Text.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "StringUtils.h"
  29. #include "Text.h"
  30. #include "Texture2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. const char* textEffects[] =
  35. {
  36. "None",
  37. "Shadow",
  38. "Stroke",
  39. 0
  40. };
  41. static const float MIN_ROW_SPACING = 0.5f;
  42. extern const char* horizontalAlignments[];
  43. extern const char* UI_CATEGORY;
  44. Text::Text(Context* context) :
  45. UIElement(context),
  46. fontSize_(DEFAULT_FONT_SIZE),
  47. textAlignment_(HA_LEFT),
  48. rowSpacing_(1.0f),
  49. wordWrap_(false),
  50. selectionStart_(0),
  51. selectionLength_(0),
  52. selectionColor_(Color::TRANSPARENT),
  53. hoverColor_(Color::TRANSPARENT),
  54. textEffect_(TE_NONE),
  55. effectColor_(Color::BLACK),
  56. effectDepthBias_(0.0f),
  57. rowHeight_(0)
  58. {
  59. // By default Text does not derive opacity from parent elements
  60. useDerivedOpacity_ = false;
  61. }
  62. Text::~Text()
  63. {
  64. }
  65. void Text::RegisterObject(Context* context)
  66. {
  67. context->RegisterFactory<Text>(UI_CATEGORY);
  68. COPY_BASE_ATTRIBUTES(Text, UIElement);
  69. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Text, "Use Derived Opacity", false);
  70. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  71. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  72. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  73. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  74. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  75. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  76. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  77. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  78. ENUM_ATTRIBUTE(Text, "Text Effect", textEffect_, textEffects, TE_NONE, AM_FILE);
  79. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Effect Color", GetEffectColor, SetEffectColor, Color, Color::BLACK, AM_FILE);
  80. // Change the default value for UseDerivedOpacity
  81. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  82. }
  83. void Text::ApplyAttributes()
  84. {
  85. UIElement::ApplyAttributes();
  86. // Decode to Unicode now
  87. unicodeText_.Clear();
  88. for (unsigned i = 0; i < text_.Length();)
  89. unicodeText_.Push(text_.NextUTF8Char(i));
  90. fontSize_ = Max(fontSize_, 1);
  91. ValidateSelection();
  92. UpdateText();
  93. }
  94. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  95. {
  96. // Hovering and/or whole selection batch
  97. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  98. {
  99. bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f;
  100. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  101. batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, both ? selectionColor_.Lerp(hoverColor_, 0.5f) :
  102. (selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ : hoverColor_));
  103. UIBatch::AddOrMerge(batch, batches);
  104. }
  105. // Partial selection batch
  106. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  107. {
  108. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  109. IntVector2 currentStart = charPositions_[selectionStart_];
  110. IntVector2 currentEnd = currentStart;
  111. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  112. {
  113. // Check if row changes, and start a new quad in that case
  114. if (charSizes_[i].x_ && charSizes_[i].y_)
  115. {
  116. if (charPositions_[i].y_ != currentStart.y_)
  117. {
  118. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  119. 0, 0, 0, 0, selectionColor_);
  120. currentStart = charPositions_[i];
  121. currentEnd = currentStart + charSizes_[i];
  122. }
  123. else
  124. {
  125. currentEnd.x_ += charSizes_[i].x_;
  126. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  127. }
  128. }
  129. }
  130. if (currentEnd != currentStart)
  131. {
  132. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  133. 0, 0, 0, 0, selectionColor_);
  134. }
  135. UIBatch::AddOrMerge(batch, batches);
  136. }
  137. // Text batch
  138. if (font_)
  139. {
  140. const FontFace* face = font_->GetFace(fontSize_);
  141. if (!face)
  142. return;
  143. if (face->textures_.Size() > 1)
  144. {
  145. // Only traversing thru the printText once regardless of number of textures/pages in the font
  146. Vector<PODVector<GlyphLocation> > pageGlyphLocations(face->textures_.Size());
  147. unsigned rowIndex = 0;
  148. int x = GetRowStartPosition(rowIndex);
  149. int y = 0;
  150. for (unsigned i = 0; i < printText_.Size(); ++i)
  151. {
  152. unsigned c = printText_[i];
  153. if (c != '\n')
  154. {
  155. const FontGlyph* p = face->GetGlyph(c);
  156. if (!p)
  157. continue;
  158. pageGlyphLocations[p->page_].Push(GlyphLocation(x, y, p));
  159. x += p->advanceX_;
  160. if (i < printText_.Size() - 1)
  161. x += face->GetKerning(c, printText_[i + 1]);
  162. }
  163. else
  164. {
  165. x = GetRowStartPosition(++rowIndex);
  166. y += rowHeight_;
  167. }
  168. }
  169. for (unsigned n = 0; n < face->textures_.Size(); ++n)
  170. {
  171. // One batch per texture/page
  172. UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, face->textures_[n], &vertexData);
  173. const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations[n];
  174. switch (textEffect_)
  175. {
  176. case TE_NONE:
  177. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  178. break;
  179. case TE_SHADOW:
  180. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  181. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  182. break;
  183. case TE_STROKE:
  184. ConstructBatch(pageBatch, pageGlyphLocation, -1, -1, &effectColor_, effectDepthBias_);
  185. ConstructBatch(pageBatch, pageGlyphLocation, 0, -1, &effectColor_, effectDepthBias_);
  186. ConstructBatch(pageBatch, pageGlyphLocation, 1, -1, &effectColor_, effectDepthBias_);
  187. ConstructBatch(pageBatch, pageGlyphLocation, -1, 0, &effectColor_, effectDepthBias_);
  188. ConstructBatch(pageBatch, pageGlyphLocation, 1, 0, &effectColor_, effectDepthBias_);
  189. ConstructBatch(pageBatch, pageGlyphLocation, -1, 1, &effectColor_, effectDepthBias_);
  190. ConstructBatch(pageBatch, pageGlyphLocation, 0, 1, &effectColor_, effectDepthBias_);
  191. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  192. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  193. break;
  194. }
  195. batches.Push(pageBatch);
  196. }
  197. }
  198. else
  199. {
  200. // If only one texture page, construct the UI batch directly
  201. int x = GetRowStartPosition(0);
  202. int y = 0;
  203. UIBatch batch(this, BLEND_ALPHA, currentScissor, face->textures_[0], &vertexData);
  204. switch (textEffect_)
  205. {
  206. case TE_NONE:
  207. ConstructBatch(batch, face, x, y);
  208. break;
  209. case TE_SHADOW:
  210. ConstructBatch(batch, face, x + 1, y + 1, &effectColor_, effectDepthBias_);
  211. ConstructBatch(batch, face, x, y);
  212. break;
  213. case TE_STROKE:
  214. ConstructBatch(batch, face, x - 1, y - 1, &effectColor_, effectDepthBias_);
  215. ConstructBatch(batch, face, x, y - 1, &effectColor_, effectDepthBias_);
  216. ConstructBatch(batch, face, x + 1, y - 1, &effectColor_, effectDepthBias_);
  217. ConstructBatch(batch, face, x - 1, y, &effectColor_, effectDepthBias_);
  218. ConstructBatch(batch, face, x + 1, y, &effectColor_, effectDepthBias_);
  219. ConstructBatch(batch, face, x - 1, y + 1, &effectColor_, effectDepthBias_);
  220. ConstructBatch(batch, face, x, y + 1, &effectColor_, effectDepthBias_);
  221. ConstructBatch(batch, face, x + 1, y + 1, &effectColor_, effectDepthBias_);
  222. ConstructBatch(batch, face, x, y);
  223. break;
  224. }
  225. UIBatch::AddOrMerge(batch, batches);
  226. }
  227. }
  228. // Reset hovering for next frame
  229. hovering_ = false;
  230. }
  231. void Text::OnResize()
  232. {
  233. if (wordWrap_)
  234. UpdateText();
  235. }
  236. bool Text::SetFont(const String& fontName, int size)
  237. {
  238. ResourceCache* cache = GetSubsystem<ResourceCache>();
  239. return SetFont(cache->GetResource<Font>(fontName), size);
  240. }
  241. bool Text::SetFont(Font* font, int size)
  242. {
  243. if (!font)
  244. {
  245. LOGERROR("Null font for Text");
  246. return false;
  247. }
  248. if (font != font_ || size != fontSize_)
  249. {
  250. font_ = font;
  251. fontSize_ = Max(size, 1);
  252. UpdateText();
  253. }
  254. return true;
  255. }
  256. void Text::SetText(const String& text)
  257. {
  258. text_ = text;
  259. // Decode to Unicode now
  260. unicodeText_.Clear();
  261. for (unsigned i = 0; i < text_.Length();)
  262. unicodeText_.Push(text_.NextUTF8Char(i));
  263. ValidateSelection();
  264. UpdateText();
  265. }
  266. void Text::SetTextAlignment(HorizontalAlignment align)
  267. {
  268. if (align != textAlignment_)
  269. {
  270. textAlignment_ = align;
  271. UpdateText();
  272. }
  273. }
  274. void Text::SetRowSpacing(float spacing)
  275. {
  276. if (spacing != rowSpacing_)
  277. {
  278. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  279. UpdateText();
  280. }
  281. }
  282. void Text::SetWordwrap(bool enable)
  283. {
  284. if (enable != wordWrap_)
  285. {
  286. wordWrap_ = enable;
  287. UpdateText();
  288. }
  289. }
  290. void Text::SetSelection(unsigned start, unsigned length)
  291. {
  292. selectionStart_ = start;
  293. selectionLength_ = length;
  294. ValidateSelection();
  295. }
  296. void Text::ClearSelection()
  297. {
  298. selectionStart_ = 0;
  299. selectionLength_ = 0;
  300. }
  301. void Text::SetSelectionColor(const Color& color)
  302. {
  303. selectionColor_ = color;
  304. }
  305. void Text::SetHoverColor(const Color& color)
  306. {
  307. hoverColor_ = color;
  308. }
  309. void Text::SetTextEffect(TextEffect textEffect)
  310. {
  311. textEffect_ = textEffect;
  312. }
  313. void Text::SetEffectColor(const Color& effectColor)
  314. {
  315. effectColor_ = effectColor;
  316. }
  317. void Text::SetEffectDepthBias(float bias)
  318. {
  319. effectDepthBias_ = bias;
  320. }
  321. void Text::SetFontAttr(ResourceRef value)
  322. {
  323. ResourceCache* cache = GetSubsystem<ResourceCache>();
  324. font_ = cache->GetResource<Font>(value.id_);
  325. }
  326. ResourceRef Text::GetFontAttr() const
  327. {
  328. return GetResourceRef(font_, Font::GetTypeStatic());
  329. }
  330. bool Text::FilterImplicitAttributes(XMLElement& dest) const
  331. {
  332. if (!UIElement::FilterImplicitAttributes(dest))
  333. return false;
  334. if (!IsFixedWidth())
  335. {
  336. if (!RemoveChildXML(dest, "Size"))
  337. return false;
  338. if (!RemoveChildXML(dest, "Min Size"))
  339. return false;
  340. if (!RemoveChildXML(dest, "Max Size"))
  341. return false;
  342. }
  343. return true;
  344. }
  345. void Text::UpdateText()
  346. {
  347. int width = 0;
  348. int height = 0;
  349. rowWidths_.Clear();
  350. printText_.Clear();
  351. PODVector<unsigned> printToText;
  352. if (font_)
  353. {
  354. const FontFace* face = font_->GetFace(fontSize_);
  355. if (!face)
  356. return;
  357. rowHeight_ = face->rowHeight_;
  358. int rowWidth = 0;
  359. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  360. // First see if the text must be split up
  361. if (!wordWrap_)
  362. {
  363. printText_ = unicodeText_;
  364. printToText.Resize(printText_.Size());
  365. for (unsigned i = 0; i < printText_.Size(); ++i)
  366. printToText[i] = i;
  367. }
  368. else
  369. {
  370. int maxWidth = GetWidth();
  371. unsigned nextBreak = 0;
  372. unsigned lineStart = 0;
  373. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  374. {
  375. unsigned j;
  376. unsigned c = unicodeText_[i];
  377. if (c != '\n')
  378. {
  379. bool ok = true;
  380. if (nextBreak <= i)
  381. {
  382. int futureRowWidth = rowWidth;
  383. for (j = i; j < unicodeText_.Size(); ++j)
  384. {
  385. unsigned d = unicodeText_[j];
  386. if (d == ' ' || d == '\n')
  387. {
  388. nextBreak = j;
  389. break;
  390. }
  391. const FontGlyph* glyph = face->GetGlyph(d);
  392. if (glyph)
  393. {
  394. futureRowWidth += glyph->advanceX_;
  395. if (j < unicodeText_.Size() - 1)
  396. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  397. }
  398. if (d == '-' && futureRowWidth <= maxWidth)
  399. {
  400. nextBreak = j + 1;
  401. break;
  402. }
  403. if (futureRowWidth > maxWidth)
  404. {
  405. ok = false;
  406. break;
  407. }
  408. }
  409. }
  410. if (!ok)
  411. {
  412. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  413. if (nextBreak == lineStart)
  414. {
  415. while (i < j)
  416. {
  417. printText_.Push(unicodeText_[i]);
  418. printToText.Push(i);
  419. ++i;
  420. }
  421. }
  422. printText_.Push('\n');
  423. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  424. rowWidth = 0;
  425. nextBreak = lineStart = i;
  426. }
  427. if (i < unicodeText_.Size())
  428. {
  429. // When copying a space, position is allowed to be over row width
  430. c = unicodeText_[i];
  431. const FontGlyph* glyph = face->GetGlyph(c);
  432. if (glyph)
  433. {
  434. rowWidth += glyph->advanceX_;
  435. if (i < text_.Length() - 1)
  436. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  437. }
  438. if (rowWidth <= maxWidth)
  439. {
  440. printText_.Push(c);
  441. printToText.Push(i);
  442. }
  443. }
  444. }
  445. else
  446. {
  447. printText_.Push('\n');
  448. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  449. rowWidth = 0;
  450. nextBreak = lineStart = i;
  451. }
  452. }
  453. }
  454. rowWidth = 0;
  455. for (unsigned i = 0; i < printText_.Size(); ++i)
  456. {
  457. unsigned c = printText_[i];
  458. if (c != '\n')
  459. {
  460. const FontGlyph* glyph = face->GetGlyph(c);
  461. if (glyph)
  462. {
  463. rowWidth += glyph->advanceX_;
  464. if (i < printText_.Size() - 1)
  465. rowWidth += face->GetKerning(c, printText_[i + 1]);
  466. }
  467. }
  468. else
  469. {
  470. width = Max(width, rowWidth);
  471. height += rowHeight;
  472. rowWidths_.Push(rowWidth);
  473. rowWidth = 0;
  474. }
  475. }
  476. if (rowWidth)
  477. {
  478. width = Max(width, rowWidth);
  479. height += rowHeight;
  480. rowWidths_.Push(rowWidth);
  481. }
  482. // Set row height even if text is empty
  483. if (!height)
  484. height = rowHeight;
  485. // Store position & size of each character
  486. charPositions_.Resize(unicodeText_.Size() + 1);
  487. charSizes_.Resize(unicodeText_.Size());
  488. unsigned rowIndex = 0;
  489. int x = GetRowStartPosition(rowIndex);
  490. int y = 0;
  491. for (unsigned i = 0; i < printText_.Size(); ++i)
  492. {
  493. charPositions_[printToText[i]] = IntVector2(x, y);
  494. unsigned c = printText_[i];
  495. if (c != '\n')
  496. {
  497. const FontGlyph* glyph = face->GetGlyph(c);
  498. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  499. if (glyph)
  500. {
  501. x += glyph->advanceX_;
  502. if (i < printText_.Size() - 1)
  503. x += face->GetKerning(c, printText_[i + 1]);
  504. }
  505. }
  506. else
  507. {
  508. charSizes_[printToText[i]] = IntVector2::ZERO;
  509. x = GetRowStartPosition(++rowIndex);
  510. y += rowHeight;
  511. }
  512. }
  513. // Store the ending position
  514. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  515. }
  516. // Set minimum and current size according to the text size, but respect fixed width if set
  517. if (!IsFixedWidth())
  518. {
  519. SetMinWidth(wordWrap_ ? 0 : width);
  520. SetWidth(width);
  521. }
  522. SetFixedHeight(height);
  523. }
  524. void Text::ValidateSelection()
  525. {
  526. unsigned textLength = unicodeText_.Size();
  527. if (textLength)
  528. {
  529. if (selectionStart_ >= textLength)
  530. selectionStart_ = textLength - 1;
  531. if (selectionStart_ + selectionLength_ > textLength)
  532. selectionLength_ = textLength - selectionStart_;
  533. }
  534. else
  535. {
  536. selectionStart_ = 0;
  537. selectionLength_ = 0;
  538. }
  539. }
  540. int Text::GetRowStartPosition(unsigned rowIndex) const
  541. {
  542. int rowWidth = 0;
  543. if (rowIndex < rowWidths_.Size())
  544. rowWidth = rowWidths_[rowIndex];
  545. int ret = GetIndentWidth();
  546. switch (textAlignment_)
  547. {
  548. case HA_LEFT:
  549. break;
  550. case HA_CENTER:
  551. ret += (GetSize().x_ - rowWidth) / 2;
  552. break;
  553. case HA_RIGHT:
  554. ret += GetSize().x_ - rowWidth;
  555. break;
  556. }
  557. return ret;
  558. }
  559. void Text::ConstructBatch(UIBatch& pageBatch, const PODVector<GlyphLocation>& pageGlyphLocation, int x, int y, Color* color,
  560. float depthBias)
  561. {
  562. unsigned startDataSize = pageBatch.vertexData_->Size();
  563. for (unsigned i = 0; i < pageGlyphLocation.Size(); ++i)
  564. {
  565. const GlyphLocation& glyphLocation = pageGlyphLocation[i];
  566. const FontGlyph& glyph = *glyphLocation.glyph_;
  567. if (!color)
  568. {
  569. pageBatch.AddQuad(x + glyphLocation.x_ + glyph.offsetX_, y + glyphLocation.y_ + glyph.offsetY_, glyph.width_,
  570. glyph.height_, glyph.x_, glyph.y_);
  571. }
  572. else
  573. {
  574. pageBatch.AddQuad(x + glyphLocation.x_ + glyph.offsetX_, y + glyphLocation.y_ + glyph.offsetY_, glyph.width_,
  575. glyph.height_, glyph.x_, glyph.y_, 0, 0, color);
  576. }
  577. }
  578. if (depthBias != 0.0f)
  579. {
  580. unsigned dataSize = pageBatch.vertexData_->Size();
  581. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  582. pageBatch.vertexData_->At(i + 2) += depthBias;
  583. }
  584. }
  585. void Text::ConstructBatch(UIBatch& batch, const FontFace* face, int x, int y, Color* color, float depthBias)
  586. {
  587. unsigned rowIndex = 0;
  588. unsigned startDataSize = batch.vertexData_->Size();
  589. for (unsigned i = 0; i < printText_.Size(); ++i)
  590. {
  591. unsigned c = printText_[i];
  592. if (c != '\n')
  593. {
  594. const FontGlyph* p = face->GetGlyph(c);
  595. if (!p)
  596. continue;
  597. if (!color)
  598. batch.AddQuad(x + p->offsetX_, y + p->offsetY_, p->width_, p->height_, p->x_, p->y_);
  599. else
  600. batch.AddQuad(x + p->offsetX_, y + p->offsetY_, p->width_, p->height_, p->x_, p->y_, 0, 0, color);
  601. x += p->advanceX_;
  602. if (i < printText_.Size() - 1)
  603. x += face->GetKerning(c, printText_[i + 1]);
  604. }
  605. else
  606. {
  607. x = GetRowStartPosition(++rowIndex);
  608. y += rowHeight_;
  609. }
  610. }
  611. if (depthBias != 0.0f)
  612. {
  613. unsigned dataSize = batch.vertexData_->Size();
  614. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  615. batch.vertexData_->At(i + 2) += depthBias;
  616. }
  617. }
  618. }