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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Application.h"
- namespace Urho3D
- {
- class Sprite;
- }
- // All Urho3D classes reside in namespace Urho3D
- using namespace Urho3D;
- /// Sample class, as framework for all samples.
- /// - Initialization of the Urho3D engine (in Application class)
- /// - Modify engine parameters for windowed mode and to show the class name as title
- /// - Create Urho3D logo at screen;
- /// - Create Console and Debug HUD, and use F1 and F2 key to toggle them;
- /// - Toggle rendering options from the keys 1-8;
- /// - Handle Esc key down to hide Console or exit application;
- class Sample : public Application
- {
- // Enable type information.
- OBJECT(Sample);
- public:
- /// Construct.
- Sample(Context* context);
- /// Setup before engine initialization. Modifies the engine parameters.
- virtual void Setup();
- /// Setup after engine initialization. Creates the logo, console & debug HUD.
- virtual void Start();
- /// Control logo visibility.
- void SetLogoVisible(bool enable);
- protected:
- /// Logo sprite.
- SharedPtr<Sprite> logoSprite_;
- private:
- /// Create logo.
- void CreateLogo();
- /// Create console and debug HUD.
- void CreateConsoleAndDebugHud();
- /// Handle key down event to process key controls common to all samples.
- void HandleKeyDown(StringHash eventType, VariantMap& eventData);
- };
- #include "Sample.inl"
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