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- $#include "DebugRenderer.h"
- class DebugRenderer : public Component
- {
- void SetView(Camera* camera);
- void AddLine(const Vector3& start, const Vector3& end, const Color& color, bool depthTest = true);
- void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true);
- void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Color& color, bool depthTest = true);
- void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, unsigned color, bool depthTest = true);
- void AddNode(Node* node, float scale = 1.0f, bool depthTest = true);
- void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true);
- void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true);
- void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true);
- void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true);
- void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true);
- void AddSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true);
- void AddTriangleMesh(const void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4& transform, const Color& color, bool depthTest = true);
- void Render();
-
- const Matrix3x4& GetView() const;
- const Matrix4& GetProjection() const;
- const Frustum& GetFrustum() const;
- bool IsInside(const BoundingBox& box) const;
-
- tolua_readonly tolua_property__get_set Matrix3x4& view;
- tolua_readonly tolua_property__get_set Matrix4& projection;
- tolua_readonly tolua_property__get_set Frustum& frustum;
- };
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