36_Urho2DTileMap.lua 6.5 KB

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  1. -- Urho2D tile map example.
  2. -- This sample demonstrates:
  3. -- - Creating a 2D scene with tile map
  4. -- - Displaying the scene using the Renderer subsystem
  5. -- - Handling keyboard to move and zoom 2D camera
  6. require "LuaScripts/Utilities/Sample"
  7. function Start()
  8. -- Execute the common startup for samples
  9. SampleStart()
  10. -- Create the scene content
  11. CreateScene()
  12. -- Create the UI content
  13. CreateInstructions()
  14. -- Setup the viewport for displaying the scene
  15. SetupViewport()
  16. -- Set the mouse mode to use in the sample
  17. SampleInitMouseMode(MM_FREE)
  18. -- Hook up to the frame update events
  19. SubscribeToEvents()
  20. end
  21. function CreateScene()
  22. scene_ = Scene()
  23. -- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
  24. -- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
  25. -- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
  26. -- optimizing manner
  27. scene_:CreateComponent("Octree")
  28. -- Create a scene node for the camera, which we will move around
  29. -- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
  30. cameraNode = scene_:CreateChild("Camera")
  31. -- Set an initial position for the camera scene node above the plane
  32. cameraNode.position = Vector3(0.0, 0.0, -10.0)
  33. local camera = cameraNode:CreateComponent("Camera")
  34. camera.orthographic = true
  35. camera.orthoSize = graphics.height * PIXEL_SIZE
  36. camera.zoom = 1.0 * Min(graphics.width / 1280, graphics.height / 800) -- Set zoom according to user's resolution to ensure full visibility (initial zoom (1.0) is set for full visibility at 1280x800 resolution)
  37. -- Get tmx file
  38. local tmxFile = cache:GetResource("TmxFile2D", "Urho2D/isometric_grass_and_water.tmx")
  39. if tmxFile == nil then
  40. return
  41. end
  42. local tileMapNode = scene_:CreateChild("TileMap")
  43. tileMapNode.position = Vector3(0.0, 0.0, -1.0)
  44. local tileMap = tileMapNode:CreateComponent("TileMap2D")
  45. tileMap.tmxFile = tmxFile
  46. -- Set camera's position
  47. local info = tileMap.info
  48. local x = info.mapWidth * 0.5
  49. local y = info.mapHeight * 0.5
  50. cameraNode.position = Vector3(x, y, -10.0)
  51. end
  52. function CreateInstructions()
  53. -- Construct new Text object, set string to display and font to use
  54. local instructionText = ui.root:CreateChild("Text")
  55. instructionText:SetText("Use WASD keys and mouse to move, Use PageUp PageDown to zoom.")
  56. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  57. -- Position the text relative to the screen center
  58. instructionText.horizontalAlignment = HA_CENTER
  59. instructionText.verticalAlignment = VA_CENTER
  60. instructionText:SetPosition(0, ui.root.height / 4)
  61. end
  62. function SetupViewport()
  63. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  64. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  65. -- use, but now we just use full screen and default render path configured in the engine command line options
  66. local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
  67. renderer:SetViewport(0, viewport)
  68. end
  69. function MoveCamera(timeStep)
  70. -- Do not move if the UI has a focused element (the console)
  71. if ui.focusElement ~= nil then
  72. return
  73. end
  74. -- Movement speed as world units per second
  75. local MOVE_SPEED = 4.0
  76. -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  77. if input:GetKeyDown(KEY_W) then
  78. cameraNode:Translate(Vector3(0.0, 1.0, 0.0) * MOVE_SPEED * timeStep)
  79. end
  80. if input:GetKeyDown(KEY_S) then
  81. cameraNode:Translate(Vector3(0.0, -1.0, 0.0) * MOVE_SPEED * timeStep)
  82. end
  83. if input:GetKeyDown(KEY_A) then
  84. cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
  85. end
  86. if input:GetKeyDown(KEY_D) then
  87. cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
  88. end
  89. if input:GetKeyDown(KEY_PAGEUP) then
  90. local camera = cameraNode:GetComponent("Camera")
  91. camera.zoom = camera.zoom * 1.01
  92. end
  93. if input:GetKeyDown(KEY_PAGEDOWN) then
  94. local camera = cameraNode:GetComponent("Camera")
  95. camera.zoom = camera.zoom * 0.99
  96. end
  97. end
  98. function SubscribeToEvents()
  99. -- Subscribe HandleUpdate() function for processing update events
  100. SubscribeToEvent("Update", "HandleUpdate")
  101. -- Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
  102. UnsubscribeFromEvent("SceneUpdate")
  103. end
  104. function HandleUpdate(eventType, eventData)
  105. -- Take the frame time step, which is stored as a float
  106. local timeStep = eventData["TimeStep"]:GetFloat()
  107. -- Move the camera, scale movement with time step
  108. MoveCamera(timeStep)
  109. end
  110. -- Create XML patch instructions for screen joystick layout specific to this sample app
  111. function GetScreenJoystickPatchString()
  112. return
  113. "<patch>" ..
  114. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" ..
  115. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom In</replace>" ..
  116. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" ..
  117. " <element type=\"Text\">" ..
  118. " <attribute name=\"Name\" value=\"KeyBinding\" />" ..
  119. " <attribute name=\"Text\" value=\"PAGEUP\" />" ..
  120. " </element>" ..
  121. " </add>" ..
  122. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" ..
  123. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom Out</replace>" ..
  124. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" ..
  125. " <element type=\"Text\">" ..
  126. " <attribute name=\"Name\" value=\"KeyBinding\" />" ..
  127. " <attribute name=\"Text\" value=\"PAGEDOWN\" />" ..
  128. " </element>" ..
  129. " </add>" ..
  130. "</patch>"
  131. end