ConstraintDistance2D.cpp 3.6 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintDistance2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintDistance2D::ConstraintDistance2D(Context* context) :
  32. Constraint2D(context),
  33. ownerBodyAnchor_(Vector2::ZERO),
  34. otherBodyAnchor_(Vector2::ZERO),
  35. frequencyHz_(0.0f),
  36. dampingRatio_(0.0f)
  37. {
  38. }
  39. ConstraintDistance2D::~ConstraintDistance2D()
  40. {
  41. }
  42. void ConstraintDistance2D::RegisterObject(Context* context)
  43. {
  44. context->RegisterFactory<ConstraintDistance2D>(URHO2D_CATEGORY);
  45. REF_ACCESSOR_ATTRIBUTE(ConstraintDistance2D, VAR_VECTOR2, "Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  46. REF_ACCESSOR_ATTRIBUTE(ConstraintDistance2D, VAR_VECTOR2, "Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  47. ACCESSOR_ATTRIBUTE(ConstraintDistance2D, VAR_FLOAT, "Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 0.0f, AM_DEFAULT);
  48. ACCESSOR_ATTRIBUTE(ConstraintDistance2D, VAR_FLOAT, "Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.0f, AM_DEFAULT);
  49. COPY_BASE_ATTRIBUTES(ConstraintDistance2D, Constraint2D);
  50. }
  51. void ConstraintDistance2D::SetOwnerBodyAnchor(const Vector2& anchor)
  52. {
  53. if (anchor == ownerBodyAnchor_)
  54. return;
  55. ownerBodyAnchor_ = anchor;
  56. RecreateJoint();
  57. MarkNetworkUpdate();
  58. }
  59. void ConstraintDistance2D::SetOtherBodyAnchor(const Vector2& anchor)
  60. {
  61. if (anchor == otherBodyAnchor_)
  62. return;
  63. otherBodyAnchor_ = anchor;
  64. RecreateJoint();
  65. MarkNetworkUpdate();
  66. }
  67. void ConstraintDistance2D::SetFrequencyHz(float frequencyHz)
  68. {
  69. if (frequencyHz == frequencyHz_)
  70. return;
  71. frequencyHz_ = frequencyHz;
  72. RecreateJoint();
  73. MarkNetworkUpdate();
  74. }
  75. void ConstraintDistance2D::SetDampingRatio(float dampingRatio)
  76. {
  77. if (dampingRatio == dampingRatio_)
  78. return;
  79. dampingRatio_ = dampingRatio;
  80. RecreateJoint();
  81. MarkNetworkUpdate();
  82. }
  83. b2JointDef* ConstraintDistance2D::CreateJointDef()
  84. {
  85. if (!ownerBody_ || !otherBody_)
  86. return 0;
  87. b2Body* bodyA = ownerBody_->GetBody();
  88. b2Body* bodyB = otherBody_->GetBody();
  89. if (!bodyA || !bodyB)
  90. return 0;
  91. b2DistanceJointDef* jointDef = new b2DistanceJointDef;
  92. jointDef->Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_));
  93. jointDef->frequencyHz = frequencyHz_;
  94. jointDef->dampingRatio = dampingRatio_;
  95. return jointDef;
  96. }
  97. }