Script.h 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Object.h"
  24. class asIObjectType;
  25. class asIScriptContext;
  26. class asIScriptEngine;
  27. class asIScriptModule;
  28. struct asSMessageInfo;
  29. namespace Urho3D
  30. {
  31. class Scene;
  32. class ScriptFile;
  33. class ScriptInstance;
  34. /// Script engine logging mode.
  35. enum ScriptLogMode
  36. {
  37. LOGMODE_IMMEDIATE = 0,
  38. LOGMODE_RETAINED
  39. };
  40. /// Scripting subsystem. Allows execution of AngelScript.
  41. class Script : public Object
  42. {
  43. OBJECT(Script);
  44. friend class ScriptFile;
  45. public:
  46. /// Construct.
  47. Script(Context* context);
  48. /// Destruct. Release the AngelScript engine.
  49. ~Script();
  50. /// Compile and execute a line of script in immediate mode.
  51. bool Execute(const String& line);
  52. /// Set immediate mode script file.
  53. void SetDefaultScriptFile(ScriptFile* file);
  54. /// Set immediate mode scene.
  55. void SetDefaultScene(Scene* scene);
  56. /// Set script engine logging mode, immediate is default.
  57. void SetLogMode(ScriptLogMode mode);
  58. /// Clear retained mode log messages.
  59. void ClearLogMessages();
  60. /// Print the whole script API (all registered classes, methods and properties) to the log. No-ops when ENABLE_LOGGING not defined.
  61. void DumpAPI();
  62. /// Log a message from the script engine.
  63. void MessageCallback(const asSMessageInfo* msg);
  64. /// Handle a script exception.
  65. void ExceptionCallback(asIScriptContext* context);
  66. /// Get call stack.
  67. static String GetCallStack(asIScriptContext* context);
  68. /// Return the AngelScript engine.
  69. asIScriptEngine* GetScriptEngine() const { return scriptEngine_; }
  70. /// Return immediate execution script context.
  71. asIScriptContext* GetImmediateContext() const { return immediateContext_; }
  72. /// Return immediate mode script file.
  73. ScriptFile* GetDefaultScriptFile() const;
  74. /// Return immediate mode scene.
  75. Scene* GetDefaultScene() const;
  76. /// Clear the inbuild object type cache.
  77. void ClearObjectTypeCache();
  78. /// Query for an inbuilt object type by constant declaration. Can not be used for script types.
  79. asIObjectType* GetObjectType(const char* declaration);
  80. /// Return logging mode.
  81. ScriptLogMode GetLogMode() const { return logMode_; }
  82. /// Return retained mode log messages.
  83. const String& GetLogMessages() const { return logMessages_; }
  84. private:
  85. /// Increase script nesting level.
  86. void IncScriptNestingLevel() { ++scriptNestingLevel_; }
  87. /// Decrease script nesting level.
  88. void DecScriptNestingLevel() { --scriptNestingLevel_; }
  89. /// Return current script nesting level.
  90. unsigned GetScriptNestingLevel() { return scriptNestingLevel_; }
  91. /// Return a script function/method execution context for the current execution nesting level.
  92. asIScriptContext* GetScriptFileContext();
  93. /// Output a sanitated row of script API. No-ops when ENABLE_LOGGING not defined.
  94. void OutputAPIRow(const String& row, bool removeReference = false);
  95. /// AngelScript engine.
  96. asIScriptEngine* scriptEngine_;
  97. /// Immediate execution script context.
  98. asIScriptContext* immediateContext_;
  99. /// Immediate execution script file.
  100. WeakPtr<ScriptFile> defaultScriptFile_;
  101. /// Immediate execution scene.
  102. WeakPtr<Scene> defaultScene_;
  103. /// Script function/method execution contexts.
  104. Vector<asIScriptContext*> scriptFileContexts_;
  105. /// Search cache for inbuilt object types.
  106. HashMap<const char*, asIObjectType*> objectTypes_;
  107. /// Script engine logging mode.
  108. ScriptLogMode logMode_;
  109. /// Retained mode log messages.
  110. String logMessages_;
  111. /// Current script execution nesting level.
  112. unsigned scriptNestingLevel_;
  113. };
  114. /// Register Script library objects.
  115. void RegisterScriptLibrary(Context* context);
  116. }