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- // Urho3D editor attribute inspector window handling
- #include "Scripts/Editor/AttributeEditor.as"
- Window@ attributeInspectorWindow;
- UIElement@ parentContainer;
- bool applyMaterialList = true;
- bool attributesDirty = false;
- bool attributesFullDirty = false;
- const String STRIKED_OUT = "——"; // Two unicode EM DASH (U+2014)
- const StringHash NODE_IDS_VAR("NodeIDs");
- const StringHash COMPONENT_IDS_VAR("ComponentIDs");
- const StringHash UI_ELEMENT_IDS_VAR("UIElementIDs");
- const int LABEL_WIDTH = 30;
- // Constants for accessing xmlResources
- Array<XMLFile@> xmlResources;
- const uint ATTRIBUTE_RES = 0;
- const uint VARIABLE_RES = 1;
- const uint STYLE_RES = 2;
- uint nodeContainerIndex = M_MAX_UNSIGNED;
- uint componentContainerStartIndex = 0;
- uint elementContainerIndex = M_MAX_UNSIGNED;
- void InitXMLResources()
- {
- String[] resources = { "UI/EditorInspector_Attribute.xml", "UI/EditorInspector_Variable.xml", "UI/EditorInspector_Style.xml" };
- for (uint i = 0; i < resources.length; ++i)
- xmlResources.Push(cache.GetResource("XMLFile", resources[i]));
- }
- /// Delete all child containers in the inspector list.
- void DeleteAllContainers()
- {
- parentContainer.RemoveAllChildren();
- nodeContainerIndex = M_MAX_UNSIGNED;
- componentContainerStartIndex = 0;
- elementContainerIndex = M_MAX_UNSIGNED;
- }
- /// Get container at the specified index in the inspector list, the container must be created before.
- UIElement@ GetContainer(uint index)
- {
- return parentContainer.children[index];
- }
- /// Get node container in the inspector list, create the container if it is not yet available.
- UIElement@ GetNodeContainer()
- {
- if (nodeContainerIndex != M_MAX_UNSIGNED)
- return GetContainer(nodeContainerIndex);
- nodeContainerIndex = parentContainer.numChildren;
- parentContainer.LoadChildXML(xmlResources[ATTRIBUTE_RES], uiStyle);
- UIElement@ container = GetContainer(nodeContainerIndex);
- container.LoadChildXML(xmlResources[VARIABLE_RES], uiStyle);
- SubscribeToEvent(container.GetChild("ResetToDefault", true), "Released", "HandleResetToDefault");
- SubscribeToEvent(container.GetChild("NewVarDropDown", true), "ItemSelected", "CreateNodeVariable");
- SubscribeToEvent(container.GetChild("DeleteVarButton", true), "Released", "DeleteNodeVariable");
- ++componentContainerStartIndex;
- return container;
- }
- /// Get component container at the specified index, create the container if it is not yet available at the specified index.
- UIElement@ GetComponentContainer(uint index)
- {
- if (componentContainerStartIndex + index < parentContainer.numChildren)
- return GetContainer(componentContainerStartIndex + index);
- UIElement@ container;
- for (uint i = parentContainer.numChildren; i <= componentContainerStartIndex + index; ++i)
- {
- parentContainer.LoadChildXML(xmlResources[ATTRIBUTE_RES], uiStyle);
- container = GetContainer(i);
- SubscribeToEvent(container.GetChild("ResetToDefault", true), "Released", "HandleResetToDefault");
- }
- return container;
- }
- /// Get UI-element container, create the container if it is not yet available.
- UIElement@ GetUIElementContainer()
- {
- if (elementContainerIndex != M_MAX_UNSIGNED)
- return GetContainer(elementContainerIndex);
- elementContainerIndex = parentContainer.numChildren;
- parentContainer.LoadChildXML(xmlResources[ATTRIBUTE_RES], uiStyle);
- UIElement@ container = GetContainer(elementContainerIndex);
- container.LoadChildXML(xmlResources[VARIABLE_RES], uiStyle);
- container.LoadChildXML(xmlResources[STYLE_RES], uiStyle);
- DropDownList@ styleList = container.GetChild("StyleDropDown", true);
- styleList.placeholderText = STRIKED_OUT;
- styleList.parent.GetChild("StyleDropDownLabel").SetFixedWidth(LABEL_WIDTH);
- PopulateStyleList(styleList);
- SubscribeToEvent(container.GetChild("ResetToDefault", true), "Released", "HandleResetToDefault");
- SubscribeToEvent(container.GetChild("NewVarDropDown", true), "ItemSelected", "CreateUIElementVariable");
- SubscribeToEvent(container.GetChild("DeleteVarButton", true), "Released", "DeleteUIElementVariable");
- SubscribeToEvent(styleList, "ItemSelected", "HandleStyleItemSelected");
- return container;
- }
- void CreateAttributeInspectorWindow()
- {
- if (attributeInspectorWindow !is null)
- return;
- InitResourcePicker();
- InitVectorStructs();
- InitXMLResources();
- attributeInspectorWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorInspectorWindow.xml"));
- parentContainer = attributeInspectorWindow.GetChild("ParentContainer");
- ui.root.AddChild(attributeInspectorWindow);
- int height = Min(ui.root.height - 60, 500);
- attributeInspectorWindow.SetSize(300, height);
- attributeInspectorWindow.SetPosition(ui.root.width - 10 - attributeInspectorWindow.width, 100);
- attributeInspectorWindow.opacity = uiMaxOpacity;
- attributeInspectorWindow.BringToFront();
- UpdateAttributeInspector();
- SubscribeToEvent(attributeInspectorWindow.GetChild("CloseButton", true), "Released", "HideAttributeInspectorWindow");
- SubscribeToEvent(attributeInspectorWindow, "LayoutUpdated", "HandleWindowLayoutUpdated");
- }
- void HideAttributeInspectorWindow()
- {
- attributeInspectorWindow.visible = false;
- }
- bool ShowAttributeInspectorWindow()
- {
- attributeInspectorWindow.visible = true;
- attributeInspectorWindow.BringToFront();
- return true;
- }
- /// Handle main window layout updated event by positioning elements that needs manually-positioning (elements that are children of UI-element container with "Free" layout-mode).
- void HandleWindowLayoutUpdated()
- {
- // When window resize and so the list's width is changed, adjust the 'Is enabled' container width and icon panel width so that their children stay at the right most position
- for (uint i = 0; i < parentContainer.numChildren; ++i)
- {
- UIElement@ container = GetContainer(i);
- ListView@ list = container.GetChild("AttributeList");
- if (list is null)
- continue;
- int width = list.width;
- // Adjust the icon panel's width
- UIElement@ panel = container.GetChild("IconsPanel", true);
- if (panel !is null)
- panel.width = width;
- // At the moment, only 'Is Enabled' container (place-holder + check box) is being created as child of the list view instead of as list item
- for (uint j = 0; j < list.numChildren; ++j)
- {
- UIElement@ element = list.children[j];
- if (!element.internal)
- {
- element.SetFixedWidth(width);
- UIElement@ title = container.GetChild("TitleText");
- element.position = IntVector2(0, (title.screenPosition - list.screenPosition).y);
- // Adjust icon panel's width one more time to cater for the space occupied by 'Is Enabled' check box
- if (panel !is null)
- panel.width = width - element.children[1].width - panel.layoutSpacing;
- break;
- }
- }
- }
- }
- Array<Serializable@> ToSerializableArray(Array<Node@> nodes)
- {
- Array<Serializable@> serializables;
- for (uint i = 0; i < nodes.length; ++i)
- serializables.Push(nodes[i]);
- return serializables;
- }
- /// Update the whole attribute inspector window, when fullUpdate flag is set to true then first delete all the containers and repopulate them again from scratch.
- /// The fullUpdate flag is usually set to true when the structure of the attributes are different than the existing attributes in the list.
- void UpdateAttributeInspector(bool fullUpdate = true)
- {
- attributesDirty = false;
- if (fullUpdate)
- attributesFullDirty = false;
- // If full update delete all containers and add them back as necessary
- if (fullUpdate)
- DeleteAllContainers();
- if (!editNodes.empty)
- {
- UIElement@ container = GetNodeContainer();
- Text@ nodeTitle = container.GetChild("TitleText");
- String nodeType;
- if (editNode !is null)
- {
- String idStr;
- if (editNode.id >= FIRST_LOCAL_ID)
- idStr = " (Local ID " + String(editNode.id) + ")";
- else
- idStr = " (ID " + String(editNode.id) + ")";
- nodeType = editNode.typeName;
- nodeTitle.text = nodeType + idStr;
- }
- else
- {
- nodeType = editNodes[0].typeName;
- nodeTitle.text = nodeType + " (ID " + STRIKED_OUT + " : " + editNodes.length + "x)";
- }
- IconizeUIElement(nodeTitle, nodeType);
- ListView@ list = container.GetChild("AttributeList");
- Array<Serializable@> nodes = ToSerializableArray(editNodes);
- UpdateAttributes(nodes, list, fullUpdate);
- if (fullUpdate)
- {
- //\todo Avoid hardcoding
- // Resize the node editor according to the number of variables, up to a certain maximum
- uint maxAttrs = Clamp(list.contentElement.numChildren, MIN_NODE_ATTRIBUTES, MAX_NODE_ATTRIBUTES);
- list.SetFixedHeight(maxAttrs * ATTR_HEIGHT + 2);
- container.SetFixedHeight(maxAttrs * ATTR_HEIGHT + 58);
- }
- // Set icon's target in the icon panel
- SetAttributeEditorID(container.GetChild("ResetToDefault", true), nodes);
- }
- if (!editComponents.empty)
- {
- uint numEditableComponents = editComponents.length / numEditableComponentsPerNode;
- String multiplierText;
- if (numEditableComponents > 1)
- multiplierText = " (" + numEditableComponents + "x)";
- for (uint j = 0; j < numEditableComponentsPerNode; ++j)
- {
- UIElement@ container = GetComponentContainer(j);
- Text@ componentTitle = container.GetChild("TitleText");
- componentTitle.text = GetComponentTitle(editComponents[j * numEditableComponents]) + multiplierText;
- IconizeUIElement(componentTitle, editComponents[j * numEditableComponents].typeName);
- SetIconEnabledColor(componentTitle, editComponents[j * numEditableComponents].enabledEffective);
- Array<Serializable@> components;
- for (uint i = 0; i < numEditableComponents; ++i)
- components.Push(editComponents[j * numEditableComponents + i]);
- UpdateAttributes(components, container.GetChild("AttributeList"), fullUpdate);
- SetAttributeEditorID(container.GetChild("ResetToDefault", true), components);
- }
- }
- if (!editUIElements.empty)
- {
- UIElement@ container = GetUIElementContainer();
- Text@ titleText = container.GetChild("TitleText");
- DropDownList@ styleList = container.GetChild("StyleDropDown", true);
- String elementType;
- if (editUIElement !is null)
- {
- elementType = editUIElement.typeName;
- titleText.text = elementType + " [ID " + GetUIElementID(editUIElement).ToString() + "]";
- SetStyleListSelection(styleList, editUIElement.style);
- }
- else
- {
- elementType = editUIElements[0].typeName;
- String appliedStyle = cast<UIElement>(editUIElements[0]).style;
- bool sameType = true;
- bool sameStyle = true;
- for (uint i = 1; i < editUIElements.length; ++i)
- {
- if (editUIElements[i].typeName != elementType)
- {
- sameType = false;
- sameStyle = false;
- break;
- }
- if (sameStyle && cast<UIElement>(editUIElements[i]).style != appliedStyle)
- sameStyle = false;
- }
- titleText.text = (sameType ? elementType : "Mixed type") + " [ID " + STRIKED_OUT + " : " + editUIElements.length + "x]";
- SetStyleListSelection(SetEditable(styleList, sameStyle), sameStyle ? appliedStyle : STRIKED_OUT);
- if (!sameType)
- elementType.Clear(); // No icon
- }
- IconizeUIElement(titleText, elementType);
- UpdateAttributes(editUIElements, container.GetChild("AttributeList"), fullUpdate);
- SetAttributeEditorID(container.GetChild("ResetToDefault", true), editUIElements);
- }
- if (parentContainer.numChildren > 0)
- UpdateAttributeInspectorIcons();
- else
- {
- // No editables, insert a dummy component container to show the information
- Text@ titleText = GetComponentContainer(0).GetChild("TitleText");
- titleText.text = "Select editable objects";
- UIElement@ panel = titleText.GetChild("IconsPanel");
- panel.visible = false;
- }
- // Adjust size and position of manual-layout UI-elements, e.g. icons panel
- if (fullUpdate)
- HandleWindowLayoutUpdated();
- }
- /// Update the attribute list of the node container.
- void UpdateNodeAttributes()
- {
- bool fullUpdate = false;
- UpdateAttributes(ToSerializableArray(editNodes), GetNodeContainer().GetChild("AttributeList"), fullUpdate);
- }
- /// Update the icons enabled color based on the internal state of the objects.
- /// For node and component, based on "enabled" property.
- /// For ui-element, based on "visible" property.
- void UpdateAttributeInspectorIcons()
- {
- if (!editNodes.empty)
- {
- Text@ nodeTitle = GetNodeContainer().GetChild("TitleText");
- if (editNode !is null)
- SetIconEnabledColor(nodeTitle, editNode.enabled);
- else if (editNodes.length > 0)
- {
- bool hasSameEnabledState = true;
- for (uint i = 1; i < editNodes.length; ++i)
- {
- if (editNodes[i].enabled != editNodes[0].enabled)
- {
- hasSameEnabledState = false;
- break;
- }
- }
- SetIconEnabledColor(nodeTitle, editNodes[0].enabled, !hasSameEnabledState);
- }
- }
- if (!editComponents.empty)
- {
- uint numEditableComponents = editComponents.length / numEditableComponentsPerNode;
- for (uint j = 0; j < numEditableComponentsPerNode; ++j)
- {
- Text@ componentTitle = GetComponentContainer(j).GetChild("TitleText");
- bool enabledEffective = editComponents[j * numEditableComponents].enabledEffective;
- bool hasSameEnabledState = true;
- for (uint i = 1; i < numEditableComponents; ++i)
- {
- if (editComponents[j * numEditableComponents + i].enabledEffective != enabledEffective)
- {
- hasSameEnabledState = false;
- break;
- }
- }
- SetIconEnabledColor(componentTitle, enabledEffective, !hasSameEnabledState);
- }
- }
-
- if (!editUIElements.empty)
- {
- Text@ elementTitle = GetUIElementContainer().GetChild("TitleText");
- if (editUIElement !is null)
- SetIconEnabledColor(elementTitle, editUIElement.visible);
- else if (editUIElements.length > 0)
- {
- bool hasSameVisibleState = true;
- bool visible = cast<UIElement>(editUIElements[0]).visible;
- for (uint i = 1; i < editUIElements.length; ++i)
- {
- if (cast<UIElement>(editUIElements[i]).visible != visible)
- {
- hasSameVisibleState = false;
- break;
- }
- }
- SetIconEnabledColor(elementTitle, visible, !hasSameVisibleState);
- }
- }
- }
- /// Return true if the edit attribute action should continue.
- bool PreEditAttribute(Array<Serializable@>@ serializables, uint index)
- {
- return true;
- }
- /// Call after the attribute values in the target serializables have been edited.
- void PostEditAttribute(Array<Serializable@>@ serializables, uint index, const Array<Variant>& oldValues)
- {
- // Create undo actions for the edits
- EditActionGroup group;
- for (uint i = 0; i < serializables.length; ++i)
- {
- EditAttributeAction action;
- action.Define(serializables[i], index, oldValues[i]);
- group.actions.Push(action);
- }
- SaveEditActionGroup(group);
- // If a UI-element changing its 'Is Modal' attribute, clear the hierarchy list selection
- int itemType = GetType(serializables[0]);
- if (itemType == ITEM_UI_ELEMENT && serializables[0].attributeInfos[index].name == "Is Modal")
- hierarchyList.ClearSelection();
- for (uint i = 0; i < serializables.length; ++i)
- {
- PostEditAttribute(serializables[i], index);
- if (itemType == ITEM_UI_ELEMENT)
- SetUIElementModified(serializables[i]);
- }
- if (itemType != ITEM_UI_ELEMENT)
- SetSceneModified();
- }
- /// Call after the attribute values in the target serializables have been edited.
- void PostEditAttribute(Serializable@ serializable, uint index)
- {
- // If a StaticModel/AnimatedModel/Skybox model was changed, apply a possibly different material list
- if (applyMaterialList && serializable.attributeInfos[index].name == "Model")
- {
- StaticModel@ staticModel = cast<StaticModel>(serializable);
- if (staticModel !is null)
- staticModel.ApplyMaterialList();
- }
- }
- /// Store the IDs of the actual serializable objects into user-defined variable of the 'attribute editor' (e.g. line-edit, drop-down-list, etc).
- void SetAttributeEditorID(UIElement@ attrEdit, Array<Serializable@>@ serializables)
- {
- if (serializables is null || serializables.length == 0)
- return;
- // All target serializables must be either nodes, ui-elements, or components
- Array<Variant> ids;
- switch (GetType(serializables[0]))
- {
- case ITEM_NODE:
- for (uint i = 0; i < serializables.length; ++i)
- ids.Push(cast<Node>(serializables[i]).id);
- attrEdit.vars[NODE_IDS_VAR] = ids;
- break;
- case ITEM_COMPONENT:
- for (uint i = 0; i < serializables.length; ++i)
- ids.Push(cast<Component>(serializables[i]).id);
- attrEdit.vars[COMPONENT_IDS_VAR] = ids;
- break;
- case ITEM_UI_ELEMENT:
- for (uint i = 0; i < serializables.length; ++i)
- ids.Push(GetUIElementID(cast<UIElement>(serializables[i])));
- attrEdit.vars[UI_ELEMENT_IDS_VAR] = ids;
- break;
- default:
- break;
- }
- }
- /// Return the actual serializable objects based on the IDs stored in the user-defined variable of the 'attribute editor'.
- Array<Serializable@>@ GetAttributeEditorTargets(UIElement@ attrEdit)
- {
- Array<Serializable@> ret;
- Variant variant = attrEdit.GetVar(NODE_IDS_VAR);
- if (!variant.empty)
- {
- Array<Variant>@ ids = variant.GetVariantVector();
- for (uint i = 0; i < ids.length; ++i)
- {
- Node@ node = editorScene.GetNode(ids[i].GetUInt());
- if (node !is null)
- ret.Push(node);
- }
- }
- else
- {
- variant = attrEdit.GetVar(COMPONENT_IDS_VAR);
- if (!variant.empty)
- {
- Array<Variant>@ ids = variant.GetVariantVector();
- for (uint i = 0; i < ids.length; ++i)
- {
- Component@ component = editorScene.GetComponent(ids[i].GetUInt());
- if (component !is null)
- ret.Push(component);
- }
- }
- else
- {
- variant = attrEdit.GetVar(UI_ELEMENT_IDS_VAR);
- if (!variant.empty)
- {
- Array<Variant>@ ids = variant.GetVariantVector();
- for (uint i = 0; i < ids.length; ++i)
- {
- UIElement@ element = editorUIElement.GetChild(UI_ELEMENT_ID_VAR, ids[i], true);
- if (element !is null)
- ret.Push(element);
- }
- }
- }
- }
- return ret;
- }
- /// Handle reset to default event, sent when reset icon in the icon-panel is clicked.
- void HandleResetToDefault(StringHash eventType, VariantMap& eventData)
- {
- ui.cursor.shape = CS_BUSY;
- UIElement@ button = eventData["Element"].GetPtr();
- Array<Serializable@>@ serializables = GetAttributeEditorTargets(button);
- if (serializables.empty)
- return;
- // Group for storing undo actions
- EditActionGroup group;
- // Reset target serializables to their default values
- for (uint i = 0; i < serializables.length; ++i)
- {
- Serializable@ target = serializables[i];
- ResetAttributesAction action;
- action.Define(target);
- group.actions.Push(action);
- target.ResetToDefault();
- if (action.targetType == ITEM_UI_ELEMENT)
- {
- action.SetInternalVars(target);
- SetUIElementModified(target);
- }
- target.ApplyAttributes();
- for (uint j = 0; j < target.numAttributes; ++j)
- PostEditAttribute(target, j);
- }
- SaveEditActionGroup(group);
- if (GetType(serializables[0]) != ITEM_UI_ELEMENT)
- SetSceneModified();
- attributesFullDirty = true;
- }
- /// Handle create new user-defined variable event for node target.
- void CreateNodeVariable(StringHash eventType, VariantMap& eventData)
- {
- if (editNodes.empty)
- return;
- String newName = ExtractVariableName(eventData);
- if (newName.empty)
- return;
- // Create scene variable
- editorScene.RegisterVar(newName);
- Variant newValue = ExtractVariantType(eventData);
- // If we overwrite an existing variable, must recreate the attribute-editor(s) for the correct type
- bool overwrite = false;
- for (uint i = 0; i < editNodes.length; ++i)
- {
- overwrite = overwrite || editNodes[i].vars.Contains(newName);
- editNodes[i].vars[newName] = newValue;
- }
- if (overwrite)
- attributesFullDirty = true;
- else
- attributesDirty = true;
- }
- /// Handle delete existing user-defined variable event for node target.
- void DeleteNodeVariable(StringHash eventType, VariantMap& eventData)
- {
- if (editNodes.empty)
- return;
- String delName = ExtractVariableName(eventData);
- if (delName.empty)
- return;
- // Note: intentionally do not unregister the variable name here as the same variable name may still be used by other attribute list
- bool erased = false;
- for (uint i = 0; i < editNodes.length; ++i)
- {
- // \todo Should first check whether var in question is editable
- erased = editNodes[i].vars.Erase(delName) || erased;
- }
- if (erased)
- attributesDirty = true;
- }
- /// Handle create new user-defined variable event for ui-element target.
- void CreateUIElementVariable(StringHash eventType, VariantMap& eventData)
- {
- if (editUIElements.empty)
- return;
- String newName = ExtractVariableName(eventData);
- if (newName.empty)
- return;
- // Create UIElement variable
- uiElementVarNames[newName] = newName;
- Variant newValue = ExtractVariantType(eventData);
- // If we overwrite an existing variable, must recreate the attribute-editor(s) for the correct type
- bool overwrite = false;
- for (uint i = 0; i < editUIElements.length; ++i)
- {
- UIElement@ element = cast<UIElement>(editUIElements[i]);
- overwrite = overwrite || element.vars.Contains(newName);
- element.vars[newName] = newValue;
- }
- if (overwrite)
- attributesFullDirty = true;
- else
- attributesDirty = true;
- }
- /// Handle delete existing user-defined variable event for ui-element target.
- void DeleteUIElementVariable(StringHash eventType, VariantMap& eventData)
- {
- if (editUIElements.empty)
- return;
- String delName = ExtractVariableName(eventData);
- if (delName.empty)
- return;
- // Note: intentionally do not unregister the variable name here as the same variable name may still be used by other attribute list
- bool erased = false;
- for (uint i = 0; i < editUIElements.length; ++i)
- {
- // \todo Should first check whether var in question is editable
- erased = cast<UIElement>(editUIElements[i]).vars.Erase(delName) || erased;
- }
- if (erased)
- attributesDirty = true;
- }
- String ExtractVariableName(VariantMap& eventData)
- {
- UIElement@ element = eventData["Element"].GetPtr();
- LineEdit@ nameEdit = element.parent.GetChild("VarNameEdit");
- return nameEdit.text.Trimmed();
- }
- Variant ExtractVariantType(VariantMap& eventData)
- {
- DropDownList@ dropDown = eventData["Element"].GetPtr();
- switch (dropDown.selection)
- {
- case 0:
- return int(0);
- case 1:
- return false;
- case 2:
- return float(0.0);
- case 3:
- return Variant(String());
- case 4:
- return Variant(Vector3());
- case 5:
- return Variant(Color());
- }
- return Variant(); // This should not happen
- }
- /// Get back the human-readable variable name from the StringHash.
- String GetVariableName(StringHash hash)
- {
- // First try to get it from scene
- String name = editorScene.GetVarName(hash);
- // Then from the UIElement variable names
- if (name.empty && uiElementVarNames.Contains(hash))
- name = uiElementVarNames[hash].ToString();
- // Finally just convert to hexadecimal
- if (name.empty)
- name = hash.ToString();
- return name;
- }
- bool inSetStyleListSelection = false;
- /// Select/highlight the matching style in the style drop-down-list based on specified style.
- void SetStyleListSelection(DropDownList@ styleList, const String&in style)
- {
- // Prevent infinite loop upon initial style selection
- inSetStyleListSelection = true;
- uint selection = M_MAX_UNSIGNED;
- String styleName = style.empty ? "auto" : style;
- Array<UIElement@> items = styleList.GetItems();
- for (uint i = 0; i < items.length; ++i)
- {
- Text@ element = cast<Text>(items[i]);
- if (element is null)
- continue; // It may be a divider
- if (element.text == styleName)
- {
- selection = i;
- break;
- }
- }
- styleList.selection = selection;
- inSetStyleListSelection = false;
- }
- /// Handle the style change of the target ui-elements event when a new style is picked from the style drop-down-list.
- void HandleStyleItemSelected(StringHash eventType, VariantMap& eventData)
- {
- if (inSetStyleListSelection || editUIElements.empty)
- return;
- ui.cursor.shape = CS_BUSY;
- DropDownList@ styleList = eventData["Element"].GetPtr();
- Text@ text = cast<Text>(styleList.selectedItem);
- if (text is null)
- return;
- String newStyle = text.text;
- if (newStyle == "auto")
- newStyle.Clear();
- // Group for storing undo actions
- EditActionGroup group;
- // Apply new style to selected UI-elements
- for (uint i = 0; i < editUIElements.length; ++i)
- {
- UIElement@ element = editUIElements[i];
- ApplyUIElementStyleAction action;
- action.Define(element, newStyle);
- group.actions.Push(action);
- // Use the Redo() to actually do the action
- action.Redo();
- }
- SaveEditActionGroup(group);
- }
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