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- #
- # Copyright (c) 2008-2014 the Urho3D project.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- # Set project name
- project (Urho3D)
- # Set minimum version
- cmake_minimum_required (VERSION 2.8.6)
- if (COMMAND cmake_policy)
- cmake_policy (SET CMP0003 NEW)
- if (CMAKE_VERSION VERSION_GREATER 2.8.12 OR CMAKE_VERSION VERSION_EQUAL 2.8.12)
- cmake_policy (SET CMP0022 NEW) # INTERFACE_LINK_LIBRARIES defines the link interface
- endif ()
- if (CMAKE_VERSION VERSION_GREATER 3.0.0 OR CMAKE_VERSION VERSION_EQUAL 3.0.0)
- cmake_policy (SET CMP0026 OLD) # Disallow use of the LOCATION target property - therefore we set to OLD as we still need it
- cmake_policy (SET CMP0042 NEW) # MACOSX_RPATH is enabled by default
- endif ()
- endif ()
- # Set CMake modules search path
- set (CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake/Modules)
- # Include Urho3D cmake common module
- include (Urho3D-CMake-common)
- # Check existence of stdint.h for LibCpuId
- include (CheckIncludeFiles)
- CHECK_INCLUDE_FILES (stdint.h HAVE_STDINT_H)
- if (HAVE_STDINT_H)
- add_definitions (-DHAVE_STDINT_H)
- endif ()
- # Setup SDK install destinations
- if (CMAKE_HOST_WIN32)
- # CMake already automatically appends "Urho3D" to CMAKE_INSTALL_PREFIX on Windows platform
- set (SCRIPT_PATTERN *.bat)
- else ()
- set (PATH_SUFFIX /Urho3D)
- if (URHO3D_64BIT)
- if (NOT CMAKE_CROSSCOMPILING AND EXISTS /usr/lib64)
- # Probably target system is a RedHat-based distro
- set (LIB_SUFFIX 64)
- endif ()
- endif ()
- if (IOS)
- # Use 'ios' arch subdirectory to differentiate, in case both Mac OS X and iOS build are installed at the same destination
- set (LIB_SUFFIX ${LIB_SUFFIX}/ios)
- endif ()
- set (SCRIPT_PATTERN *.sh)
- endif ()
- set (DEST_INCLUDE_DIR include${PATH_SUFFIX})
- set (DEST_SHARE_DIR share${PATH_SUFFIX})
- set (DEST_RUNTIME_DIR ${DEST_SHARE_DIR}/Bin)
- # Note: ${PATH_SUFFIX} for library could be removed if the extra path is not desirable, but if so then the RPATH setting below needs to be adjusted accordingly
- set (DEST_LIBRARY_DIR lib${LIB_SUFFIX}${PATH_SUFFIX})
- set (DEST_PKGCONFIG_DIR lib${LIB_SUFFIX}/pkgconfig)
- set (DEST_PERMISSIONS FILE_PERMISSIONS OWNER_WRITE OWNER_READ GROUP_READ WORLD_READ DIRECTORY_PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
- # Install application launcher scripts
- file (GLOB APP_SCRIPTS ${PROJECT_ROOT_DIR}/Bin/${SCRIPT_PATTERN})
- install (FILES ${APP_SCRIPTS} DESTINATION ${DEST_RUNTIME_DIR} PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE) # 755
- # Install resource directories required by applications built with Urho3D library
- install (DIRECTORY ${PROJECT_ROOT_DIR}/Bin/CoreData ${PROJECT_ROOT_DIR}/Bin/Data DESTINATION ${DEST_RUNTIME_DIR} ${DEST_PERMISSIONS})
- # Install CMake modules and toolchains provided by and for Urho3D
- install (DIRECTORY ${PROJECT_ROOT_DIR}/Source/CMake/ DESTINATION ${DEST_SHARE_DIR}/CMake ${DEST_PERMISSIONS}) # Note: the trailing slash is significant
- # Install CMake launcher scripts
- file (GLOB CMAKE_SCRIPTS ${PROJECT_ROOT_DIR}/${SCRIPT_PATTERN})
- install (FILES ${CMAKE_SCRIPTS} DESTINATION ${DEST_SHARE_DIR}/Scripts PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
- # Setup package variables
- set (URHO3D_DESCRIPTION "Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org).")
- set (CPACK_PACKAGE_DESCRIPTION_SUMMARY ${URHO3D_DESCRIPTION})
- set (URHO3D_URL "https://github.com/urho3d/Urho3D")
- set (CPACK_PACKAGE_VENDOR ${URHO3D_URL})
- set (CPACK_PACKAGE_CONTACT ${URHO3D_URL})
- execute_process (COMMAND ${CMAKE_COMMAND} -P ${PROJECT_SOURCE_DIR}/CMake/Modules/GetUrho3DRevision.cmake OUTPUT_VARIABLE URHO3D_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
- set (CPACK_PACKAGE_VERSION ${URHO3D_VERSION})
- string (REGEX MATCH "([^.]+)\\.([^.]+)\\.(.+)" MATCHED ${URHO3D_VERSION})
- if (MATCHED)
- set (CPACK_PACKAGE_VERSION_MAJOR ${CMAKE_MATCH_1})
- set (CPACK_PACKAGE_VERSION_MINOR ${CMAKE_MATCH_2})
- set (CPACK_PACKAGE_VERSION_PATCH ${CMAKE_MATCH_3})
- endif ()
- set (CPACK_RESOURCE_FILE_LICENSE ${PROJECT_ROOT_DIR}/License.txt)
- set (CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
- set (CPACK_GENERATOR TGZ)
- if (ANDROID)
- set (CPACK_SYSTEM_NAME Android)
- elseif (RASPI)
- set (CPACK_SYSTEM_NAME Raspberry-Pi)
- list (APPEND CPACK_GENERATOR RPM DEB)
- elseif (IOS)
- set (CPACK_SYSTEM_NAME iOS)
- elseif (APPLE)
- set (CPACK_SYSTEM_NAME OSX)
- elseif (WIN32)
- set (CPACK_GENERATOR ZIP)
- elseif (CPACK_SYSTEM_NAME STREQUAL Linux)
- list (APPEND CPACK_GENERATOR RPM DEB)
- endif ()
- if (URHO3D_64BIT)
- set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-64bit)
- endif ()
- set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-${URHO3D_LIB_TYPE})
- if (WIN32 AND NOT URHO3D_OPENGL)
- set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-D3D) # Stands for Direct 3D
- elseif (ANDROID AND X86) # Take advantage of Android toolchain setting X86 variable to true for both 'x86' and 'x86_64' ABIs
- set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-IA) # Stands for Intel Architecture
- endif ()
- if (NOT DEFINED ENV{RELEASE_TAG})
- set (CPACK_SYSTEM_NAME ${CPACK_SYSTEM_NAME}-snapshot)
- endif ()
- include (CPack)
- # Setup RPATH settings
- if (NOT WIN32 AND NOT ANDROID)
- # Add RPATH entries when building
- set (CMAKE_SKIP_BUILD_RPATH FALSE)
- # But don't set them yet in the build tree
- set (CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
- if (APPLE)
- if (CMAKE_VERSION VERSION_GREATER 2.8.12 OR CMAKE_VERSION VERSION_EQUAL 2.8.12)
- set (CMAKE_MACOSX_RPATH TRUE)
- endif ()
- set (ORIGIN @loader_path)
- else ()
- set (ORIGIN $ORIGIN)
- endif ()
- # When installing/packaging set the first RPATH entry to the library location relative to the executable
- set (CMAKE_INSTALL_RPATH ${ORIGIN}/../../../lib${LIB_SUFFIX}${PATH_SUFFIX}) # The library location is based on SDK install destination as defined above
- # The second entry to the install destination of the library, if the destination location is not in the system default search path
- list (FIND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX} isSystemDir)
- if (isSystemDir STREQUAL -1)
- list (APPEND CMAKE_INSTALL_RPATH ${CMAKE_INSTALL_PREFIX}/${DEST_LIBRARY_DIR})
- endif ()
- endif ()
- # Add targets
- foreach (TARGET FreeType JO LZ4 PugiXml SDL StanHull STB)
- add_subdirectory (ThirdParty/${TARGET})
- endforeach ()
- if (URHO3D_ANGELSCRIPT)
- add_subdirectory (ThirdParty/AngelScript)
- endif ()
- if (URHO3D_LUA)
- add_subdirectory (Engine/LuaScript)
- add_subdirectory (ThirdParty/Lua${JIT})
- add_subdirectory (ThirdParty/toluapp/src/lib)
- endif ()
- if (URHO3D_NETWORK)
- add_subdirectory (ThirdParty/Civetweb)
- add_subdirectory (ThirdParty/kNet)
- endif ()
- if (URHO3D_NAVIGATION)
- add_subdirectory (ThirdParty/Detour)
- add_subdirectory (ThirdParty/Recast)
- endif ()
- if (URHO3D_PHYSICS)
- add_subdirectory (ThirdParty/Bullet)
- endif ()
- if (URHO3D_URHO2D)
- add_subdirectory (ThirdParty/Box2D)
- endif ()
- if (NOT IOS AND NOT ANDROID AND NOT RASPI)
- if (URHO3D_OPENGL)
- add_subdirectory (ThirdParty/GLEW)
- else ()
- add_subdirectory (ThirdParty/MojoShader)
- endif ()
- add_subdirectory (ThirdParty/LibCpuId)
- endif ()
- # Urho3D game engine library
- add_subdirectory (Engine)
- # Urho3D tools
- add_subdirectory (Tools)
- # Urho3D samples
- # Samples are built on iOS platform too when enabled. Currently there is no available mechanism to package each sample apps into individual *.apk
- # for Android platform, so we deploy all samples into one apk and use a simple list view activity launcher to select the sample to run
- if (URHO3D_SAMPLES)
- add_subdirectory (Samples)
- endif ()
- # Urho3D extras
- # Do not build extras for iOS and Android
- if (NOT IOS AND NOT ANDROID AND URHO3D_EXTRAS)
- add_subdirectory (Extras)
- endif ()
- # Urho3D documentation
- add_subdirectory (../Docs ${PROJECT_BINARY_DIR}/Docs)
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