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- $#include "RenderPath.h"
- class RenderPath
- {
- // SharedPtr<RenderPath> Clone();
- tolua_outside RenderPath* RenderPathClone @ Clone();
- bool Load(XMLFile* file);
- bool Append(XMLFile* file);
- void SetEnabled(const String tag, bool active);
- void ToggleEnabled(const String tag);
- void SetRenderTarget(unsigned index, const RenderTargetInfo& info);
- void AddRenderTarget(const RenderTargetInfo& info);
- void RemoveRenderTarget(const String name);
- void RemoveRenderTarget(unsigned index);
- void RemoveRenderTargets(const String tag);
-
- void SetCommand(unsigned index, const RenderPathCommand& command);
- void AddCommand(const RenderPathCommand& command);
- void InsertCommand(unsigned index, const RenderPathCommand& command);
- void RemoveCommand(unsigned index);
- void RemoveCommands(const String tag);
- void SetShaderParameter(const String name, const Variant& value);
- unsigned GetNumRenderTargets() const;
- unsigned GetNumCommands() const;
- const Variant& GetShaderParameter(const String name) const;
- };
- ${
- static RenderPath* RenderPathClone(RenderPath* renderPath)
- {
- if (!renderPath)
- return 0;
-
- SharedPtr<RenderPath> clonedRenderPathPtr = renderPath->Clone();
- RenderPath* clonedRenderPath = clonedRenderPathPtr.Get();
- clonedRenderPathPtr.Detach();
-
- return clonedRenderPath;
- }
- $}
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