morphData_.GetPtr(), vertexSize * j->second_.vertexCount_);
- }
- }
-
- // Write skeleton
- skeleton_.Save(dest);
-
- // Write bounding box
- dest.WriteBoundingBox(boundingBox_);
-
- return true;
- }
- void Model::SetBoundingBox(const BoundingBox& box)
- {
- boundingBox_ = box;
- }
- void Model::SetNumGeometries(unsigned num)
- {
- geometries_.Resize(num);
- geometryBoneMappings_.Resize(num);
- }
- bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
- {
- if (index >= geometries_.Size())
- {
- LOGERROR("Geometry index out of bounds");
- return false;
- }
- if (!num)
- {
- LOGERROR("Zero LOD levels not allowed");
- return false;
- }
-
- geometries_[index].Resize(num);
- return true;
- }
- bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
- {
- if (index >= geometries_.Size())
- {
- LOGERROR("Geometry index out of bounds");
- return false;
- }
- if (lodLevel >= geometries_[index].Size())
- {
- LOGERROR("LOD level index out of bounds");
- return false;
- }
-
- geometries_[index][lodLevel] = geometry;
- return true;
- }
- void Model::SetSkeleton(const Skeleton& skeleton)
- {
- skeleton_ = skeleton;
- }
- void Model::SetGeometryBoneMappings(const Vector<Vector<unsigned> >& geometryBoneMappings)
- {
- geometryBoneMappings_ = geometryBoneMappings;
- }
- void Model::SetMorphs(const Vector<ModelMorph>& morphs)
- {
- morphs_ = morphs;
- }
- unsigned Model::GetNumGeometryLodLevels(unsigned index) const
- {
- return index < geometries_.Size() ? geometries_[index].Size() : 0;
- }
- Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
- {
- if ((index >= geometries_.Size()) || (lodLevel >= geometries_[index].Size()))
- return 0;
-
- return geometries_[index][lodLevel];
- }
- const ModelMorph* Model::GetMorph(unsigned index) const
- {
- return index < morphs_.Size() ? &morphs_[index] : 0;
- }
- const ModelMorph* Model::GetMorph(const String& name) const
- {
- return GetMorph(StringHash(name));
- }
- const ModelMorph* Model::GetMorph(StringHash nameHash) const
- {
- for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
- {
- if (i->nameHash_ == nameHash)
- return &(*i);
- }
-
- return 0;
- }
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