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- // A simple 'HelloWorld' GUI created purely from code.
- // This sample demonstrates:
- // - Creation of controls and building a UI hierarchy
- // - Loading UI style from XML and applying it to controls
- // - Handling of global and per-control events
- // For more advanced users (beginners can skip this section):
- // - Dragging UIElements
- // - Displaying tooltips
- // - Accessing available Events data (eventData)
- #include "Scripts/Utilities/Sample.as"
- Window@ window;
- IntVector2 dragBeginPosition = IntVector2(0, 0);
- void Start()
- {
- // Execute the common startup for samples
- SampleStart();
- // Enable OS cursor
- input.mouseVisible = true;
- // Load XML file containing default UI style sheet
- XMLFile@ style = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
- // Set the loaded style as default style
- ui.root.defaultStyle = style;
- // Initialize Window
- InitWindow();
- // Create and add some controls to the Window
- InitControls();
- // Create a draggable Fish
- CreateDraggableFish();
- }
- void InitControls()
- {
- // Create a CheckBox
- CheckBox@ checkBox = CheckBox();
- checkBox.name = "CheckBox";
- // Create a Button
- Button@ button = Button();
- button.name = "Button";
- button.minHeight = 24;
- // Create a LineEdit
- LineEdit@ lineEdit = LineEdit();
- lineEdit.name = "LineEdit";
- lineEdit.minHeight = 24;
- // Add controls to Window
- window.AddChild(checkBox);
- window.AddChild(button);
- window.AddChild(lineEdit);
- // Apply previously set default style
- checkBox.SetStyleAuto();
- button.SetStyleAuto();
- lineEdit.SetStyleAuto();
- }
- void InitWindow()
- {
- // Create the Window and add it to the UI's root node
- window = Window();
- ui.root.AddChild(window);
- // Set Window size and layout settings
- window.SetMinSize(384, 192);
- window.SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
- window.SetAlignment(HA_CENTER, VA_CENTER);
- window.name = "Window";
- // Create Window 'titlebar' container
- UIElement@ titleBar = UIElement();
- titleBar.SetMinSize(0, 24);
- titleBar.verticalAlignment = VA_TOP;
- titleBar.layoutMode = LM_HORIZONTAL;
- // Create the Window title Text
- Text@ windowTitle = Text();
- windowTitle.name = "WindowTitle";
- windowTitle.text = "Hello GUI!";
- // Create the Window's close button
- Button@ buttonClose = Button();
- buttonClose.name = "CloseButton";
- // Add the controls to the title bar
- titleBar.AddChild(windowTitle);
- titleBar.AddChild(buttonClose);
- // Add the title bar to the Window
- window.AddChild(titleBar);
- // Apply styles
- window.SetStyleAuto();
- windowTitle.SetStyleAuto();
- buttonClose.style = "CloseButton";
- // Subscribe to buttonClose release (following a 'press') events
- SubscribeToEvent(buttonClose, "Released", "HandleClosePressed");
- // Subscribe also to all UI mouse clicks just to see where we have clicked
- SubscribeToEvent("UIMouseClick", "HandleControlClicked");
- }
- void CreateDraggableFish()
- {
- // Create a draggable Fish button
- Button@ draggableFish = ui.root.CreateChild("Button", "Fish");
- draggableFish.texture = cache.GetResource("Texture2D", "Textures/UrhoDecal.dds"); // Set texture
- draggableFish.blendMode = BLEND_ADD;
- draggableFish.SetSize(128, 128);
- draggableFish.SetPosition((graphics.width - draggableFish.width) / 2, 200);
- // Add a tooltip to Fish button
- ToolTip@ toolTip = draggableFish.CreateChild("ToolTip");
- toolTip.position = IntVector2(draggableFish.width + 5, draggableFish.width/2); // slightly offset from fish
- BorderImage@ textHolder = toolTip.CreateChild("BorderImage");
- textHolder.SetStyle("ToolTipBorderImage");
- Text@ toolTipText = textHolder.CreateChild("Text");
- toolTipText.SetStyle("ToolTipText");
- toolTipText.text = "Please drag me!";
- // Subscribe draggableFish to Drag Events (in order to make it draggable)
- // See "Event list" in documentation's Main Page for reference on available Events and their eventData
- SubscribeToEvent(draggableFish, "DragBegin", "HandleDragBegin");
- SubscribeToEvent(draggableFish, "DragMove", "HandleDragMove");
- SubscribeToEvent(draggableFish, "DragEnd", "HandleDragEnd");
- }
- void HandleDragBegin(StringHash eventType, VariantMap& eventData)
- {
- // Get UIElement relative position where input (touch or click) occured (top-left = IntVector2(0,0))
- dragBeginPosition = IntVector2(eventData["ElementX"].GetInt(), eventData["ElementY"].GetInt());
- }
- void HandleDragMove(StringHash eventType, VariantMap& eventData)
- {
- IntVector2 dragCurrentPosition = IntVector2(eventData["X"].GetInt(), eventData["Y"].GetInt());
- // Get the element (fish) that is being dragged. GetPtr() returns a RefCounted handle which can be cast implicitly
- UIElement@ draggedElement = eventData["Element"].GetPtr();
- draggedElement.position = dragCurrentPosition - dragBeginPosition;
- }
- void HandleDragEnd(StringHash eventType, VariantMap& eventData) // For reference (not used here)
- {
- }
- void HandleClosePressed(StringHash eventType, VariantMap& eventData)
- {
- engine.Exit();
- }
- void HandleControlClicked(StringHash eventType, VariantMap& eventData)
- {
- // Get the Text control acting as the Window's title
- Text@ windowTitle = window.GetChild("WindowTitle", true);
- // Get control that was clicked
- UIElement@ clicked = eventData["Element"].GetPtr();
- String name = "...?";
- if (clicked !is null)
- {
- // Get the name of the control that was clicked
- name = clicked.name;
- }
- // Update the Window's title text
- windowTitle.text = "Hello " + name + "!";
- }
- // Create XML patch instructions for screen joystick layout specific to this sample app
- String patchInstructions =
- "<patch>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- "</patch>";
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