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APITemplates.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 tahun lalu |
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Addons.cpp
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 tahun lalu |
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Addons.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 tahun lalu |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 tahun lalu |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 tahun lalu |
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CoreAPI.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 tahun lalu |
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EngineAPI.cpp
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 tahun lalu |
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GraphicsAPI.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 tahun lalu |
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IOAPI.cpp
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96295b4923
Ensure the application logs are created in a writeable location.
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11 tahun lalu |
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InputAPI.cpp
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6b7f1d842c
Added functions to remove one recorded touch gesture, or all touch gestures.
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11 tahun lalu |
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MathAPI.cpp
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49d9856dd5
Add transform functions for Urho2D.
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11 tahun lalu |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 tahun lalu |
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NetworkAPI.cpp
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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11 tahun lalu |
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PhysicsAPI.cpp
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fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
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11 tahun lalu |
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ResourceAPI.cpp
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8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
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11 tahun lalu |
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SceneAPI.cpp
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 tahun lalu |
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Script.cpp
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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11 tahun lalu |
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Script.h
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 tahun lalu |
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ScriptAPI.cpp
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bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
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11 tahun lalu |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 tahun lalu |
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ScriptAPIDump.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 tahun lalu |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 tahun lalu |
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ScriptFile.cpp
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 tahun lalu |
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ScriptFile.h
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21053067bd
Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case.
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11 tahun lalu |
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ScriptInstance.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 tahun lalu |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 tahun lalu |
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UIAPI.cpp
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d72dcde96d
Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension.
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11 tahun lalu |
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Urho2DAPI.cpp
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 tahun lalu |