Aster@中国上海 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 tahun lalu
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APITemplates.h a03078d0ac Bind Node's 2D properties to AngelScript. 11 tahun lalu
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Addons.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
CoreAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
EngineAPI.cpp 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 tahun lalu
GraphicsAPI.cpp 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. 11 tahun lalu
IOAPI.cpp 96295b4923 Ensure the application logs are created in a writeable location. 11 tahun lalu
InputAPI.cpp 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. 11 tahun lalu
MathAPI.cpp 49d9856dd5 Add transform functions for Urho2D. 11 tahun lalu
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 tahun lalu
NetworkAPI.cpp 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. 11 tahun lalu
PhysicsAPI.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 tahun lalu
ResourceAPI.cpp 0d183d6301 Added FromString() function to XMLFile. 11 tahun lalu
SceneAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 tahun lalu
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 tahun lalu
Script.h 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 tahun lalu
ScriptAPI.cpp bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. 11 tahun lalu
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 12 tahun lalu
ScriptAPIDump.cpp b4ba4a3573 Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page. 11 tahun lalu
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 tahun lalu
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
ScriptInstance.cpp 4a30cbe72f Automatically create PhysicsWorld or PhysicsWorld2D component. 11 tahun lalu
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 12 tahun lalu
UIAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 tahun lalu
Urho2DAPI.cpp 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 tahun lalu