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Direct3D9
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eea9b8da0d
Added a larger version of the Urho3D logo.
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12 년 전 |
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OpenGL
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 년 전 |
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AnimatedModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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AnimatedModel.h
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98986d77dc
Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled.
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12 년 전 |
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Animation.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 년 전 |
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AnimationController.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 년 전 |
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AnimationController.h
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 년 전 |
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AnimationState.cpp
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ad8b44d478
Added GetModel() & GetNode() to AnimationState.
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12 년 전 |
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AnimationState.h
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ad8b44d478
Added GetModel() & GetNode() to AnimationState.
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12 년 전 |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 년 전 |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 년 전 |
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BillboardSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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BillboardSet.h
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5be5222cb8
Added ParticleEmitter attributes.
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12 년 전 |
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CMakeLists.txt
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 년 전 |
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Camera.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 년 전 |
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CustomGeometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 년 전 |
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DebugRenderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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DecalSet.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 년 전 |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 년 전 |
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Drawable.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 년 전 |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Geometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 년 전 |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 년 전 |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 년 전 |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Light.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Light.h
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 년 전 |
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Material.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 년 전 |
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Material.h
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 년 전 |
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Model.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 년 전 |
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OcclusionBuffer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Octree.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 년 전 |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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13 년 전 |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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ParticleEmitter.cpp
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6dcffc2f67
Serialize the node animation states of an AnimationController.
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12 년 전 |
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ParticleEmitter.h
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 년 전 |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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RenderPath.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 년 전 |
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RenderPath.h
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 년 전 |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Renderer.cpp
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dc7898ba1f
Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown.
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12 년 전 |
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Renderer.h
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dc7898ba1f
Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown.
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12 년 전 |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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ShaderParser.cpp
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cc99a07a53
Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code.
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12 년 전 |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 년 전 |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 년 전 |
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Skybox.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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StaticModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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StaticModel.h
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522ea62a33
Add default value in GetMaterial function, so we can use material as a property.
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12 년 전 |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Technique.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 년 전 |
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Terrain.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Terrain.h
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 년 전 |
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TerrainPatch.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 년 전 |
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View.cpp
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3cd4625ad1
Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's.
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12 년 전 |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 년 전 |
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Viewport.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 년 전 |
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Zone.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 년 전 |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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13 년 전 |