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- // Rotator script object class. Script objects to be added to a scene node must implement the empty ScriptObject interface
- class Rotator : ScriptObject
- {
- Vector3 rotationSpeed;
- void SetRotationSpeed(const Vector3&in speed)
- {
- rotationSpeed = speed;
- }
- // Update is called during the variable timestep scene update
- void Update(float timeStep)
- {
- node.Rotate(Quaternion(rotationSpeed.x * timeStep, rotationSpeed.y * timeStep, rotationSpeed.z * timeStep));
- }
- }
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