Aster@中国上海 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 年之前
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01_HelloWorld 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
02_HelloGUI 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
03_Sprites 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
04_StaticScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
05_AnimatingScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
06_SkeletalAnimation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
07_Billboards 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
08_Decals 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
09_MultipleViewports e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. 11 年之前
10_RenderToTexture dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
11_Physics 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
12_PhysicsStressTest 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
13_Ragdolls 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
14_SoundEffects 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
15_Navigation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
16_Chat 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
17_SceneReplication 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
18_CharacterDemo 24e6b0d3cf Clean up CharacterDemo sample to use the same TOUCH_SENSITIVITY value. 11 年之前
19_VehicleDemo 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
20_HugeObjectCount 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
21_AngelScriptIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
22_LuaIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
23_Water dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
24_Urho2DSprite 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 11 年之前
25_Urho2DParticle 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
26_ConsoleInput 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
27_Urho2DPhysics 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
28_Urho2DPhysicsRope 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
29_SoundSynthesis 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
30_LightAnimation 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 年之前
31_MaterialAnimation 11a9b1f1dc Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample. 11 年之前
32_Urho2DConstraints bba58e1287 New Urho2D sample demonstrating constraints. 11 年之前
33_Urho2DSpriterAnimation 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 年之前
CMakeLists.txt 6cea8b84f5 Add spriter animation sample in C++. 11 年之前
Sample.h 6ad8c14346 Add engine param for enabling touch emulation during initialization. 11 年之前
Sample.inl 96295b4923 Ensure the application logs are created in a writeable location. 11 年之前