Model.cpp 17 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadFileID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. bool headless = GetSubsystem<Graphics>() == 0;
  78. geometries_.Clear();
  79. geometryBoneMappings_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. SetMemoryUse(source.GetSize());
  84. Vector<SharedArrayPtr<unsigned char> > rawVertexDatas;
  85. Vector<SharedArrayPtr<unsigned char> > rawIndexDatas;
  86. // Read vertex buffers
  87. unsigned numVertexBuffers = source.ReadUInt();
  88. for (unsigned i = 0; i < numVertexBuffers; ++i)
  89. {
  90. unsigned vertexCount = source.ReadUInt();
  91. unsigned elementMask = source.ReadUInt();
  92. unsigned morphStart = source.ReadUInt();
  93. unsigned morphCount = source.ReadUInt();
  94. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  95. buffer->SetSize(vertexCount, elementMask);
  96. buffer->SetMorphRange(morphStart, morphCount);
  97. unsigned vertexSize = buffer->GetVertexSize();
  98. if (!headless)
  99. {
  100. unsigned char* data = (unsigned char*)buffer->Lock(0, vertexCount, LOCK_NORMAL);
  101. if (data)
  102. {
  103. source.Read(data, vertexCount * vertexSize);
  104. // If there is a morph range, make a copy of the data so that the morph range can be reset
  105. if (morphCount)
  106. {
  107. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  108. memcpy(morphResetData.Get(), &data[morphStart * vertexSize], morphCount * vertexSize);
  109. buffer->SetMorphRangeResetData(morphResetData);
  110. }
  111. // Copy the raw position data for CPU-side operations
  112. SharedArrayPtr<unsigned char> rawVertexData(new unsigned char[3 * sizeof(float) * vertexCount]);
  113. float* rawDest = (float*)rawVertexData.Get();
  114. for (unsigned i = 0; i < vertexCount; ++i)
  115. {
  116. float* rawSrc = (float*)&data[i * vertexSize];
  117. *rawDest++ = *rawSrc++;
  118. *rawDest++ = *rawSrc++;
  119. *rawDest++ = *rawSrc++;
  120. }
  121. rawVertexDatas.Push(rawVertexData);
  122. buffer->Unlock();
  123. }
  124. else
  125. return false;
  126. }
  127. else
  128. {
  129. // In headless mode only store the raw position data for CPU operations
  130. SharedArrayPtr<unsigned char> data(new unsigned char[vertexCount * vertexSize]);
  131. source.Read(data.Get(), vertexCount * vertexSize);
  132. SharedArrayPtr<unsigned char> rawVertexData(new unsigned char[3 * sizeof(float) * vertexCount]);
  133. float* rawDest = (float*)rawVertexData.Get();
  134. for (unsigned i = 0; i < vertexCount; ++i)
  135. {
  136. float* rawSrc = (float*)&data[i * vertexSize];
  137. *rawDest++ = *rawSrc++;
  138. *rawDest++ = *rawSrc++;
  139. *rawDest++ = *rawSrc++;
  140. }
  141. rawVertexDatas.Push(rawVertexData);
  142. }
  143. vertexBuffers_.Push(buffer);
  144. }
  145. // Read index buffers
  146. unsigned numIndexBuffers = source.ReadUInt();
  147. for (unsigned i = 0; i < numIndexBuffers; ++i)
  148. {
  149. unsigned indexCount = source.ReadUInt();
  150. unsigned indexSize = source.ReadUInt();
  151. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  152. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  153. if (!headless)
  154. {
  155. unsigned char* data = (unsigned char*)buffer->Lock(0, indexCount, LOCK_NORMAL);
  156. if (data)
  157. {
  158. source.Read(data, indexCount * indexSize);
  159. // Copy the raw index data for CPU-side operations
  160. SharedArrayPtr<unsigned char> rawIndexData(new unsigned char[indexSize * indexCount]);
  161. memcpy(rawIndexData.Get(), data, indexSize * indexCount);
  162. rawIndexDatas.Push(rawIndexData);
  163. buffer->Unlock();
  164. }
  165. else
  166. return false;
  167. }
  168. else
  169. {
  170. // In headless mode only store the raw index data for CPU operations
  171. SharedArrayPtr<unsigned char> rawIndexData(new unsigned char[indexSize * indexCount]);
  172. source.Read(rawIndexData.Get(), indexSize * indexCount);
  173. rawIndexDatas.Push(rawIndexData);
  174. }
  175. indexBuffers_.Push(buffer);
  176. }
  177. // Read geometries
  178. unsigned numGeometries = source.ReadUInt();
  179. for (unsigned i = 0; i < numGeometries; ++i)
  180. {
  181. // Read bone mappings
  182. unsigned boneMappingCount = source.ReadUInt();
  183. PODVector<unsigned> boneMapping;
  184. for (unsigned j = 0; j < boneMappingCount; ++j)
  185. boneMapping.Push(source.ReadUInt());
  186. geometryBoneMappings_.Push(boneMapping);
  187. unsigned numLodLevels = source.ReadUInt();
  188. Vector<SharedPtr<Geometry> > geometryLodLevels;
  189. for (unsigned j = 0; j < numLodLevels; ++j)
  190. {
  191. float distance = source.ReadFloat();
  192. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  193. unsigned vertexBufferRef = source.ReadUInt();
  194. unsigned indexBufferRef = source.ReadUInt();
  195. unsigned indexStart = source.ReadUInt();
  196. unsigned indexCount = source.ReadUInt();
  197. if (vertexBufferRef >= vertexBuffers_.Size())
  198. {
  199. LOGERROR("Vertex buffer index out of bounds");
  200. return false;
  201. }
  202. if (indexBufferRef >= indexBuffers_.Size())
  203. {
  204. LOGERROR("Index buffer index out of bounds");
  205. return false;
  206. }
  207. SharedPtr<Geometry> geometry(new Geometry(context_));
  208. geometry->SetNumVertexBuffers(1);
  209. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  210. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  211. geometry->SetDrawRange(type, indexStart, indexCount);
  212. geometry->SetLodDistance(distance);
  213. geometry->SetRawData(rawVertexDatas[vertexBufferRef], rawIndexDatas[indexBufferRef]);
  214. geometryLodLevels.Push(geometry);
  215. }
  216. geometries_.Push(geometryLodLevels);
  217. }
  218. // Read morphs
  219. unsigned numMorphs = source.ReadUInt();
  220. for (unsigned i = 0; i < numMorphs; ++i)
  221. {
  222. ModelMorph newMorph;
  223. newMorph.name_ = source.ReadString();
  224. newMorph.nameHash_ = StringHash(newMorph.name_);
  225. newMorph.weight_ = 0.0f;
  226. unsigned nubuffers_ = source.ReadUInt();
  227. for (unsigned j = 0; j < nubuffers_; ++j)
  228. {
  229. VertexBufferMorph newBuffer;
  230. unsigned bufferIndex = source.ReadUInt();
  231. newBuffer.elementMask_ = source.ReadUInt();
  232. newBuffer.vertexCount_ = source.ReadUInt();
  233. // Base size: size of each vertex index
  234. unsigned vertexSize = sizeof(unsigned);
  235. // Add size of individual elements
  236. if (newBuffer.elementMask_ & MASK_POSITION)
  237. vertexSize += sizeof(Vector3);
  238. if (newBuffer.elementMask_ & MASK_NORMAL)
  239. vertexSize += sizeof(Vector3);
  240. if (newBuffer.elementMask_ & MASK_TANGENT)
  241. vertexSize += sizeof(Vector3);
  242. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  243. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  244. newMorph.buffers_[bufferIndex] = newBuffer;
  245. }
  246. morphs_.Push(newMorph);
  247. }
  248. // Read skeleton
  249. skeleton_.Load(source);
  250. // Read bounding box
  251. boundingBox_ = source.ReadBoundingBox();
  252. return true;
  253. }
  254. bool Model::Save(Serializer& dest)
  255. {
  256. // Build lists of vertex and index buffers used by the geometries
  257. Vector<VertexBuffer*> vertexBuffers;
  258. Vector<IndexBuffer*> indexBuffers;
  259. for (unsigned i = 0; i < geometries_.Size(); ++i)
  260. {
  261. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  262. {
  263. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  264. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  265. }
  266. }
  267. // Write ID
  268. if (!dest.WriteFileID("UMDL"))
  269. return false;
  270. // Write vertex buffers
  271. dest.WriteUInt(vertexBuffers.Size());
  272. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  273. {
  274. VertexBuffer* buffer = vertexBuffers[i];
  275. dest.WriteUInt(buffer->GetVertexCount());
  276. dest.WriteUInt(buffer->GetElementMask());
  277. dest.WriteUInt(buffer->GetMorphRangeStart());
  278. dest.WriteUInt(buffer->GetMorphRangeCount());
  279. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  280. if (!data)
  281. return false;
  282. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  283. buffer->Unlock();
  284. }
  285. // Write index buffers
  286. dest.WriteUInt(indexBuffers.Size());
  287. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  288. {
  289. IndexBuffer* buffer = indexBuffers[i];
  290. dest.WriteUInt(buffer->GetIndexCount());
  291. dest.WriteUInt(buffer->GetIndexSize());
  292. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  293. if (!data)
  294. return false;
  295. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  296. buffer->Unlock();
  297. }
  298. // Write geometries
  299. dest.WriteUInt(geometries_.Size());
  300. for (unsigned i = 0; i < geometries_.Size(); ++i)
  301. {
  302. // Write bone mappings
  303. dest.WriteUInt(geometryBoneMappings_[i].Size());
  304. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  305. dest.WriteUInt(geometryBoneMappings_[i][j]);
  306. // Write the LOD levels
  307. dest.WriteUInt(geometries_[i].Size());
  308. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  309. {
  310. Geometry* geometry = geometries_[i][j];
  311. dest.WriteFloat(geometry->GetLodDistance());
  312. dest.WriteUInt(geometry->GetPrimitiveType());
  313. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  314. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  315. dest.WriteUInt(geometry->GetIndexStart());
  316. dest.WriteUInt(geometry->GetIndexCount());
  317. }
  318. }
  319. // Write morphs
  320. dest.WriteUInt(morphs_.Size());
  321. for (unsigned i = 0; i < morphs_.Size(); ++i)
  322. {
  323. dest.WriteString(morphs_[i].name_);
  324. dest.WriteUInt(morphs_[i].buffers_.Size());
  325. // Write morph vertex buffers
  326. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  327. j != morphs_[i].buffers_.End(); ++j)
  328. {
  329. dest.WriteUInt(j->first_);
  330. dest.WriteUInt(j->second_.elementMask_);
  331. dest.WriteUInt(j->second_.vertexCount_);
  332. // Base size: size of each vertex index
  333. unsigned vertexSize = sizeof(unsigned);
  334. // Add size of individual elements
  335. if (j->second_.elementMask_ & MASK_POSITION)
  336. vertexSize += sizeof(Vector3);
  337. if (j->second_.elementMask_ & MASK_NORMAL)
  338. vertexSize += sizeof(Vector3);
  339. if (j->second_.elementMask_ & MASK_TANGENT)
  340. vertexSize += sizeof(Vector3);
  341. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  342. }
  343. }
  344. // Write skeleton
  345. skeleton_.Save(dest);
  346. // Write bounding box
  347. dest.WriteBoundingBox(boundingBox_);
  348. return true;
  349. }
  350. void Model::SetBoundingBox(const BoundingBox& box)
  351. {
  352. boundingBox_ = box;
  353. }
  354. void Model::SetNumGeometries(unsigned num)
  355. {
  356. geometries_.Resize(num);
  357. geometryBoneMappings_.Resize(num);
  358. }
  359. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  360. {
  361. if (index >= geometries_.Size())
  362. {
  363. LOGERROR("Geometry index out of bounds");
  364. return false;
  365. }
  366. if (!num)
  367. {
  368. LOGERROR("Zero LOD levels not allowed");
  369. return false;
  370. }
  371. geometries_[index].Resize(num);
  372. return true;
  373. }
  374. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  375. {
  376. if (index >= geometries_.Size())
  377. {
  378. LOGERROR("Geometry index out of bounds");
  379. return false;
  380. }
  381. if (lodLevel >= geometries_[index].Size())
  382. {
  383. LOGERROR("LOD level index out of bounds");
  384. return false;
  385. }
  386. geometries_[index][lodLevel] = geometry;
  387. return true;
  388. }
  389. void Model::SetSkeleton(const Skeleton& skeleton)
  390. {
  391. skeleton_ = skeleton;
  392. }
  393. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  394. {
  395. geometryBoneMappings_ = geometryBoneMappings;
  396. }
  397. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  398. {
  399. morphs_ = morphs;
  400. }
  401. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  402. {
  403. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  404. }
  405. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  406. {
  407. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  408. return 0;
  409. return geometries_[index][lodLevel];
  410. }
  411. const ModelMorph* Model::GetMorph(unsigned index) const
  412. {
  413. return index < morphs_.Size() ? &morphs_[index] : 0;
  414. }
  415. const ModelMorph* Model::GetMorph(const String& name) const
  416. {
  417. return GetMorph(StringHash(name));
  418. }
  419. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  420. {
  421. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  422. {
  423. if (i->nameHash_ == nameHash)
  424. return &(*i);
  425. }
  426. return 0;
  427. }