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Direct3D9
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 年之前 |
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OpenGL
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 年之前 |
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AnimatedModel.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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AnimatedModel.h
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 年之前 |
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Animation.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 年之前 |
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AnimationController.cpp
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a0a3428de5
Allow using AnimationController also for node animations.
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12 年之前 |
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AnimationController.h
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a0a3428de5
Allow using AnimationController also for node animations.
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12 年之前 |
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AnimationState.cpp
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483e07c2e8
Print warning if node is not found for node animation.
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12 年之前 |
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AnimationState.h
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5550246c09
Export node animations from scene.
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12 年之前 |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 年之前 |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 年之前 |
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BillboardSet.cpp
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 年之前 |
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BillboardSet.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 年之前 |
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CMakeLists.txt
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ff564d3360
Switched to GLEW library for OpenGL extensions.
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13 年之前 |
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Camera.cpp
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
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CustomGeometry.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 年之前 |
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DebugRenderer.cpp
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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DecalSet.cpp
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dacd06c2d8
Removed redundant code to keep LLVM compiler happy.
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12 年之前 |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 年之前 |
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Drawable.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 年之前 |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Geometry.cpp
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 年之前 |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 年之前 |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 年之前 |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 年之前 |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Light.cpp
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
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Light.h
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d567ef83fc
Started work on 3D text component.
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12 年之前 |
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Material.cpp
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 年之前 |
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Material.h
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 年之前 |
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Model.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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OcclusionBuffer.cpp
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Octree.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 年之前 |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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13 年之前 |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ParticleEmitter.cpp
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 年之前 |
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ParticleEmitter.h
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 年之前 |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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RenderPath.cpp
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 年之前 |
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RenderPath.h
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 年之前 |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Renderer.cpp
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 年之前 |
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Renderer.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 年之前 |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ShaderParser.cpp
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 年之前 |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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Skybox.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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StaticModel.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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StaticModel.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 年之前 |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Technique.cpp
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 年之前 |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 年之前 |
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Terrain.cpp
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 年之前 |
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Terrain.h
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2afdf2675a
Fixed Windows build.
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12 年之前 |
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TerrainPatch.cpp
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c6a38db74f
Do not show the internal TerrainPatch & SmoothedTransform components in editor creation menu.
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12 年之前 |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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View.cpp
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 年之前 |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 年之前 |
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Viewport.cpp
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 年之前 |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 年之前 |
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Zone.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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13 年之前 |