Urho2DAPI.cpp 40 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "AnimatedSprite2D.h"
  25. #include "Animation2D.h"
  26. #include "CollisionBox2D.h"
  27. #include "CollisionChain2D.h"
  28. #include "CollisionCircle2D.h"
  29. #include "CollisionEdge2D.h"
  30. #include "CollisionPolygon2D.h"
  31. #include "CollisionShape2D.h"
  32. #include "Constraint2D.h"
  33. #include "ConstraintDistance2D.h"
  34. #include "ConstraintFriction2D.h"
  35. #include "ConstraintPulley2D.h"
  36. #include "ConstraintRevolute2D.h"
  37. #include "ConstraintRope2D.h"
  38. #include "Drawable2D.h"
  39. #include "ParticleEmitter2D.h"
  40. #include "ParticleModel2D.h"
  41. #include "PhysicsWorld2D.h"
  42. #include "RigidBody2D.h"
  43. #include "Scene.h"
  44. #include "Sprite2D.h"
  45. #include "SpriteSheet2D.h"
  46. #include "StaticSprite2D.h"
  47. #ifdef _MSC_VER
  48. #pragma warning(disable:4345)
  49. #endif
  50. namespace Urho3D
  51. {
  52. static void RegisterSprite2D(asIScriptEngine* engine)
  53. {
  54. RegisterResource<Sprite2D>(engine, "Sprite2D");
  55. engine->RegisterObjectMethod("Sprite2D", "void set_texture(Texture2D@+)", asMETHOD(Sprite2D, SetTexture), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("Sprite2D", "Texture2D@+ get_texture() const", asMETHOD(Sprite2D, GetTexture), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Sprite2D", "void set_rectangle(const IntRect&in)", asMETHOD(Sprite2D, SetRectangle), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("Sprite2D", "const IntRect& get_rectangle() const", asMETHOD(Sprite2D, GetRectangle), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("Sprite2D", "void set_hotSpot(const Vector2&in)", asMETHOD(Sprite2D, SetHotSpot), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Sprite2D", "const Vector2& get_hotSpot() const", asMETHOD(Sprite2D, GetHotSpot), asCALL_THISCALL);
  61. }
  62. static void RegisterSpriteSheet2D(asIScriptEngine* engine)
  63. {
  64. RegisterResource<SpriteSheet2D>(engine, "SpriteSheet2D");
  65. engine->RegisterObjectMethod("SpriteSheet2D", "Texture2D@+ get_texture() const", asMETHOD(SpriteSheet2D, GetTexture), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("SpriteSheet2D", "Sprite2D@+ GetSprite(const String&)", asMETHOD(SpriteSheet2D, GetSprite), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("SpriteSheet2D", "void DefineSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, DefineSprite), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("SpriteSheet2D", "void UpdateSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, UpdateSprite), asCALL_THISCALL);
  69. }
  70. // Template function for registering a class derived from Drawable2D.
  71. template <class T> void RegisterDrawable2D(asIScriptEngine* engine, const char* className)
  72. {
  73. RegisterDrawable<T>(engine, className);
  74. RegisterSubclass<Drawable2D, T>(engine, "Drawable2D", className);
  75. engine->RegisterObjectMethod(className, "void set_sprite(Sprite2D@+)", asMETHOD(T, SetSprite), asCALL_THISCALL);
  76. engine->RegisterObjectMethod(className, "Sprite2D@+ get_sprite() const", asMETHOD(T, GetSprite), asCALL_THISCALL);
  77. engine->RegisterObjectMethod(className, "void set_material(Material@+)", asMETHOD(T, SetMaterial), asCALL_THISCALL);
  78. engine->RegisterObjectMethod(className, "Material@+ get_material() const", asMETHOD(T, GetMaterial), asCALL_THISCALL);
  79. engine->RegisterObjectMethod(className, "void set_blendMode(BlendMode)", asMETHOD(T, SetBlendMode), asCALL_THISCALL);
  80. engine->RegisterObjectMethod(className, "BlendMode get_blendMode() const", asMETHOD(T, GetBlendMode), asCALL_THISCALL);
  81. engine->RegisterObjectMethod(className, "void set_zValue(float)", asMETHOD(T, SetZValue), asCALL_THISCALL);
  82. engine->RegisterObjectMethod(className, "float get_zValue() const", asMETHOD(T, GetZValue), asCALL_THISCALL);
  83. }
  84. static void RegisterDrawable2D(asIScriptEngine* engine)
  85. {
  86. engine->RegisterGlobalProperty("const float PIXEL_SIZE", (void*)&PIXEL_SIZE);
  87. RegisterDrawable2D<Drawable2D>(engine, "Drawable2D");
  88. }
  89. // Template function for registering a class derived from StaticSprite2D.
  90. template <class T> void RegisterStaticSprite2D(asIScriptEngine* engine, const char* className)
  91. {
  92. RegisterDrawable2D<T>(engine, className);
  93. RegisterSubclass<StaticSprite2D, T>(engine, "StaticSprite2D", className);
  94. engine->RegisterObjectMethod(className, "void SetFlip(bool, bool)", asMETHOD(T, SetFlip), asCALL_THISCALL);
  95. engine->RegisterObjectMethod(className, "void set_flipX(bool)", asMETHOD(T, SetFlipX), asCALL_THISCALL);
  96. engine->RegisterObjectMethod(className, "bool get_flipX() const", asMETHOD(T, GetFlipX), asCALL_THISCALL);
  97. engine->RegisterObjectMethod(className, "void set_flipY(bool)", asMETHOD(T, SetFlipY), asCALL_THISCALL);
  98. engine->RegisterObjectMethod(className, "bool get_flipY() const", asMETHOD(T, GetFlipY), asCALL_THISCALL);
  99. engine->RegisterObjectMethod(className, "void set_color(const Color&in)", asMETHOD(T, SetColor), asCALL_THISCALL);
  100. engine->RegisterObjectMethod(className, "const Color& get_color() const", asMETHOD(T, GetColor), asCALL_THISCALL);
  101. }
  102. static void RegisterStaticSprite2D(asIScriptEngine* engine)
  103. {
  104. RegisterStaticSprite2D<StaticSprite2D>(engine, "StaticSprite2D");
  105. }
  106. static void RegisterAnimation2D(asIScriptEngine* engine)
  107. {
  108. RegisterResource<Animation2D>(engine, "Animation2D");
  109. engine->RegisterObjectMethod("Animation2D", "float get_totalTime() const", asMETHOD(Animation2D, GetTotalTime), asCALL_THISCALL);
  110. engine->RegisterObjectMethod("Animation2D", "uint get_numFrames() const", asMETHOD(Animation2D, GetNumFrames), asCALL_THISCALL);
  111. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSprite(uint) const", asMETHOD(Animation2D, GetFrameSprite), asCALL_THISCALL);
  112. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSpriteByTime(float) const", asMETHOD(Animation2D, GetFrameSpriteByTime), asCALL_THISCALL);
  113. }
  114. static void RegisterAnimatedSprite2D(asIScriptEngine* engine)
  115. {
  116. engine->RegisterEnum("CycleMode");
  117. engine->RegisterEnumValue("CycleMode", "CM_LOOP", CM_LOOP);
  118. engine->RegisterEnumValue("CycleMode", "CM_CLAMP", CM_CLAMP);
  119. engine->RegisterEnumValue("CycleMode", "CM_PINGPONG", CM_PINGPONG);
  120. RegisterStaticSprite2D<AnimatedSprite2D>(engine, "AnimatedSprite2D");
  121. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_speed(float)", asMETHOD(AnimatedSprite2D, SetSpeed), asCALL_THISCALL);
  122. engine->RegisterObjectMethod("AnimatedSprite2D", "float get_speed() const", asMETHOD(AnimatedSprite2D, GetSpeed), asCALL_THISCALL);
  123. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_cycleMode(CycleMode)", asMETHOD(AnimatedSprite2D, SetCycleMode), asCALL_THISCALL);
  124. engine->RegisterObjectMethod("AnimatedSprite2D", "CycleMode get_cycleMode() const", asMETHOD(AnimatedSprite2D, GetCycleMode), asCALL_THISCALL);
  125. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_animation(Animation2D@+)", asMETHOD(AnimatedSprite2D, SetAnimation), asCALL_THISCALL);
  126. engine->RegisterObjectMethod("AnimatedSprite2D", "Animation2D@+ get_animation() const", asMETHOD(AnimatedSprite2D, GetAnimation), asCALL_THISCALL);
  127. }
  128. static void RegisterParticleModel2D(asIScriptEngine* engine)
  129. {
  130. engine->RegisterEnum("EmitterType2D");
  131. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_GRAVITY", EMITTER_TYPE_GRAVITY);
  132. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_RADIAL", EMITTER_TYPE_RADIAL);
  133. RegisterResource<ParticleModel2D>(engine, "ParticleModel2D");
  134. }
  135. static void RegisterParticleEmitter2D(asIScriptEngine* engine)
  136. {
  137. RegisterDrawable2D<ParticleEmitter2D>(engine, "ParticleEmitter2D");
  138. engine->RegisterObjectMethod("ParticleEmitter2D", "void set_model(ParticleModel2D@+)", asMETHOD(ParticleEmitter2D, SetModel), asCALL_THISCALL);
  139. engine->RegisterObjectMethod("ParticleEmitter2D", "ParticleModel2D@+ get_model() const", asMETHOD(ParticleEmitter2D, GetModel), asCALL_THISCALL);
  140. }
  141. static void RegisterRigidBody2D(asIScriptEngine* engine)
  142. {
  143. engine->RegisterEnum("BodyType2D");
  144. engine->RegisterEnumValue("BodyType2D", "BT_STATIC", BT_STATIC);
  145. engine->RegisterEnumValue("BodyType2D", "BT_DYNAMIC", BT_DYNAMIC);
  146. engine->RegisterEnumValue("BodyType2D", "BT_KINEMATIC", BT_KINEMATIC);
  147. RegisterComponent<RigidBody2D>(engine, "RigidBody2D");
  148. engine->RegisterObjectMethod("RigidBody2D", "void set_bodyType(BodyType2D)", asMETHOD(RigidBody2D, SetBodyType), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("RigidBody2D", "BodyType2D get_bodyType() const", asMETHOD(RigidBody2D, GetBodyType), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("RigidBody2D", "void set_mass(float)", asMETHOD(RigidBody2D, SetMass), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("RigidBody2D", "float get_mass() const", asMETHOD(RigidBody2D, GetMass), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("RigidBody2D", "void set_inertia(float)", asMETHOD(RigidBody2D, SetInertia), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("RigidBody2D", "float get_inertia() const", asMETHOD(RigidBody2D, GetInertia), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("RigidBody2D", "void set_massCenter(Vector2)", asMETHOD(RigidBody2D, SetMassCenter), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_massCenter() const", asMETHOD(RigidBody2D, GetMassCenter), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("RigidBody2D", "void set_useFixtureMass(bool)", asMETHOD(RigidBody2D, SetUseFixtureMass), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("RigidBody2D", "bool get_useFixtureMass() const", asMETHOD(RigidBody2D, GetUseFixtureMass), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("RigidBody2D", "void set_linearDamping(float)", asMETHOD(RigidBody2D, SetLinearDamping), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("RigidBody2D", "float get_linearDamping() const", asMETHOD(RigidBody2D, GetLinearDamping), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("RigidBody2D", "void set_angularDamping(float)", asMETHOD(RigidBody2D, SetAngularDamping), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("RigidBody2D", "float get_angularDamping() const", asMETHOD(RigidBody2D, GetAngularDamping), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("RigidBody2D", "void set_allowSleep(bool)", asMETHOD(RigidBody2D, SetAllowSleep), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("RigidBody2D", "bool get_allowSleep() const", asMETHOD(RigidBody2D, IsAllowSleep), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("RigidBody2D", "void set_fixedRotation(bool)", asMETHOD(RigidBody2D, SetFixedRotation), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("RigidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("RigidBody2D", "void set_bullet(bool)", asMETHOD(RigidBody2D, SetBullet), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("RigidBody2D", "bool get_bullet() const", asMETHOD(RigidBody2D, IsBullet), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("RigidBody2D", "void set_gravityScale(float)", asMETHOD(RigidBody2D, SetGravityScale), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("RigidBody2D", "float get_gravityScale() const", asMETHOD(RigidBody2D, GetGravityScale), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("RigidBody2D", "void set_awake(bool)", asMETHOD(RigidBody2D, SetAwake), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("RigidBody2D", "bool get_awake() const", asMETHOD(RigidBody2D, IsAwake), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("RigidBody2D", "void set_linearVelocity(Vector2)", asMETHOD(RigidBody2D, SetLinearVelocity), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_linearVelocity() const", asMETHOD(RigidBody2D, GetLinearVelocity), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForce(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForce), asCALL_THISCALL);
  175. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForceToCenter(const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForceToCenter), asCALL_THISCALL);
  176. engine->RegisterObjectMethod("RigidBody2D", "void ApplyTorque(float torque, bool)", asMETHOD(RigidBody2D, ApplyTorque), asCALL_THISCALL);
  177. engine->RegisterObjectMethod("RigidBody2D", "void ApplyLinearImpulse(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyLinearImpulse), asCALL_THISCALL);
  178. engine->RegisterObjectMethod("RigidBody2D", "void ApplyAngularImpulse(float, bool)", asMETHOD(RigidBody2D, ApplyAngularImpulse), asCALL_THISCALL);
  179. }
  180. static void ConstructPhysicsRaycastResult2D(PhysicsRaycastResult2D* ptr)
  181. {
  182. new(ptr) PhysicsRaycastResult2D();
  183. ptr->position_ = Vector2::ZERO;
  184. ptr->normal_ = Vector2::ZERO;
  185. ptr->distance_ = 0.0f;
  186. }
  187. static void DestructPhysicsRaycastResult2D(PhysicsRaycastResult2D* ptr)
  188. {
  189. ptr->~PhysicsRaycastResult2D();
  190. }
  191. static RigidBody2D* PhysicsRaycastResultGetRigidBody2D(PhysicsRaycastResult2D* ptr)
  192. {
  193. return ptr->body_;
  194. }
  195. static CScriptArray* PhysicsWorld2DRaycast(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr)
  196. {
  197. PODVector<PhysicsRaycastResult2D> result;
  198. ptr->Raycast(result, startPoint, endPoint, collisionMask);
  199. return VectorToArray<PhysicsRaycastResult2D>(result, "Array<PhysicsRaycastResult2D>");
  200. }
  201. static PhysicsRaycastResult2D PhysicsWorld2DRaycastSingle(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr)
  202. {
  203. PhysicsRaycastResult2D result;
  204. ptr->RaycastSingle(result, startPoint, endPoint, collisionMask);
  205. return result;
  206. }
  207. static CScriptArray* PhysicsWorld2DGetRigidBodies(const Rect& aabb, unsigned collisionMask, PhysicsWorld2D* ptr)
  208. {
  209. PODVector<RigidBody2D*> results;
  210. ptr->GetRigidBodies(results, aabb, collisionMask);
  211. return VectorToHandleArray<RigidBody2D>(results, "Array<RigidBody2D@>");
  212. }
  213. static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr)
  214. {
  215. return ptr->GetComponent<PhysicsWorld2D>();
  216. }
  217. static PhysicsWorld2D* GetPhysicsWorld2D()
  218. {
  219. Scene* scene = GetScriptContextScene();
  220. return scene ? scene->GetComponent<PhysicsWorld2D>() : 0;
  221. }
  222. static void RegisterPhysicsWorld2D(asIScriptEngine* engine)
  223. {
  224. engine->RegisterObjectType("PhysicsRaycastResult2D", sizeof(PhysicsRaycastResult2D), asOBJ_VALUE | asOBJ_APP_CLASS_C);
  225. engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructPhysicsRaycastResult2D), asCALL_CDECL_OBJLAST);
  226. engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructPhysicsRaycastResult2D), asCALL_CDECL_OBJLAST);
  227. engine->RegisterObjectMethod("PhysicsRaycastResult2D", "PhysicsRaycastResult2D& opAssign(const PhysicsRaycastResult2D&in)", asMETHODPR(PhysicsRaycastResult2D, operator =, (const PhysicsRaycastResult2D&), PhysicsRaycastResult2D&), asCALL_THISCALL);
  228. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "Vector2 position", offsetof(PhysicsRaycastResult2D, position_));
  229. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "Vector2 normal", offsetof(PhysicsRaycastResult2D, normal_));
  230. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "float distance", offsetof(PhysicsRaycastResult2D, distance_));
  231. engine->RegisterObjectMethod("PhysicsRaycastResult2D", "RigidBody2D@+ get_body() const", asFUNCTION(PhysicsRaycastResultGetRigidBody2D), asCALL_CDECL_OBJLAST);
  232. RegisterComponent<PhysicsWorld2D>(engine, "PhysicsWorld2D");
  233. engine->RegisterObjectMethod("PhysicsWorld2D", "Array<PhysicsRaycastResult2D>@ Raycast(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycast), asCALL_CDECL_OBJLAST);
  234. engine->RegisterObjectMethod("PhysicsWorld2D", "PhysicsRaycastResult2D RaycastSingle(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycastSingle), asCALL_CDECL_OBJLAST);
  235. engine->RegisterObjectMethod("PhysicsWorld2D", "RigidBody2D@+ GetRigidBody(const Vector2&, uint collisionMask = 0xffff)", asMETHOD(PhysicsWorld2D, GetRigidBody), asCALL_THISCALL);
  236. engine->RegisterObjectMethod("PhysicsWorld2D", "Array<RigidBody2D@>@ GetRigidBodies(const Rect&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DGetRigidBodies), asCALL_CDECL_OBJLAST);
  237. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawShape(bool)", asMETHOD(PhysicsWorld2D, SetDrawShape), asCALL_THISCALL);
  238. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawShape() const", asMETHOD(PhysicsWorld2D, GetDrawShape), asCALL_THISCALL);
  239. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawJoint(bool)", asMETHOD(PhysicsWorld2D, SetDrawJoint), asCALL_THISCALL);
  240. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawJoint() const", asMETHOD(PhysicsWorld2D, GetDrawJoint), asCALL_THISCALL);
  241. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawAabb(bool)", asMETHOD(PhysicsWorld2D, SetDrawAabb), asCALL_THISCALL);
  242. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawAabb() const", asMETHOD(PhysicsWorld2D, GetDrawAabb), asCALL_THISCALL);
  243. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawPair(bool)", asMETHOD(PhysicsWorld2D, SetDrawPair), asCALL_THISCALL);
  244. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawPair() const", asMETHOD(PhysicsWorld2D, GetDrawPair), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawCenterOfMass(bool)", asMETHOD(PhysicsWorld2D, SetDrawCenterOfMass), asCALL_THISCALL);
  246. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawCenterOfMass() const", asMETHOD(PhysicsWorld2D, GetDrawCenterOfMass), asCALL_THISCALL);
  247. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_allowSleeping(bool)", asMETHOD(PhysicsWorld2D, SetAllowSleeping), asCALL_THISCALL);
  248. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_allowSleeping() const", asMETHOD(PhysicsWorld2D, GetAllowSleeping), asCALL_THISCALL);
  249. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_warmStarting(bool)", asMETHOD(PhysicsWorld2D, SetWarmStarting), asCALL_THISCALL);
  250. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_warmStarting() const", asMETHOD(PhysicsWorld2D, GetWarmStarting), asCALL_THISCALL);
  251. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_continuousPhysics(bool)", asMETHOD(PhysicsWorld2D, SetContinuousPhysics), asCALL_THISCALL);
  252. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_continuousPhysics() const", asMETHOD(PhysicsWorld2D, GetContinuousPhysics), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_subStepping(bool)", asMETHOD(PhysicsWorld2D, SetSubStepping), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_subStepping() const", asMETHOD(PhysicsWorld2D, GetSubStepping), asCALL_THISCALL);
  255. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_gravity(const Vector2&in)", asMETHOD(PhysicsWorld2D, SetGravity), asCALL_THISCALL);
  256. engine->RegisterObjectMethod("PhysicsWorld2D", "const Vector2& get_gravity() const", asMETHOD(PhysicsWorld2D, GetGravity), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_autoClearForces(bool)", asMETHOD(PhysicsWorld2D, SetAutoClearForces), asCALL_THISCALL);
  258. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_autoClearForces() const", asMETHOD(PhysicsWorld2D, GetAutoClearForces), asCALL_THISCALL);
  259. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_velocityIterations(uint)", asMETHOD(PhysicsWorld2D, SetVelocityIterations), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_velocityIterations() const", asMETHOD(PhysicsWorld2D, GetVelocityIterations), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_positionIterations(uint)", asMETHOD(PhysicsWorld2D, SetPositionIterations), asCALL_THISCALL);
  262. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_positionIterations() const", asMETHOD(PhysicsWorld2D, GetPositionIterations), asCALL_THISCALL);
  263. engine->RegisterObjectMethod("PhysicsWorld2D", "void DrawDebugGeometry() const", asMETHOD(PhysicsWorld2D, DrawDebugGeometry), asCALL_THISCALL);
  264. engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", asFUNCTION(SceneGetPhysicsWorld2D), asCALL_CDECL_OBJLAST);
  265. engine->RegisterGlobalFunction("PhysicsWorld2D@+ get_physicsWorld2D()", asFUNCTION(GetPhysicsWorld2D), asCALL_CDECL);
  266. }
  267. // Template function for registering a class derived from CollisionShape2D.
  268. template <class T> void RegisterCollisionShape2D(asIScriptEngine* engine, const char* className)
  269. {
  270. RegisterComponent<T>(engine, className);
  271. RegisterSubclass<CollisionShape2D, T>(engine, "CollisionShape2D", className);
  272. engine->RegisterObjectMethod(className, "void set_sensor(bool)", asMETHOD(T, SetSensor), asCALL_THISCALL);
  273. engine->RegisterObjectMethod(className, "bool get_sensor() const", asMETHOD(T, IsSensor), asCALL_THISCALL);
  274. engine->RegisterObjectMethod(className, "void set_categoryBits(int)", asMETHOD(T, SetCategoryBits), asCALL_THISCALL);
  275. engine->RegisterObjectMethod(className, "int get_categoryBits() const", asMETHOD(T, GetCategoryBits), asCALL_THISCALL);
  276. engine->RegisterObjectMethod(className, "void set_maskBits(int)", asMETHOD(T, SetMaskBits), asCALL_THISCALL);
  277. engine->RegisterObjectMethod(className, "int get_maskBits() const", asMETHOD(T, GetMaskBits), asCALL_THISCALL);
  278. engine->RegisterObjectMethod(className, "void set_groupIndex(int)", asMETHOD(T, SetGroupIndex), asCALL_THISCALL);
  279. engine->RegisterObjectMethod(className, "int get_groupIndex() const", asMETHOD(T, GetGroupIndex), asCALL_THISCALL);
  280. engine->RegisterObjectMethod(className, "void set_density(float)", asMETHOD(T, SetDensity), asCALL_THISCALL);
  281. engine->RegisterObjectMethod(className, "float get_density() const", asMETHOD(T, GetDensity), asCALL_THISCALL);
  282. engine->RegisterObjectMethod(className, "void set_friction(float)", asMETHOD(T, SetFriction), asCALL_THISCALL);
  283. engine->RegisterObjectMethod(className, "float get_friction() const", asMETHOD(T, GetFriction), asCALL_THISCALL);
  284. engine->RegisterObjectMethod(className, "void set_restitution(float)", asMETHOD(T, SetRestitution), asCALL_THISCALL);
  285. engine->RegisterObjectMethod(className, "float get_restitution() const", asMETHOD(T, GetRestitution), asCALL_THISCALL);
  286. engine->RegisterObjectMethod(className, "float get_mass() const", asMETHOD(T, GetMass), asCALL_THISCALL);
  287. engine->RegisterObjectMethod(className, "float get_inertia() const", asMETHOD(T, GetInertia), asCALL_THISCALL);
  288. engine->RegisterObjectMethod(className, "Vector2 get_massCenter() const", asMETHOD(T, GetMassCenter), asCALL_THISCALL);
  289. }
  290. static void RegisterCollisionShape2D(asIScriptEngine* engine)
  291. {
  292. RegisterCollisionShape2D<CollisionShape2D>(engine, "CollisionShape2D");
  293. }
  294. static void RegisterCollisionBox2D(asIScriptEngine* engine)
  295. {
  296. RegisterCollisionShape2D<CollisionBox2D>(engine, "CollisionBox2D");
  297. engine->RegisterObjectMethod("CollisionBox2D", "void set_size(const Vector2&in)", asMETHODPR(CollisionBox2D, SetSize, (const Vector2&), void), asCALL_THISCALL);
  298. engine->RegisterObjectMethod("CollisionBox2D", "void SetSize(float, float)", asMETHODPR(CollisionBox2D, SetSize, (float, float), void), asCALL_THISCALL);
  299. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_size() const", asMETHOD(CollisionBox2D, GetSize), asCALL_THISCALL);
  300. engine->RegisterObjectMethod("CollisionBox2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionBox2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  301. engine->RegisterObjectMethod("CollisionBox2D", "void SetCenter(float, float)", asMETHODPR(CollisionBox2D, SetCenter, (float, float), void), asCALL_THISCALL);
  302. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_center() const", asMETHOD(CollisionBox2D, GetCenter), asCALL_THISCALL);
  303. engine->RegisterObjectMethod("CollisionBox2D", "void set_angle(float)", asMETHOD(CollisionBox2D, SetAngle), asCALL_THISCALL);
  304. engine->RegisterObjectMethod("CollisionBox2D", "float get_angle() const", asMETHOD(CollisionBox2D, GetAngle), asCALL_THISCALL);
  305. }
  306. static void RegisterCollisionCircle2D(asIScriptEngine* engine)
  307. {
  308. RegisterCollisionShape2D<CollisionCircle2D>(engine, "CollisionCircle2D");
  309. engine->RegisterObjectMethod("CollisionCircle2D", "void set_radius(float)", asMETHOD(CollisionCircle2D, SetRadius), asCALL_THISCALL);
  310. engine->RegisterObjectMethod("CollisionCircle2D", "float get_radius() const", asMETHOD(CollisionCircle2D, GetRadius), asCALL_THISCALL);
  311. engine->RegisterObjectMethod("CollisionCircle2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionCircle2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  312. engine->RegisterObjectMethod("CollisionCircle2D", "void SetCenter(float, float)", asMETHODPR(CollisionCircle2D, SetCenter, (float, float), void), asCALL_THISCALL);
  313. engine->RegisterObjectMethod("CollisionCircle2D", "const Vector2& get_center() const", asMETHOD(CollisionCircle2D, GetCenter), asCALL_THISCALL);
  314. }
  315. static void CollisionChain2DSetVertices(CScriptArray* vertices, CollisionChain2D* ptr)
  316. {
  317. ptr->SetVertices(ArrayToPODVector<Vector2>(vertices));
  318. }
  319. static CScriptArray* CollisionChain2DGetVertices(CollisionChain2D* ptr)
  320. {
  321. return VectorToArray<Vector2>(ptr->GetVertices(), "Array<Vector2>");
  322. }
  323. static void RegisterCollisionChain2D(asIScriptEngine* engine)
  324. {
  325. RegisterCollisionShape2D<CollisionChain2D>(engine, "CollisionChain2D");
  326. engine->RegisterObjectMethod("CollisionChain2D", "void set_loop(bool)", asMETHOD(CollisionChain2D, SetLoop), asCALL_THISCALL);
  327. engine->RegisterObjectMethod("CollisionChain2D", "bool get_loop() const", asMETHOD(CollisionChain2D, GetLoop), asCALL_THISCALL);
  328. engine->RegisterObjectMethod("CollisionChain2D", "void set_vertexCount(uint)", asMETHOD(CollisionChain2D, SetVertexCount), asCALL_THISCALL);
  329. engine->RegisterObjectMethod("CollisionChain2D", "uint get_vertexCount() const", asMETHOD(CollisionChain2D, GetVertexCount), asCALL_THISCALL);
  330. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertex(uint, const Vector2&in)", asMETHOD(CollisionChain2D, SetVertex), asCALL_THISCALL);
  331. engine->RegisterObjectMethod("CollisionChain2D", "const Vector2& GetVertex(uint) const", asMETHOD(CollisionChain2D, GetVertex), asCALL_THISCALL);
  332. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertices(Array<Vector2>@+)", asFUNCTION(CollisionChain2DSetVertices), asCALL_CDECL_OBJLAST);
  333. engine->RegisterObjectMethod("CollisionChain2D", "Array<Vector2>@ GetVertices() const", asFUNCTION(CollisionChain2DGetVertices), asCALL_CDECL_OBJLAST);
  334. }
  335. static void RegisterCollisionEdge2D(asIScriptEngine* engine)
  336. {
  337. RegisterCollisionShape2D<CollisionEdge2D>(engine, "CollisionEdge2D");
  338. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex1(const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertex1), asCALL_THISCALL);
  339. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex1() const", asMETHOD(CollisionEdge2D, GetVertex1), asCALL_THISCALL);
  340. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex2(const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertex2), asCALL_THISCALL);
  341. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex2() const", asMETHOD(CollisionEdge2D, GetVertex2), asCALL_THISCALL);
  342. engine->RegisterObjectMethod("CollisionEdge2D", "void SetVertices(const Vector2&in, const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertices), asCALL_THISCALL);
  343. }
  344. static void CollisionPolygon2DSetVertices(CScriptArray* vertices, CollisionPolygon2D* ptr)
  345. {
  346. ptr->SetVertices(ArrayToPODVector<Vector2>(vertices));
  347. }
  348. static CScriptArray* CollisionPolygon2DGetVertices(CollisionPolygon2D* ptr)
  349. {
  350. return VectorToArray<Vector2>(ptr->GetVertices(), "Array<Vector2>");
  351. }
  352. static void RegisterCollisionPolygon2D(asIScriptEngine* engine)
  353. {
  354. RegisterCollisionShape2D<CollisionPolygon2D>(engine, "CollisionPolygon2D");
  355. engine->RegisterObjectMethod("CollisionPolygon2D", "void set_vertexCount(uint)", asMETHOD(CollisionPolygon2D, SetVertexCount), asCALL_THISCALL);
  356. engine->RegisterObjectMethod("CollisionPolygon2D", "uint get_vertexCount() const", asMETHOD(CollisionPolygon2D, GetVertexCount), asCALL_THISCALL);
  357. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertex(uint, const Vector2&in)", asMETHOD(CollisionPolygon2D, SetVertex), asCALL_THISCALL);
  358. engine->RegisterObjectMethod("CollisionPolygon2D", "const Vector2& GetVertex(uint) const", asMETHOD(CollisionPolygon2D, GetVertex), asCALL_THISCALL);
  359. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertices(Array<Vector2>@+)", asFUNCTION(CollisionPolygon2DSetVertices), asCALL_CDECL_OBJLAST);
  360. engine->RegisterObjectMethod("CollisionPolygon2D", "Array<Vector2>@ GetVertices() const", asFUNCTION(CollisionPolygon2DGetVertices), asCALL_CDECL_OBJLAST);
  361. }
  362. // Template function for registering a class derived from Constraint2D.
  363. template <class T> void RegisterConstraint2D(asIScriptEngine* engine, const char* className)
  364. {
  365. RegisterComponent<T>(engine, className);
  366. RegisterSubclass<Constraint2D, T>(engine, "Constraint2D", className);
  367. engine->RegisterObjectMethod(className, "void set_otherBody(RigidBody2D@+)", asMETHOD(T, SetOtherBody), asCALL_THISCALL);
  368. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_ownerBody() const", asMETHOD(T, GetOwnerBody), asCALL_THISCALL);
  369. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_otherBody() const", asMETHOD(T, GetOtherBody), asCALL_THISCALL);
  370. engine->RegisterObjectMethod(className, "void set_collideConnected(bool)", asMETHOD(T, SetCollideConnected), asCALL_THISCALL);
  371. engine->RegisterObjectMethod(className, "bool get_collideConnected() const", asMETHOD(T, GetCollideConnected), asCALL_THISCALL);
  372. }
  373. static void RegisterConstraint2D(asIScriptEngine* engine)
  374. {
  375. RegisterConstraint2D<Constraint2D>(engine, "Constraint2D");
  376. }
  377. static void RegisterConstraintDistance2D(asIScriptEngine* engine)
  378. {
  379. RegisterConstraint2D<ConstraintDistance2D>(engine, "ConstraintDistance2D");
  380. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintDistance2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  381. engine->RegisterObjectMethod("ConstraintDistance2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintDistance2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  382. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintDistance2D, SetOtherBodyAnchor), asCALL_THISCALL);
  383. engine->RegisterObjectMethod("ConstraintDistance2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintDistance2D, GetOtherBodyAnchor), asCALL_THISCALL);
  384. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_frequencyHz(float)", asMETHOD(ConstraintDistance2D, SetFrequencyHz), asCALL_THISCALL);
  385. engine->RegisterObjectMethod("ConstraintDistance2D", "float get_frequencyHz() const", asMETHOD(ConstraintDistance2D, GetFrequencyHz), asCALL_THISCALL);
  386. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_dampingRatio(float)", asMETHOD(ConstraintDistance2D, SetDampingRatio), asCALL_THISCALL);
  387. engine->RegisterObjectMethod("ConstraintDistance2D", "float get_dampingRatio() const", asMETHOD(ConstraintDistance2D, GetDampingRatio), asCALL_THISCALL);
  388. }
  389. static void RegisterConstraintFriction2D(asIScriptEngine* engine)
  390. {
  391. RegisterConstraint2D<ConstraintFriction2D>(engine, "ConstraintFriction2D");
  392. engine->RegisterObjectMethod("ConstraintFriction2D", "void set_anchorPoint(const Vector2&)", asMETHOD(ConstraintFriction2D, SetAnchorPoint), asCALL_THISCALL);
  393. engine->RegisterObjectMethod("ConstraintFriction2D", "const Vector2& get_anchorPoint() const", asMETHOD(ConstraintFriction2D, GetAnchorPoint), asCALL_THISCALL);
  394. engine->RegisterObjectMethod("ConstraintFriction2D", "void set_maxForce(float)", asMETHOD(ConstraintFriction2D, SetMaxForce), asCALL_THISCALL);
  395. engine->RegisterObjectMethod("ConstraintFriction2D", "float get_maxForce() const", asMETHOD(ConstraintFriction2D, GetMaxForce), asCALL_THISCALL);
  396. engine->RegisterObjectMethod("ConstraintFriction2D", "void set_maxTorque(float)", asMETHOD(ConstraintFriction2D, SetMaxTorque), asCALL_THISCALL);
  397. engine->RegisterObjectMethod("ConstraintFriction2D", "float get_maxTorque() const", asMETHOD(ConstraintFriction2D, GetMaxTorque), asCALL_THISCALL);
  398. }
  399. static void RegisterConstraintPulley2D(asIScriptEngine* engine)
  400. {
  401. RegisterConstraint2D<ConstraintPulley2D>(engine, "ConstraintPulley2D");
  402. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ownerBodyGroundAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOwnerBodyGroundAnchor), asCALL_THISCALL);
  403. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_ownerBodyGroundAnchor() const", asMETHOD(ConstraintPulley2D, GetOwnerBodyGroundAnchor), asCALL_THISCALL);
  404. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_otherBodyGroundAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOtherBodyGroundAnchor), asCALL_THISCALL);
  405. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_otherBodyGroundAnchor() const", asMETHOD(ConstraintPulley2D, GetOtherBodyGroundAnchor), asCALL_THISCALL);
  406. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  407. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintPulley2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  408. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOtherBodyAnchor), asCALL_THISCALL);
  409. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintPulley2D, GetOtherBodyAnchor), asCALL_THISCALL);
  410. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ratio(float)", asMETHOD(ConstraintPulley2D, SetRatio), asCALL_THISCALL);
  411. engine->RegisterObjectMethod("ConstraintPulley2D", "float get_ratio() const", asMETHOD(ConstraintPulley2D, GetRatio), asCALL_THISCALL);
  412. }
  413. static void RegisterConstraintRevolute2D(asIScriptEngine* engine)
  414. {
  415. RegisterConstraint2D<ConstraintRevolute2D>(engine, "ConstraintRevolute2D");
  416. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_anchorPoint(const Vector2&)", asMETHOD(ConstraintRevolute2D, SetAnchorPoint), asCALL_THISCALL);
  417. engine->RegisterObjectMethod("ConstraintRevolute2D", "const Vector2& get_anchorPoint() const", asMETHOD(ConstraintRevolute2D, GetAnchorPoint), asCALL_THISCALL);
  418. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableLimit(bool)", asMETHOD(ConstraintRevolute2D, SetEnableLimit), asCALL_THISCALL);
  419. engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableLimit() const", asMETHOD(ConstraintRevolute2D, GetEnableLimit), asCALL_THISCALL);
  420. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_lowerAngle(float)", asMETHOD(ConstraintRevolute2D, SetLowerAngle), asCALL_THISCALL);
  421. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_lowerAngle() const", asMETHOD(ConstraintRevolute2D, GetLowerAngle), asCALL_THISCALL);
  422. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_upperAngle(float)", asMETHOD(ConstraintRevolute2D, SetUpperAngle), asCALL_THISCALL);
  423. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_upperAngle() const", asMETHOD(ConstraintRevolute2D, GetUpperAngle), asCALL_THISCALL);
  424. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableMotor(bool)", asMETHOD(ConstraintRevolute2D, SetEnableMotor), asCALL_THISCALL);
  425. engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableMotor() const", asMETHOD(ConstraintRevolute2D, GetEnableMotor), asCALL_THISCALL);
  426. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_motorSpeed(float)", asMETHOD(ConstraintRevolute2D, SetMotorSpeed), asCALL_THISCALL);
  427. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_motorSpeed() const", asMETHOD(ConstraintRevolute2D, GetMotorSpeed), asCALL_THISCALL);
  428. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_maxMotorTorque(float)", asMETHOD(ConstraintRevolute2D, SetMaxMotorTorque), asCALL_THISCALL);
  429. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_maxMotorTorque() const", asMETHOD(ConstraintRevolute2D, GetMaxMotorTorque), asCALL_THISCALL);
  430. }
  431. static void RegisterConstraintRope2D(asIScriptEngine* engine)
  432. {
  433. RegisterConstraint2D<ConstraintRope2D>(engine, "ConstraintRope2D");
  434. engine->RegisterObjectMethod("ConstraintRope2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintRope2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  435. engine->RegisterObjectMethod("ConstraintRope2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintRope2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  436. engine->RegisterObjectMethod("ConstraintRope2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintRope2D, SetOtherBodyAnchor), asCALL_THISCALL);
  437. engine->RegisterObjectMethod("ConstraintRope2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintRope2D, GetOtherBodyAnchor), asCALL_THISCALL);
  438. engine->RegisterObjectMethod("ConstraintRope2D", "void set_maxLength(float)", asMETHOD(ConstraintRope2D, SetMaxLength), asCALL_THISCALL);
  439. engine->RegisterObjectMethod("ConstraintRope2D", "float get_maxLength() const", asMETHOD(ConstraintRope2D, GetMaxLength), asCALL_THISCALL);
  440. }
  441. void RegisterUrho2DAPI(asIScriptEngine* engine)
  442. {
  443. RegisterSprite2D(engine);
  444. RegisterSpriteSheet2D(engine);
  445. RegisterDrawable2D(engine);
  446. RegisterStaticSprite2D(engine);
  447. RegisterAnimation2D(engine);
  448. RegisterAnimatedSprite2D(engine);
  449. RegisterParticleModel2D(engine);
  450. RegisterParticleEmitter2D(engine);
  451. RegisterRigidBody2D(engine);
  452. RegisterPhysicsWorld2D(engine);
  453. RegisterCollisionShape2D(engine);
  454. RegisterCollisionBox2D(engine);
  455. RegisterCollisionCircle2D(engine);
  456. RegisterCollisionChain2D(engine);
  457. RegisterCollisionEdge2D(engine);
  458. RegisterCollisionPolygon2D(engine);
  459. RegisterConstraint2D(engine);
  460. RegisterConstraintDistance2D(engine);
  461. RegisterConstraintFriction2D(engine);
  462. RegisterConstraintPulley2D(engine);
  463. RegisterConstraintRevolute2D(engine);
  464. RegisterConstraintRope2D(engine);
  465. }
  466. }