ScrollBar.cpp 10 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "InputEvents.h"
  26. #include "ScrollBar.h"
  27. #include "Slider.h"
  28. #include "UIEvents.h"
  29. namespace Urho3D
  30. {
  31. static const float DEFAULT_SCROLL_STEP = 0.1f;
  32. static const float DEFAULT_REPEAT_DELAY = 0.4f;
  33. static const float DEFAULT_REPEAT_RATE = 20.0f;
  34. extern const char* orientations[];
  35. extern const char* UI_CATEGORY;
  36. ScrollBar::ScrollBar(Context* context) :
  37. UIElement(context),
  38. scrollStep_(DEFAULT_SCROLL_STEP),
  39. stepFactor_(1.0f),
  40. leftRect_(IntRect::ZERO),
  41. rightRect_(IntRect::ZERO),
  42. upRect_(IntRect::ZERO),
  43. downRect_(IntRect::ZERO)
  44. {
  45. enabled_ = true;
  46. backButton_ = CreateChild<Button>("SB_Back");
  47. backButton_->SetInternal(true);
  48. backButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  49. slider_ = CreateChild<Slider>("SB_Slider");
  50. slider_->SetInternal(true);
  51. slider_->SetRepeatRate(DEFAULT_REPEAT_RATE);
  52. forwardButton_ = CreateChild<Button>("SB_Forward");
  53. forwardButton_->SetInternal(true);
  54. forwardButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  55. SubscribeToEvent(backButton_, E_PRESSED, HANDLER(ScrollBar, HandleBackButtonPressed));
  56. SubscribeToEvent(forwardButton_, E_PRESSED, HANDLER(ScrollBar, HandleForwardButtonPressed));
  57. SubscribeToEvent(slider_, E_SLIDERCHANGED, HANDLER(ScrollBar, HandleSliderChanged));
  58. SubscribeToEvent(slider_, E_SLIDERPAGED, HANDLER(ScrollBar, HandleSliderPaged));
  59. // Set default orientation
  60. SetOrientation(O_HORIZONTAL);
  61. }
  62. ScrollBar::~ScrollBar()
  63. {
  64. }
  65. void ScrollBar::RegisterObject(Context* context)
  66. {
  67. context->RegisterFactory<ScrollBar>(UI_CATEGORY);
  68. COPY_BASE_ATTRIBUTES(ScrollBar, UIElement);
  69. UPDATE_ATTRIBUTE_DEFAULT_VALUE(ScrollBar, "Is Enabled", true);
  70. ENUM_ACCESSOR_ATTRIBUTE(ScrollBar, "Orientation", GetOrientation, SetOrientation, Orientation, orientations, O_HORIZONTAL, AM_FILE);
  71. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Range", GetRange, SetRange, float, 1.0f, AM_FILE);
  72. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Value", GetValue, SetValue, float, 0.0f, AM_FILE);
  73. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Scroll Step", GetScrollStep, SetScrollStep, float, DEFAULT_SCROLL_STEP, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Step Factor", GetStepFactor, SetStepFactor, float, 1.0f, AM_FILE);
  75. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Left Image Rect", leftRect_, IntRect::ZERO, AM_FILE);
  76. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Right Image Rect", rightRect_, IntRect::ZERO, AM_FILE);
  77. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Up Image Rect", upRect_, IntRect::ZERO, AM_FILE);
  78. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Down Image Rect", downRect_, IntRect::ZERO, AM_FILE);
  79. }
  80. void ScrollBar::ApplyAttributes()
  81. {
  82. UIElement::ApplyAttributes();
  83. // Reapply orientation to the button images
  84. if (slider_->GetOrientation() == O_HORIZONTAL)
  85. {
  86. backButton_->SetImageRect(leftRect_);
  87. forwardButton_->SetImageRect(rightRect_);
  88. }
  89. else
  90. {
  91. backButton_->SetImageRect(upRect_);
  92. forwardButton_->SetImageRect(downRect_);
  93. }
  94. }
  95. void ScrollBar::OnResize()
  96. {
  97. if (slider_->GetOrientation() == O_HORIZONTAL)
  98. {
  99. int height = GetHeight();
  100. int sliderWidth = Max(GetWidth() - 2 * height, 0);
  101. backButton_->SetSize(height, height);
  102. slider_->SetSize(sliderWidth, height);
  103. forwardButton_->SetSize(height, height);
  104. backButton_->SetPosition(0, 0);
  105. slider_->SetPosition(height, 0);
  106. forwardButton_->SetPosition(height + sliderWidth, 0);
  107. }
  108. else
  109. {
  110. int width = GetWidth();
  111. int sliderHeight = Max(GetHeight() - 2 * width, 0);
  112. backButton_->SetSize(width, width);
  113. slider_->SetSize(width, sliderHeight);
  114. forwardButton_->SetSize(width, width);
  115. backButton_->SetPosition(0, 0);
  116. slider_->SetPosition(0, width);
  117. forwardButton_->SetPosition(0, sliderHeight + width);
  118. }
  119. }
  120. void ScrollBar::OnSetEditable()
  121. {
  122. slider_->SetEditable(editable_);
  123. }
  124. void ScrollBar::SetOrientation(Orientation orientation)
  125. {
  126. slider_->SetOrientation(orientation);
  127. if (orientation == O_HORIZONTAL)
  128. {
  129. backButton_->SetImageRect(leftRect_);
  130. forwardButton_->SetImageRect(rightRect_);
  131. }
  132. else
  133. {
  134. backButton_->SetImageRect(upRect_);
  135. forwardButton_->SetImageRect(downRect_);
  136. }
  137. OnResize();
  138. }
  139. void ScrollBar::SetRange(float range)
  140. {
  141. slider_->SetRange(range);
  142. }
  143. void ScrollBar::SetValue(float value)
  144. {
  145. slider_->SetValue(value);
  146. }
  147. void ScrollBar::ChangeValue(float delta)
  148. {
  149. slider_->ChangeValue(delta);
  150. }
  151. void ScrollBar::SetScrollStep(float step)
  152. {
  153. scrollStep_ = Max(step, 0.0f);
  154. }
  155. void ScrollBar::SetStepFactor(float factor)
  156. {
  157. stepFactor_ = Max(factor, M_EPSILON);
  158. }
  159. void ScrollBar::StepBack()
  160. {
  161. slider_->SetValue(slider_->GetValue() - GetEffectiveScrollStep());
  162. }
  163. void ScrollBar::StepForward()
  164. {
  165. slider_->SetValue(slider_->GetValue() + GetEffectiveScrollStep());
  166. }
  167. Orientation ScrollBar::GetOrientation() const
  168. {
  169. return slider_->GetOrientation();
  170. }
  171. float ScrollBar::GetRange() const
  172. {
  173. return slider_->GetRange();
  174. }
  175. float ScrollBar::GetValue() const
  176. {
  177. return slider_->GetValue();
  178. }
  179. float ScrollBar::GetEffectiveScrollStep() const
  180. {
  181. return scrollStep_ * stepFactor_;
  182. }
  183. bool ScrollBar::FilterImplicitAttributes(XMLElement& dest) const
  184. {
  185. if (!UIElement::FilterImplicitAttributes(dest))
  186. return false;
  187. if (!RemoveChildXML(dest, "Layout Mode"))
  188. return false;
  189. XMLElement childElem = dest.GetChild("element");
  190. if (!FilterButtonImplicitAttributes(childElem, "SB_Back"))
  191. return false;
  192. childElem = childElem.GetNext("element");
  193. if (!childElem)
  194. return false;
  195. if (!RemoveChildXML(childElem, "Name", "SB_Slider"))
  196. return false;
  197. if (!RemoveChildXML(childElem, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  198. return false;
  199. if (!RemoveChildXML(childElem, "Orientation"))
  200. return false;
  201. if (!RemoveChildXML(childElem, "Range"))
  202. return false;
  203. if (!RemoveChildXML(childElem, "Value"))
  204. return false;
  205. childElem = childElem.GetNext("element");
  206. if (!FilterButtonImplicitAttributes(childElem, "SB_Forward"))
  207. return false;
  208. return true;
  209. }
  210. bool ScrollBar::FilterButtonImplicitAttributes(XMLElement& dest, const String& name) const
  211. {
  212. if (!dest)
  213. return false;
  214. if (!RemoveChildXML(dest, "Name", name))
  215. return false;
  216. if (!RemoveChildXML(dest, "Repeat Delay", String(DEFAULT_REPEAT_DELAY)))
  217. return false;
  218. if (!RemoveChildXML(dest, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  219. return false;
  220. if (!RemoveChildXML(dest, "Image Rect"))
  221. return false;
  222. if (!RemoveChildXML(dest, "Min Size"))
  223. return false;
  224. if (!RemoveChildXML(dest, "Max Size"))
  225. return false;
  226. return true;
  227. }
  228. void ScrollBar::HandleBackButtonPressed(StringHash eventType, VariantMap& eventData)
  229. {
  230. if (editable_)
  231. StepBack();
  232. }
  233. void ScrollBar::HandleForwardButtonPressed(StringHash eventType, VariantMap& eventData)
  234. {
  235. if (editable_)
  236. StepForward();
  237. }
  238. void ScrollBar::HandleSliderChanged(StringHash eventType, VariantMap& eventData)
  239. {
  240. // Send the event forward
  241. VariantMap newEventData;
  242. newEventData[ScrollBarChanged::P_ELEMENT] = (void*)this;
  243. newEventData[ScrollBarChanged::P_VALUE] = slider_->GetValue();
  244. SendEvent(E_SCROLLBARCHANGED, newEventData);
  245. }
  246. void ScrollBar::HandleSliderPaged(StringHash eventType, VariantMap& eventData)
  247. {
  248. using namespace SliderPaged;
  249. // Synthesize hover event to the forward/back buttons
  250. if (eventData[P_OFFSET].GetInt() < 0)
  251. backButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), 0, 0, 0);
  252. else
  253. forwardButton_->OnHover(IntVector2::ZERO, forwardButton_->ElementToScreen(IntVector2::ZERO), 0, 0, 0);
  254. // Synthesize click / release events to the buttons
  255. if (eventData[P_PRESSED].GetBool())
  256. {
  257. if (eventData[P_OFFSET].GetInt() < 0)
  258. {
  259. backButton_->OnClickBegin(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), MOUSEB_LEFT, MOUSEB_LEFT,
  260. 0, 0);
  261. }
  262. else
  263. {
  264. forwardButton_->OnClickBegin(IntVector2::ZERO, forwardButton_->ElementToScreen(IntVector2::ZERO), MOUSEB_LEFT,
  265. MOUSEB_LEFT, 0, 0);
  266. }
  267. }
  268. else
  269. {
  270. if (eventData[P_OFFSET].GetInt() < 0)
  271. {
  272. backButton_->OnClickEnd(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), MOUSEB_LEFT, 0, 0, 0,
  273. backButton_);
  274. }
  275. else
  276. {
  277. forwardButton_->OnClickEnd(IntVector2::ZERO, forwardButton_->ElementToScreen(IntVector2::ZERO), MOUSEB_LEFT, 0, 0, 0,
  278. forwardButton_);
  279. }
  280. }
  281. }
  282. }