Sprite2D.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Sprite2D.h"
  25. #include "SpriteSheet2D.h"
  26. #include "Texture2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. Sprite2D::Sprite2D(Context* context) :
  31. Resource(context),
  32. hotSpot_(0.5f, 0.5f)
  33. {
  34. }
  35. Sprite2D::~Sprite2D()
  36. {
  37. }
  38. void Sprite2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<Sprite2D>();
  41. }
  42. bool Sprite2D::Load(Deserializer& source)
  43. {
  44. SharedPtr<Texture2D> texture(new Texture2D(context_));
  45. texture->SetName(GetName());
  46. if (!texture->Load(source))
  47. return false;
  48. SetTexture(texture);
  49. if (texture)
  50. SetRectangle(IntRect(0, 0, texture->GetWidth(), texture->GetHeight()));
  51. return true;
  52. }
  53. void Sprite2D::SetTexture(Texture2D* texture)
  54. {
  55. texture_ = texture;
  56. }
  57. void Sprite2D::SetRectangle(const IntRect& rectangle)
  58. {
  59. rectangle_ = rectangle;
  60. }
  61. void Sprite2D::SetHotSpot(const Vector2& hotSpot)
  62. {
  63. hotSpot_ = hotSpot;
  64. }
  65. void Sprite2D::SetSpriteSheet(SpriteSheet2D* spriteSheet)
  66. {
  67. spriteSheet_ = spriteSheet;
  68. }
  69. }