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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Context.h"
- #include "OctreeQuery.h"
- #ifdef URHO3D_PHYSICS
- #include "PhysicsWorld.h"
- #endif
- #ifdef URHO3D_URHO2D
- #include "PhysicsWorld2D.h"
- #endif
- #include "Vector2.h"
- #include "Vector3.h"
- struct lua_State;
- namespace Urho3D
- {
- class Context;
- class Pass;
- class SoundSource;
- class UIElement;
- }
- using namespace Urho3D;
- /// Check is String.
- #define tolua_isurho3dstring tolua_isstring
- /// Push String.
- #define tolua_pushurho3dstring(x, y) tolua_pushstring(x, y.CString())
- /// Convert to String.
- const char* tolua_tourho3dstring(lua_State* L, int narg, const char* str);
- /// Convert to String.
- const char* tolua_tourho3dstring(lua_State* L, int narg, const String& str);
- /// Set context.
- void SetContext(lua_State* L, Context* context);
- /// Return context.
- Context* GetContext(lua_State* L);
- /// Create object.
- template<typename T> int ToluaNewObject(lua_State* tolua_S)
- {
- T* object = Mtolua_new(T(GetContext(tolua_S)));
- tolua_pushusertype(tolua_S, (void*)object,T::GetTypeNameStatic().CString());
- return 1;
- }
- /// Create object with garbage collection.
- template<typename T> int ToluaNewObjectGC(lua_State* tolua_S)
- {
- T* object = Mtolua_new(T(GetContext(tolua_S)));
- tolua_pushusertype(tolua_S, (void*)object,T::GetTypeNameStatic().CString());
- tolua_register_gc(tolua_S, lua_gettop(tolua_S));
- return 1;
- }
- /// Return subsystem.
- template<typename T> int ToluaGetSubsystem(lua_State* tolua_S)
- {
- T* subsystem = GetContext(tolua_S)->GetSubsystem<T>();
- tolua_pushusertype(tolua_S, (void*)subsystem, T::GetTypeNameStatic().CString());
- return 1;
- }
- /// Check is Vector<T>.
- template<typename T> int ToluaIsVector(lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- /// Check is Vector<String>.
- template<> int ToluaIsVector<String>(lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- /// Convert to Vector<T>.
- template<typename T> void* ToluaToVector(lua_State* L, int narg, void* def);
- /// Convert to Vector<String>.
- template<> void* ToluaToVector<String>(lua_State* L, int narg, void* def);
- /// Push Vector<T> to Lua as a table.
- template<typename T> int ToluaPushVector(lua_State*L, void* data, const char* type);
- /// Push Vector<String> to Lua as a table.
- template<> int ToluaPushVector<String>(lua_State* L, void* data, const char* type);
- /// Push Vector<StringHash> to Lua as a table.
- template<> int ToluaPushVector<StringHash>(lua_State* L, void* data, const char* type);
- /// Check is PODVector<T>.
- template<typename T> int ToluaIsPODVector(lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- /// Check is PODVector<unsigned>.
- template<> int ToluaIsPODVector<unsigned>(lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- /// Check is PODVector<Vector2>.
- template<> int ToluaIsPODVector<Vector2>(lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- /// Convert to PODVector<T>.
- template<typename T> void* ToluaToPODVector(lua_State* L, int narg, void* def);
- /// Convert PODVector<unsigned>.
- template<> void* ToluaToPODVector<unsigned>(lua_State* L, int narg, void* def);
- /// Convert PODVector<Vector2>.
- template<> void* ToluaToPODVector<Vector2>(lua_State* L, int narg, void* def);
- /// Push PODVector<T> to Lua as a table.
- template<typename T> int ToluaPushPODVector(lua_State* L, void* data, const char* type);
- /// Push PODVector<int> to Lua as a table.
- template<> int ToluaPushPODVector<int>(lua_State* L, void* data, const char* type);
- /// Push PODVector<unsigned> to Lua as a table.
- template<> int ToluaPushPODVector<unsigned>(lua_State* L, void* data, const char* type);
- /// Push PODVector<SoundSource*> to Lua as a table.
- template<> int ToluaPushPODVector<SoundSource*>(lua_State* L, void* data, const char* type);
- /// Push PODVector<UIElement*> to Lua as a table.
- template<> int ToluaPushPODVector<UIElement*>(lua_State* L, void* data, const char* type);
- #ifdef URHO3D_PHYSICS
- /// Push PODVector<RigidBody*> to Lua as a table.
- template<> int ToluaPushPODVector<RigidBody*>(lua_State* L, void* data, const char* type);
- #endif
- #ifdef URHO3D_URHO2D
- /// Push PODVector<RigidBody2D*> to Lua as a table.
- template<> int ToluaPushPODVector<RigidBody2D*>(lua_State* L, void* data, const char* type);
- #endif
- /// Push PODVector<Vector3> to Lua as a table.
- template<> int ToluaPushPODVector<Vector3>(lua_State* L, void* data, const char* type);
- /// Push PODVector<IntVector2> to Lua as a table.
- template<> int ToluaPushPODVector<IntVector2>(lua_State* L, void* data, const char* type);
- /// Push PODVector<OctreeQueryResult> to Lua as a table.
- template<> int ToluaPushPODVector<OctreeQueryResult>(lua_State* L, void* data, const char* type);
- #ifdef URHO3D_PHYSICS
- /// Push PODVector<PhysicsRaycastResult> to Lua as a table.
- template<> int ToluaPushPODVector<PhysicsRaycastResult>(lua_State* L, void* data, const char* type);
- #endif
- #ifdef URHO3D_URHO2D
- /// Push PODVector<PhysicsRaycastResult2D> to Lua as a table.
- template<> int ToluaPushPODVector<PhysicsRaycastResult2D>(lua_State* L, void* data, const char* type);
- #endif
- /// Push PODVector<RayQueryResult> to Lua as a table.
- template<> int ToluaPushPODVector<RayQueryResult>(lua_State* L, void* data, const char* type);
- /// Push PODVector<Pass*> to Lua as a table.
- template<> int ToluaPushPODVector<Pass*>(lua_State* L, void* data, const char* type);
- /// Push Object to Lua.
- void ToluaPushObject(lua_State*L, void* data, const char* type);
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