Text.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. static const float MIN_ROW_SPACING = 0.5f;
  35. static const char* horizontalAlignments[] =
  36. {
  37. "Left",
  38. "Center",
  39. "Right",
  40. ""
  41. };
  42. OBJECTTYPESTATIC(Text);
  43. Text::Text(Context* context) :
  44. UIElement(context),
  45. fontSize_(DEFAULT_FONT_SIZE),
  46. textAlignment_(HA_LEFT),
  47. rowSpacing_(1.0f),
  48. wordWrap_(false),
  49. selectionStart_(0),
  50. selectionLength_(0),
  51. selectionColor_(Color::TRANSPARENT),
  52. hoverColor_(Color::TRANSPARENT),
  53. rowHeight_(0)
  54. {
  55. // By default Text does not derive opacity from parent elements
  56. SetUseDerivedOpacity(false);
  57. }
  58. Text::~Text()
  59. {
  60. }
  61. void Text::RegisterObject(Context* context)
  62. {
  63. context->RegisterFactory<Text>();
  64. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  65. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  66. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  67. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  68. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  69. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  70. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  71. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  72. COPY_BASE_ATTRIBUTES(Text, UIElement);
  73. // Change the default value for UseDerivedOpacity
  74. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  75. }
  76. void Text::ApplyAttributes()
  77. {
  78. UIElement::ApplyAttributes();
  79. // Decode to Unicode now
  80. unicodeText_.Clear();
  81. for (unsigned i = 0; i < text_.Length();)
  82. unicodeText_.Push(text_.NextUTF8Char(i));
  83. fontSize_ = Max(fontSize_, 1);
  84. ValidateSelection();
  85. UpdateText();
  86. }
  87. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor)
  88. {
  89. // Hovering or whole selection batch
  90. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  91. {
  92. UIBatch batch(GetBatchTransform(), BLEND_ALPHA, currentScissor, 0, &quads);
  93. batch.AddQuad(*this, 0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ :
  94. hoverColor_);
  95. UIBatch::AddOrMerge(batch, batches);
  96. }
  97. // Partial selection batch
  98. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  99. {
  100. UIBatch batch(GetBatchTransform(), BLEND_ALPHA, currentScissor, 0, &quads);
  101. IntVector2 currentStart = charPositions_[selectionStart_];
  102. IntVector2 currentEnd = currentStart;
  103. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  104. {
  105. // Check if row changes, and start a new quad in that case
  106. if (charSizes_[i].x_ && charSizes_[i].y_)
  107. {
  108. if (charPositions_[i].y_ != currentStart.y_)
  109. {
  110. batch.AddQuad(*this, currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  111. 0, 0, 0, 0, selectionColor_);
  112. currentStart = charPositions_[i];
  113. currentEnd = currentStart + charSizes_[i];
  114. }
  115. else
  116. {
  117. currentEnd.x_ += charSizes_[i].x_;
  118. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  119. }
  120. }
  121. }
  122. if (currentEnd != currentStart)
  123. {
  124. batch.AddQuad(*this, currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  125. 0, 0, 0, 0, selectionColor_);
  126. }
  127. UIBatch::AddOrMerge(batch, batches);
  128. }
  129. // Text batch
  130. if (font_)
  131. {
  132. const FontFace* face = font_->GetFace(fontSize_);
  133. if (!face)
  134. return;
  135. Vector<PODVector<UIQuad> > pageQuads(face->textures_.Size());
  136. unsigned rowIndex = 0;
  137. int x = GetRowStartPosition(rowIndex);
  138. int y = 0;
  139. for (unsigned i = 0; i < printText_.Size(); ++i)
  140. {
  141. unsigned c = printText_[i];
  142. if (c != '\n')
  143. {
  144. const FontGlyph* p = face->GetGlyph(c);
  145. if (!p)
  146. continue;
  147. const FontGlyph& glyph = *p;
  148. pageQuads[glyph.page_].Push(UIQuad(*this, x + glyph.offsetX_, y + glyph.offsetY_, glyph.width_, glyph.height_, glyph.x_, glyph.y_));
  149. x += glyph.advanceX_;
  150. if (i < printText_.Size() - 1)
  151. x += face->GetKerning(c, printText_[i + 1]);
  152. }
  153. else
  154. {
  155. x = GetRowStartPosition(++rowIndex);
  156. y += rowHeight_;
  157. }
  158. }
  159. for (unsigned page = 0; page < face->textures_.Size(); ++page)
  160. {
  161. UIBatch batch(GetBatchTransform(), BLEND_ALPHA, currentScissor, face->textures_[page], &quads);
  162. batch.AddQuad(pageQuads[page]);
  163. UIBatch::AddOrMerge(batch, batches);
  164. }
  165. }
  166. // Reset hovering for next frame
  167. hovering_ = false;
  168. }
  169. void Text::OnResize()
  170. {
  171. if (wordWrap_)
  172. UpdateText();
  173. }
  174. bool Text::SetFont(const String& fontName, int size)
  175. {
  176. ResourceCache* cache = GetSubsystem<ResourceCache>();
  177. return SetFont(cache->GetResource<Font>(fontName), size);
  178. }
  179. bool Text::SetFont(Font* font, int size)
  180. {
  181. if (!font)
  182. {
  183. LOGERROR("Null font for Text");
  184. return false;
  185. }
  186. if (font != font_ || size != fontSize_)
  187. {
  188. font_ = font;
  189. fontSize_ = Max(size, 1);
  190. UpdateText();
  191. }
  192. return true;
  193. }
  194. void Text::SetText(const String& text)
  195. {
  196. text_ = text;
  197. // Decode to Unicode now
  198. unicodeText_.Clear();
  199. for (unsigned i = 0; i < text_.Length();)
  200. unicodeText_.Push(text_.NextUTF8Char(i));
  201. ValidateSelection();
  202. UpdateText();
  203. }
  204. void Text::SetTextAlignment(HorizontalAlignment align)
  205. {
  206. if (align != textAlignment_)
  207. {
  208. textAlignment_ = align;
  209. UpdateText();
  210. }
  211. }
  212. void Text::SetRowSpacing(float spacing)
  213. {
  214. if (spacing != rowSpacing_)
  215. {
  216. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  217. UpdateText();
  218. }
  219. }
  220. void Text::SetWordwrap(bool enable)
  221. {
  222. if (enable != wordWrap_)
  223. {
  224. wordWrap_ = enable;
  225. UpdateText();
  226. }
  227. }
  228. void Text::SetSelection(unsigned start, unsigned length)
  229. {
  230. selectionStart_ = start;
  231. selectionLength_ = length;
  232. ValidateSelection();
  233. }
  234. void Text::ClearSelection()
  235. {
  236. selectionStart_ = 0;
  237. selectionLength_ = 0;
  238. }
  239. void Text::SetSelectionColor(const Color& color)
  240. {
  241. selectionColor_ = color;
  242. }
  243. void Text::SetHoverColor(const Color& color)
  244. {
  245. hoverColor_ = color;
  246. }
  247. void Text::SetFontAttr(ResourceRef value)
  248. {
  249. ResourceCache* cache = GetSubsystem<ResourceCache>();
  250. font_ = cache->GetResource<Font>(value.id_);
  251. }
  252. ResourceRef Text::GetFontAttr() const
  253. {
  254. return GetResourceRef(font_, Font::GetTypeStatic());
  255. }
  256. void Text::UpdateText(bool inResize)
  257. {
  258. int width = 0;
  259. int height = 0;
  260. rowWidths_.Clear();
  261. printText_.Clear();
  262. PODVector<unsigned> printToText;
  263. if (font_)
  264. {
  265. const FontFace* face = font_->GetFace(fontSize_);
  266. if (!face)
  267. return;
  268. rowHeight_ = face->rowHeight_;
  269. int rowWidth = 0;
  270. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  271. // First see if the text must be split up
  272. if (!wordWrap_)
  273. {
  274. printText_ = unicodeText_;
  275. printToText.Resize(printText_.Size());
  276. for (unsigned i = 0; i < printText_.Size(); ++i)
  277. printToText[i] = i;
  278. }
  279. else
  280. {
  281. int maxWidth = GetWidth();
  282. unsigned nextBreak = 0;
  283. unsigned lineStart = 0;
  284. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  285. {
  286. unsigned j;
  287. unsigned c = unicodeText_[i];
  288. if (c != '\n')
  289. {
  290. bool ok = true;
  291. if (nextBreak <= i)
  292. {
  293. int futureRowWidth = rowWidth;
  294. for (j = i; j < unicodeText_.Size(); ++j)
  295. {
  296. unsigned d = unicodeText_[j];
  297. if (d == ' ' || d == '\n')
  298. {
  299. nextBreak = j;
  300. break;
  301. }
  302. const FontGlyph* glyph = face->GetGlyph(d);
  303. if (glyph)
  304. {
  305. futureRowWidth += glyph->advanceX_;
  306. if (j < unicodeText_.Size() - 1)
  307. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  308. }
  309. if (d == '-' && futureRowWidth <= maxWidth)
  310. {
  311. nextBreak = j + 1;
  312. break;
  313. }
  314. if (futureRowWidth > maxWidth)
  315. {
  316. ok = false;
  317. break;
  318. }
  319. }
  320. }
  321. if (!ok)
  322. {
  323. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  324. if (nextBreak == lineStart)
  325. {
  326. while (i < j)
  327. {
  328. printText_.Push(unicodeText_[i]);
  329. printToText.Push(i);
  330. ++i;
  331. }
  332. }
  333. printText_.Push('\n');
  334. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  335. rowWidth = 0;
  336. nextBreak = lineStart = i;
  337. }
  338. if (i < unicodeText_.Size())
  339. {
  340. // When copying a space, position is allowed to be over row width
  341. c = unicodeText_[i];
  342. const FontGlyph* glyph = face->GetGlyph(c);
  343. if (glyph)
  344. {
  345. rowWidth += glyph->advanceX_;
  346. if (i < text_.Length() - 1)
  347. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  348. }
  349. if (rowWidth <= maxWidth)
  350. {
  351. printText_.Push(c);
  352. printToText.Push(i);
  353. }
  354. }
  355. }
  356. else
  357. {
  358. printText_.Push('\n');
  359. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  360. rowWidth = 0;
  361. nextBreak = lineStart = i;
  362. }
  363. }
  364. }
  365. rowWidth = 0;
  366. for (unsigned i = 0; i < printText_.Size(); ++i)
  367. {
  368. unsigned c = printText_[i];
  369. if (c != '\n')
  370. {
  371. const FontGlyph* glyph = face->GetGlyph(c);
  372. if (glyph)
  373. {
  374. rowWidth += glyph->advanceX_;
  375. if (i < printText_.Size() - 1)
  376. rowWidth += face->GetKerning(c, printText_[i + 1]);
  377. }
  378. }
  379. else
  380. {
  381. width = Max(width, rowWidth);
  382. height += rowHeight;
  383. rowWidths_.Push(rowWidth);
  384. rowWidth = 0;
  385. }
  386. }
  387. if (rowWidth)
  388. {
  389. width = Max(width, rowWidth);
  390. height += rowHeight;
  391. rowWidths_.Push(rowWidth);
  392. }
  393. // Set row height even if text is empty
  394. if (!height)
  395. height = rowHeight;
  396. // Store position & size of each character
  397. charPositions_.Resize(unicodeText_.Size() + 1);
  398. charSizes_.Resize(unicodeText_.Size());
  399. unsigned rowIndex = 0;
  400. int x = GetRowStartPosition(rowIndex);
  401. int y = 0;
  402. for (unsigned i = 0; i < printText_.Size(); ++i)
  403. {
  404. charPositions_[printToText[i]] = IntVector2(x, y);
  405. unsigned c = printText_[i];
  406. if (c != '\n')
  407. {
  408. const FontGlyph* glyph = face->GetGlyph(c);
  409. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  410. if (glyph)
  411. {
  412. x += glyph->advanceX_;
  413. if (i < printText_.Size() - 1)
  414. x += face->GetKerning(c, printText_[i + 1]);
  415. }
  416. }
  417. else
  418. {
  419. charSizes_[printToText[i]] = IntVector2::ZERO;
  420. x = GetRowStartPosition(++rowIndex);
  421. y += rowHeight;
  422. }
  423. }
  424. // Store the ending position
  425. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  426. }
  427. // Set minimum and current size according to the text size, but respect fixed width if set
  428. if (GetMinWidth() != GetMaxWidth())
  429. {
  430. SetMinWidth(width);
  431. SetWidth(width);
  432. }
  433. SetFixedHeight(height);
  434. }
  435. void Text::ValidateSelection()
  436. {
  437. unsigned textLength = unicodeText_.Size();
  438. if (textLength)
  439. {
  440. if (selectionStart_ >= textLength)
  441. selectionStart_ = textLength - 1;
  442. if (selectionStart_ + selectionLength_ > textLength)
  443. selectionLength_ = textLength - selectionStart_;
  444. }
  445. else
  446. {
  447. selectionStart_ = 0;
  448. selectionLength_ = 0;
  449. }
  450. }
  451. int Text::GetRowStartPosition(unsigned rowIndex) const
  452. {
  453. int rowWidth = 0;
  454. if (rowIndex < rowWidths_.Size())
  455. rowWidth = rowWidths_[rowIndex];
  456. int ret = GetIndentWidth();
  457. switch (textAlignment_)
  458. {
  459. case HA_LEFT:
  460. return ret;
  461. case HA_CENTER:
  462. return ret + (GetSize().x_ - rowWidth) / 2;
  463. case HA_RIGHT:
  464. return ret + GetSize().x_ - rowWidth;
  465. }
  466. }
  467. }