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Attribute.h
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2c672b154b
Remove animation only attribute support.
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преди 11 години |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Condition.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Condition.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Context.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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преди 12 години |
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Context.h
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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преди 11 години |
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CoreEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Main.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 11 години |
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MiniDump.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 11 години |
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MiniDump.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 11 години |
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Mutex.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Mutex.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Object.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Object.h
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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преди 12 години |
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ProcessUtils.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 11 години |
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ProcessUtils.h
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4c02e19352
Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
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преди 12 години |
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Profiler.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Profiler.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 11 години |
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Spline.cpp
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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преди 11 години |
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Spline.h
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f48ef6f5bd
Minor bug fix, refactoring and reformatting.
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преди 11 години |
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StringUtils.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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преди 11 години |
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StringUtils.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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преди 11 години |
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Thread.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Thread.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Timer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Timer.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Variant.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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преди 11 години |
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Variant.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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преди 11 години |
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WorkQueue.cpp
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af11693a35
Use safe form of pointer for the work item in WorkItemCompleted event.
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преди 12 години |
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WorkQueue.h
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e44e3f7652
Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool().
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преди 12 години |