Lasse Öörni dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 년 전
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Direct3D9 eea9b8da0d Added a larger version of the Urho3D logo. 12 년 전
OpenGL cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 년 전
AnimatedModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
AnimatedModel.h 98986d77dc Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled. 12 년 전
Animation.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Animation.h 2afdf2675a Fixed Windows build. 12 년 전
AnimationController.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 년 전
AnimationController.h 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 년 전
AnimationState.cpp ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 년 전
AnimationState.h ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 년 전
Batch.cpp 5f834fe1b1 Fixed GCC 64-bit compiler warning. 12 년 전
Batch.h 185f7833dd Convert a batch group to instancing only when the second batch is added. 12 년 전
BillboardSet.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
BillboardSet.h 5be5222cb8 Added ParticleEmitter attributes. 12 년 전
CMakeLists.txt cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 년 전
Camera.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Camera.h 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 년 전
CustomGeometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
CustomGeometry.h cd88d22e36 Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API. 12 년 전
DebugRenderer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
DebugRenderer.h a40fead7dc Updated license for the new year. 13 년 전
DecalSet.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 년 전
DecalSet.h e039330e62 Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save. 12 년 전
Drawable.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 년 전
DrawableEvents.h a40fead7dc Updated license for the new year. 13 년 전
GPUObject.h a40fead7dc Updated license for the new year. 13 년 전
Geometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Geometry.h 4a3ec28769 Added point inside StaticModel check from Firegorilla. 12 년 전
Graphics.h a40fead7dc Updated license for the new year. 13 년 전
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 년 전
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 년 전
GraphicsEvents.h de3997dcfd Send events for view update begin/end and view render begin/end. 12 년 전
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 년 전
IndexBuffer.h a40fead7dc Updated license for the new year. 13 년 전
Light.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Light.h cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 년 전
Material.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 년 전
Material.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 년 전
Model.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 년 전
OcclusionBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 년 전
Octree.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 년 전
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 13 년 전
OctreeQuery.h a40fead7dc Updated license for the new year. 13 년 전
ParticleEmitter.cpp 6dcffc2f67 Serialize the node animation states of an AnimationController. 12 년 전
ParticleEmitter.h 6899609644 Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions. 12 년 전
Precompiled.cpp a40fead7dc Updated license for the new year. 13 년 전
Precompiled.h a40fead7dc Updated license for the new year. 13 년 전
RenderPath.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 년 전
RenderPath.h 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 년 전
RenderSurface.h a40fead7dc Updated license for the new year. 13 년 전
Renderer.cpp dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 년 전
Renderer.h dc7898ba1f Added an Application base class which can be optionally used to execute an engine main loop, and perform initialization/shutdown. 12 년 전
Shader.h a40fead7dc Updated license for the new year. 13 년 전
ShaderParser.cpp cc99a07a53 Added Raspberry Pi port, currently only supported in GCC build either natively or cross compiling (if the CC tool is detected). Moved the gcc out-of-source build directory one more level up as it is better supported by cmake/eclipse generator this way. Enhanced shell scripts so they can be invoked in any directory. A few bug bug fixes on SDL library code. 12 년 전
ShaderParser.h a40fead7dc Updated license for the new year. 13 년 전
ShaderProgram.h a40fead7dc Updated license for the new year. 13 년 전
ShaderVariation.h a40fead7dc Updated license for the new year. 13 년 전
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 년 전
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 년 전
Skybox.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Skybox.h a40fead7dc Updated license for the new year. 13 년 전
StaticModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
StaticModel.h 522ea62a33 Add default value in GetMaterial function, so we can use material as a property. 12 년 전
Tangent.cpp a40fead7dc Updated license for the new year. 13 년 전
Tangent.h a40fead7dc Updated license for the new year. 13 년 전
Technique.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 년 전
Terrain.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Terrain.h 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 년 전
TerrainPatch.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
TerrainPatch.h a40fead7dc Updated license for the new year. 13 년 전
Texture.h a40fead7dc Updated license for the new year. 13 년 전
Texture2D.h a40fead7dc Updated license for the new year. 13 년 전
TextureCube.h a40fead7dc Updated license for the new year. 13 년 전
VertexBuffer.h a40fead7dc Updated license for the new year. 13 년 전
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 년 전
View.cpp 3cd4625ad1 Store shader parameters as Variants to preserve the coordinate count & distinguish between eg. floats and Vector4's. 12 년 전
View.h 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 년 전
Viewport.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 년 전
Zone.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 년 전
Zone.h af8825047a Started work on node/component enable & disable. 13 년 전