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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "DebugRenderer.h"
- #include "Profiler.h"
- #include "Octree.h"
- #include "OctreeQuery.h"
- #include "Sort.h"
- #include "DebugNew.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4355)
- #endif
- static const float DEFAULT_OCTREE_SIZE = 1000.0f;
- static const int DEFAULT_OCTREE_LEVELS = 8;
- inline bool CompareRayQueryResults(const RayQueryResult& lhs, const RayQueryResult& rhs)
- {
- return lhs.distance_ < rhs.distance_;
- }
- Octant::Octant(const BoundingBox& box, unsigned level, Octant* parent, Octree* root) :
- worldBoundingBox_(box),
- level_(level),
- parent_(parent),
- root_(root),
- numDrawables_(0)
- {
- Vector3 halfSize = worldBoundingBox_.GetSize() * 0.5f;
- cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize, worldBoundingBox_.max_ + halfSize);
-
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- children_[i] = 0;
- }
- Octant::~Octant()
- {
- Release();
- }
- Octant* Octant::GetOrCreateChild(unsigned index)
- {
- if (children_[index])
- return children_[index];
-
- Vector3 newMin = worldBoundingBox_.min_;
- Vector3 newMax = worldBoundingBox_.max_;
- Vector3 oldCenter = worldBoundingBox_.GetCenter();
-
- if (index & 1)
- newMin.x_ = oldCenter.x_;
- else
- newMax.x_ = oldCenter.x_;
-
- if (index & 2)
- newMin.y_ = oldCenter.y_;
- else
- newMax.y_ = oldCenter.y_;
-
- if (index & 4)
- newMin.z_ = oldCenter.z_;
- else
- newMax.z_ = oldCenter.z_;
-
- children_[index] = new Octant(BoundingBox(newMin, newMax), level_ + 1, this, root_);
- return children_[index];
- }
- void Octant::DeleteChild(unsigned index)
- {
- delete children_[index];
- children_[index] = 0;
- }
- void Octant::DeleteChild(Octant* octant)
- {
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- {
- if (children_[i] == octant)
- {
- delete octant;
- children_[i] = 0;
- return;
- }
- }
- }
- void Octant::InsertDrawable(Drawable* drawable)
- {
- // If size OK or outside, stop recursion & insert here
- if ((CheckDrawableSize(drawable)) || (cullingBox_.IsInside(drawable->GetWorldBoundingBox()) != INSIDE))
- {
- if (drawable->octant_ != this)
- {
- // Add first, then remove, because drawable count going to zero deletes the octree branch in question
- Octant* oldOctant = drawable->octant_;
- AddDrawable(drawable);
- if (oldOctant)
- oldOctant->RemoveDrawable(drawable, false);
- }
- return;
- }
-
- Vector3 octantCenter = worldBoundingBox_.GetCenter();
- Vector3 drawableCenter = drawable->GetWorldBoundingBox().GetCenter();
- unsigned x = drawableCenter.x_ < octantCenter.x_ ? 0 : 1;
- unsigned y = drawableCenter.y_ < octantCenter.y_ ? 0 : 2;
- unsigned z = drawableCenter.z_ < octantCenter.z_ ? 0 : 4;
- GetOrCreateChild(x + y + z)->InsertDrawable(drawable);
- }
- bool Octant::CheckDrawableSize(Drawable* drawable) const
- {
- // If max split level, size always OK
- if (level_ == root_->GetNumLevels())
- return true;
-
- Vector3 octantHalfSize = worldBoundingBox_.GetSize() * 0.5;
- Vector3 drawableSize = drawable->GetWorldBoundingBox().GetSize();
-
- return (drawableSize.x_ >= octantHalfSize.x_) || (drawableSize.y_ >= octantHalfSize.y_) || (drawableSize.z_ >=
- octantHalfSize.z_);
- }
- void Octant::ResetRoot()
- {
- root_ = 0;
-
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- {
- if (children_[i])
- children_[i]->ResetRoot();
- }
- }
- void Octant::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- debug->AddBoundingBox(worldBoundingBox_, Color(0.25f, 0.25f, 0.25f), depthTest);
-
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- {
- if (children_[i])
- children_[i]->DrawDebugGeometry(debug, depthTest);
- }
- }
- void Octant::GetDrawablesInternal(OctreeQuery& query, unsigned mask) const
- {
- if (!numDrawables_)
- return;
-
- if (mask != M_MAX_UNSIGNED)
- {
- Intersection res = query.TestOctant(cullingBox_, mask);
-
- if ((res == OUTSIDE) && (this != root_))
- // Fully outside, so cull this octant, its children & drawables
- return;
- if (res == INSIDE)
- // Fully inside, no culling checks necessary for children & drawables
- mask = M_MAX_UNSIGNED;
- }
-
- for (Vector<Drawable*>::ConstIterator i = drawables_.Begin(); i != drawables_.End(); ++i)
- {
- Drawable* drawable = *i;
- unsigned flags = drawable->GetDrawableFlags();
-
- if ((!(flags & query.drawableFlags_)) || (!drawable->IsVisible()))
- continue;
- if ((query.occludersOnly_) && (!drawable->IsOccluder()))
- continue;
- if ((query.shadowCastersOnly_) && (!drawable->GetCastShadows()))
- continue;
-
- if (query.TestDrawable(drawable->GetWorldBoundingBox(), mask) != OUTSIDE)
- query.result_.Push(drawable);
- }
-
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- {
- if (children_[i])
- children_[i]->GetDrawablesInternal(query, mask);
- }
- }
- void Octant::GetDrawablesInternal(RayOctreeQuery& query) const
- {
- if (!numDrawables_)
- return;
-
- float octantDist = cullingBox_.GetDistance(query.ray_);
- if (octantDist >= query.maxDistance_)
- return;
-
- for (Vector<Drawable*>::ConstIterator i = drawables_.Begin(); i != drawables_.End(); ++i)
- {
- Drawable* drawable = *i;
- unsigned drawableFlags = drawable->GetDrawableFlags();
-
- if ((!(drawableFlags & query.drawableFlags_)) || (!drawable->IsVisible()))
- continue;
- if ((query.occludersOnly_) && (!drawable->IsOccluder()))
- continue;
- if ((query.shadowCastersOnly_) && (!drawable->GetCastShadows()))
- continue;
-
- float drawableDist = drawable->GetWorldBoundingBox().GetDistance(query.ray_);
- // The drawable will possibly do more accurate collision testing, then store the result(s)
- if (drawableDist < query.maxDistance_)
- drawable->ProcessRayQuery(query, drawableDist);
- }
-
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- {
- if (children_[i])
- children_[i]->GetDrawablesInternal(query);
- }
- }
- void Octant::Release()
- {
- if ((root_) && (this != root_))
- {
- // Remove the drawables (if any) from this octant to the root octant
- for (Vector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
- {
- (*i)->SetOctant(root_);
- root_->drawables_.Push(*i);
- root_->QueueReinsertion(*i);
- }
- drawables_.Clear();
- numDrawables_ = 0;
- }
- else if (!root_)
- {
- // If the whole octree is being destroyed, just detach the drawables
- for (Vector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
- (*i)->SetOctant(0);
- }
-
- for (unsigned i = 0; i < NUM_OCTANTS; ++i)
- DeleteChild(i);
- }
- OBJECTTYPESTATIC(Octree);
- Octree::Octree(Context* context) :
- Component(context),
- Octant(BoundingBox(-DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE), 0, 0, this),
- numLevels_(DEFAULT_OCTREE_LEVELS)
- {
- }
- Octree::~Octree()
- {
- // Reset root pointer from all child octants now so that they do not move their drawables to root
- ResetRoot();
- }
- void Octree::RegisterObject(Context* context)
- {
- context->RegisterFactory<Octree>();
-
- ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Min", worldBoundingBox_.min_, Vector3(-DEFAULT_OCTREE_SIZE, -DEFAULT_OCTREE_SIZE, -DEFAULT_OCTREE_SIZE));
- ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Max", worldBoundingBox_.max_, Vector3(DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE));
- ATTRIBUTE(Octree, VAR_INT, "Number of Levels", numLevels_, DEFAULT_OCTREE_LEVELS);
- }
- void Octree::OnSetAttribute(const AttributeInfo& attr, const Variant& value)
- {
- Serializable::OnSetAttribute(attr, value);
-
- // If any of the size attributes changes, resize the octree
- /// \todo This may lead to unnecessary resizing, however it is fast once child nodes have been removed
- switch (attr.offset_)
- {
- case offsetof(Octree, worldBoundingBox_.min_):
- case offsetof(Octree, worldBoundingBox_.max_):
- case offsetof(Octree, numLevels_):
- Resize(worldBoundingBox_, numLevels_);
- break;
- }
- }
- void Octree::Resize(const BoundingBox& box, unsigned numLevels)
- {
- PROFILE(ResizeOctree);
-
- numLevels = Max((int)numLevels, 1);
-
- // If drawables exist, they are temporarily moved to the root
- Release();
-
- Vector3 halfSize = box.GetSize() * 0.5f;
-
- worldBoundingBox_ = box;
- cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize, worldBoundingBox_.max_ + halfSize);
- numDrawables_ = drawables_.Size();
- numLevels_ = numLevels;
- }
- void Octree::Update(const FrameInfo& frame)
- {
- {
- PROFILE(UpdateDrawables);
-
- // Let drawables update themselves before reinsertion
- for (Set<Drawable*>::Iterator i = drawableUpdates_.Begin(); i != drawableUpdates_.End(); ++i)
- (*i)->Update(frame);
- }
-
- {
- PROFILE(ReinsertDrawables);
-
- // Reinsert drawables into the octree
- for (Set<Drawable*>::Iterator i = drawableReinsertions_.Begin(); i != drawableReinsertions_.End(); ++i)
- {
- Drawable* drawable = *i;
- Octant* octant = drawable->GetOctant();
-
- if (octant)
- {
- bool reinsert = false;
-
- if (octant == this)
- {
- // Handle root octant as special case: if outside the root, do not reinsert
- if ((GetCullingBox().IsInside(drawable->GetWorldBoundingBox()) == INSIDE) && (!CheckDrawableSize(drawable)))
- reinsert = true;
- }
- else
- {
- // Otherwise reinsert if outside current octant or if size does not fit octant size
- if ((octant->GetCullingBox().IsInside(drawable->GetWorldBoundingBox()) != INSIDE) ||
- (!octant->CheckDrawableSize(drawable)))
- reinsert = true;
- }
-
- if (reinsert)
- InsertDrawable(drawable);
- }
- else
- InsertDrawable(drawable);
- }
- }
-
- drawableUpdates_.Clear();
- drawableReinsertions_.Clear();
- }
- void Octree::GetDrawables(OctreeQuery& query) const
- {
- PROFILE(OctreeQuery);
-
- query.result_.Clear();
- GetDrawablesInternal(query, 0);
- }
- void Octree::GetDrawables(RayOctreeQuery& query) const
- {
- PROFILE(Raycast);
-
- query.result_.Clear();
- GetDrawablesInternal(query);
- Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
- }
- void Octree::QueueUpdate(Drawable* drawable)
- {
- drawableUpdates_.Insert(drawable);
- }
- void Octree::QueueReinsertion(Drawable* drawable)
- {
- drawableReinsertions_.Insert(drawable);
- }
- void Octree::CancelUpdate(Drawable* drawable)
- {
- drawableUpdates_.Erase(drawable);
- }
- void Octree::CancelReinsertion(Drawable* drawable)
- {
- drawableReinsertions_.Erase(drawable);
- }
- void Octree::DrawDebugGeometry(bool depthTest)
- {
- PROFILE(OctreeDrawDebug);
-
- DebugRenderer* debug = GetComponent<DebugRenderer>();
- if (!debug)
- return;
-
- Octant::DrawDebugGeometry(debug, depthTest);
- }
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