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- // Mobile framework for Android/iOS
- // Gamepad from NinjaSnowWar
- // Touches patterns:
- // - 1 finger touch = pick object through raycast
- // - 1 or 2 fingers drag = rotate camera
- // - 2 fingers sliding in opposite direction (up/down) = zoom in/out
- // Setup: Call the update function 'UpdateTouches()' from HandleUpdate or equivalent update handler function
- const float GYROSCOPE_THRESHOLD = 0.1;
- const float CAMERA_MIN_DIST = 1.0f;
- const float CAMERA_MAX_DIST = 20.0f;
- bool zoom = false;
- bool useGyroscope = false;
- float cameraDistance = 5.0;
- void UpdateTouches(Controls& controls) // Called from HandleUpdate
- {
- zoom = false; // reset bool
- // Zoom in/out
- if (input.numTouches == 2)
- {
- TouchState@ touch1 = input.touches[0];
- TouchState@ touch2 = input.touches[1];
- // Check for zoom pattern (touches moving in opposite directions)
- if (touch1.touchedElement is null && touch2.touchedElement is null && ((touch1.delta.y > 0 && touch2.delta.y < 0) || (touch1.delta.y < 0 && touch2.delta.y > 0)))
- zoom = true;
- else
- zoom = false;
- if (zoom)
- {
- int sens = 0;
- // Check for zoom direction (in/out)
- if (Abs(touch1.position.y - touch2.position.y) > Abs(touch1.lastPosition.y - touch2.lastPosition.y))
- sens = -1;
- else
- sens = 1;
- cameraDistance += Abs(touch1.delta.y - touch2.delta.y) * sens * TOUCH_SENSITIVITY / 50;
- cameraDistance = Clamp(cameraDistance, CAMERA_MIN_DIST, CAMERA_MAX_DIST); // Restrict zoom range to [1;20]
- }
- }
- // Gyroscope (emulated by SDL through a virtual joystick)
- if (input.numJoysticks > 0) // numJoysticks = 1 on iOS & Android
- {
- JoystickState@ joystick = input.joysticksByIndex[0];
- if (joystick.numAxes >= 2)
- {
- if (joystick.axisPosition[0] < -GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_LEFT, true);
- if (joystick.axisPosition[0] > GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_RIGHT, true);
- if (joystick.axisPosition[1] < -GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_FORWARD, true);
- if (joystick.axisPosition[1] > GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_BACK, true);
- }
- }
- }
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