LuaScript.cpp 9.4 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaScript.h"
  27. #include "Profiler.h"
  28. #include "ResourceCache.h"
  29. #include "Scene.h"
  30. extern "C"
  31. {
  32. #include <lua.h>
  33. #include <lualib.h>
  34. #include <lauxlib.h>
  35. }
  36. #include "tolua++.h"
  37. #include "DebugNew.h"
  38. extern int tolua_AudioLuaAPI_open(lua_State*);
  39. extern int tolua_ContainerLuaAPI_open(lua_State*);
  40. extern int tolua_CoreLuaAPI_open(lua_State*);
  41. extern int tolua_EngineLuaAPI_open(lua_State*);
  42. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  43. extern int tolua_InputLuaAPI_open(lua_State*);
  44. extern int tolua_IOLuaAPI_open(lua_State*);
  45. extern int tolua_MathLuaAPI_open(lua_State*);
  46. extern int tolua_NavigationLuaAPI_open(lua_State*);
  47. extern int tolua_NetworkLuaAPI_open(lua_State*);
  48. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  49. extern int tolua_ResourceLuaAPI_open(lua_State*);
  50. extern int tolua_SceneLuaAPI_open(lua_State*);
  51. extern int tolua_UILuaAPI_open(lua_State*);
  52. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  53. namespace Urho3D
  54. {
  55. static Context* currentContext_ = 0;
  56. LuaScript::LuaScript(Context* context) :
  57. Object(context),
  58. luaState_(0)
  59. {
  60. currentContext_ = context_;
  61. luaState_ = luaL_newstate();
  62. if (!luaState_)
  63. {
  64. LOGERROR("Could not create Lua state.");
  65. return;
  66. }
  67. luaL_openlibs(luaState_);
  68. ReplacePrintFunction();
  69. tolua_AudioLuaAPI_open(luaState_);
  70. tolua_ContainerLuaAPI_open(luaState_);
  71. tolua_CoreLuaAPI_open(luaState_);
  72. tolua_EngineLuaAPI_open(luaState_);
  73. tolua_GraphicsLuaAPI_open(luaState_);
  74. tolua_InputLuaAPI_open(luaState_);
  75. tolua_IOLuaAPI_open(luaState_);
  76. tolua_MathLuaAPI_open(luaState_);
  77. tolua_NavigationLuaAPI_open(luaState_);
  78. tolua_NetworkLuaAPI_open(luaState_);
  79. tolua_PhysicsLuaAPI_open(luaState_);
  80. tolua_ResourceLuaAPI_open(luaState_);
  81. tolua_SceneLuaAPI_open(luaState_);
  82. tolua_UILuaAPI_open(luaState_);
  83. tolua_LuaScriptLuaAPI_open(luaState_);
  84. // Subscribe to console commands
  85. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  86. }
  87. LuaScript::~LuaScript()
  88. {
  89. if (luaState_)
  90. lua_close(luaState_);
  91. }
  92. bool LuaScript::ExecuteFile(const String& fileName)
  93. {
  94. PROFILE(ExecuteFile);
  95. ResourceCache* cache = GetSubsystem<ResourceCache>();
  96. if (!cache)
  97. return false;
  98. SharedPtr<File> file = cache->GetFile(fileName);
  99. if (!file)
  100. return false;
  101. unsigned size = file->GetSize();
  102. char* buffer = new char[size];
  103. file->Read(buffer, size);
  104. int top = lua_gettop(luaState_);
  105. int error = luaL_loadbuffer(luaState_, buffer, size, fileName.CString());
  106. delete [] buffer;
  107. if (error)
  108. {
  109. const char* message = lua_tostring(luaState_, -1);
  110. lua_settop(luaState_, top);
  111. LOGRAW(String("Lua: Unable to execute Lua file '") + fileName + "'. ");
  112. LOGRAW(String("Lua: ") + message);
  113. return false;
  114. }
  115. if (lua_pcall(luaState_, 0, 0, 0))
  116. {
  117. const char* message = lua_tostring(luaState_, -1);
  118. lua_settop(luaState_, top);
  119. LOGRAW(String("Lua: Unable to execute Lua script file '") + fileName + "'.");
  120. LOGRAW(String("Lua: ") + message);
  121. return false;
  122. }
  123. lua_settop(luaState_, top);
  124. return true;
  125. }
  126. bool LuaScript::ExecuteString(const String& string)
  127. {
  128. PROFILE(ExecuteString);
  129. int top = lua_gettop(luaState_);
  130. if (luaL_dostring(luaState_, string.CString()) != 0)
  131. {
  132. const char* message = lua_tostring(luaState_, -1);
  133. lua_settop(luaState_, top);
  134. LOGRAW(String("Lua: Unable to execute Lua string '") + string + "'.");
  135. LOGRAW(String("Lua: ") + message);
  136. return false;
  137. }
  138. lua_settop(luaState_, top);
  139. return true;
  140. }
  141. bool LuaScript::ExecuteFunction(const String& functionName)
  142. {
  143. PROFILE(ExecuteFunction);
  144. int top = lua_gettop(luaState_);
  145. if (!FindFunction(functionName))
  146. {
  147. lua_settop(luaState_, top);
  148. return false;
  149. }
  150. if (lua_pcall(luaState_, 0, 0, 0))
  151. {
  152. const char* message = lua_tostring(luaState_, -1);
  153. lua_settop(luaState_, top);
  154. LOGRAW(String("Lua: Unable to execute Lua function '") + functionName + "'.");
  155. LOGRAW(String("Lua: ") + message);
  156. return false;
  157. }
  158. return true;
  159. }
  160. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  161. {
  162. SendEvent(StringHash(eventName), eventData);
  163. }
  164. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  165. {
  166. StringHash eventType(eventName);
  167. if (!eventTypeToFunctionNameMap_.Contains(eventType))
  168. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  169. eventTypeToFunctionNameMap_[eventType].Push(functionName);
  170. }
  171. void LuaScript::ReplacePrintFunction()
  172. {
  173. static const struct luaL_reg reg[] =
  174. {
  175. {"print", &LuaScript::Print},
  176. { NULL, NULL}
  177. };
  178. lua_getglobal(luaState_, "_G");
  179. luaL_register(luaState_, NULL, reg);
  180. lua_pop(luaState_, 1);
  181. }
  182. int LuaScript::Print(lua_State *L)
  183. {
  184. String string;
  185. int n = lua_gettop(L);
  186. lua_getglobal(L, "tostring");
  187. for (int i = 1; i <= n; i++)
  188. {
  189. const char *s;
  190. lua_pushvalue(L, -1); /* function to be called */
  191. lua_pushvalue(L, i); /* value to print */
  192. lua_call(L, 1, 1);
  193. s = lua_tostring(L, -1); /* get result */
  194. if (s == NULL)
  195. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  196. if (i > 1)
  197. string.Append(" "); // fputs("\t", stdout);
  198. string.Append(s); // fputs(s, stdout);
  199. lua_pop(L, 1); /* pop result */
  200. }
  201. LOGRAW(String("Lua: ") + string); // fputs("\n", stdout);
  202. return 0;
  203. }
  204. bool LuaScript::FindFunction(const String& functionName)
  205. {
  206. Vector<String> splitedNames = functionName.Split('.');
  207. String currentName = splitedNames.Front();
  208. lua_getglobal(luaState_, currentName.CString());
  209. if (splitedNames.Size() > 1)
  210. {
  211. if (!lua_istable(luaState_, -1))
  212. {
  213. LOGRAW(String("Lua: Unable to find Lua table: '") + currentName + "'.");
  214. return false;
  215. }
  216. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  217. {
  218. currentName = currentName + "." + splitedNames[i];
  219. lua_getfield(luaState_, -1, splitedNames[i].CString());
  220. if (!lua_istable(luaState_, -1))
  221. {
  222. LOGRAW(String("Lua: Unable to find Lua table: '") + currentName + "'.");
  223. return false;
  224. }
  225. }
  226. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  227. }
  228. if (!lua_isfunction(luaState_, -1))
  229. {
  230. LOGRAW(String("Lua: Unable to find Lua function: '") + currentName + "'.");
  231. return false;
  232. }
  233. return true;
  234. }
  235. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  236. {
  237. HashMap<StringHash, Vector<String> >::ConstIterator it = eventTypeToFunctionNameMap_.Find(eventType);
  238. if (it == eventTypeToFunctionNameMap_.End())
  239. return;
  240. const Vector<String>& functionNames = it->second_;
  241. for (unsigned i = 0; i < functionNames.Size(); ++i)
  242. {
  243. const String& functionName = functionNames[i];
  244. int top = lua_gettop(luaState_);
  245. if (!FindFunction(functionName))
  246. {
  247. lua_settop(luaState_, top);
  248. return;
  249. }
  250. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  251. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  252. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  253. {
  254. const char* message = lua_tostring(luaState_, -1);
  255. lua_settop(luaState_, top);
  256. LOGRAW(String("Lua: Unable to execute Lua function '") + functionName + "'.");
  257. LOGRAW(String("Lua: ") + message);
  258. return;
  259. }
  260. }
  261. }
  262. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  263. {
  264. using namespace ConsoleCommand;
  265. ExecuteString(eventData[P_COMMAND].GetString());
  266. }
  267. Context* GetContext()
  268. {
  269. return currentContext_;
  270. }
  271. }