Resource.h 4.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Object.h"
  24. #include "Timer.h"
  25. namespace Urho3D
  26. {
  27. class Deserializer;
  28. class Serializer;
  29. /// Asynchronous loading state of a resource.
  30. enum AsyncLoadState
  31. {
  32. /// No async operation in progress.
  33. ASYNC_DONE = 0,
  34. /// Queued for asynchronous loading.
  35. ASYNC_QUEUED = 1,
  36. /// In progress of calling BeginLoad() in a worker thread.
  37. ASYNC_LOADING = 2,
  38. /// BeginLoad() succeeded. EndLoad() can be called in the main thread.
  39. ASYNC_SUCCESS = 3,
  40. /// BeginLoad() failed.
  41. ASYNC_FAIL = 4
  42. };
  43. /// Base class for resources.
  44. class URHO3D_API Resource : public Object
  45. {
  46. OBJECT(Resource);
  47. BASEOBJECT(Resource);
  48. public:
  49. /// Construct.
  50. Resource(Context* context);
  51. /// Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
  52. bool Load(Deserializer& source);
  53. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  54. virtual bool BeginLoad(Deserializer& source);
  55. /// Finish resource loading. Always called from the main thread. Return true if successful.
  56. virtual bool EndLoad();
  57. /// Save resource. Return true if successful.
  58. virtual bool Save(Serializer& dest) const;
  59. /// Set name.
  60. void SetName(const String& name);
  61. /// Set memory use in bytes, possibly approximate.
  62. void SetMemoryUse(unsigned size);
  63. /// Reset last used timer.
  64. void ResetUseTimer();
  65. /// Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
  66. void SetAsyncLoadState(AsyncLoadState newState);
  67. /// Return name.
  68. const String& GetName() const { return name_; }
  69. /// Return name hash.
  70. StringHash GetNameHash() const { return nameHash_; }
  71. /// Return memory use in bytes, possibly approximate.
  72. unsigned GetMemoryUse() const { return memoryUse_; }
  73. /// Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero.
  74. unsigned GetUseTimer();
  75. /// Return the asynchronous loading state.
  76. AsyncLoadState GetAsyncLoadState() const { return asyncLoadState_; }
  77. private:
  78. /// Name.
  79. String name_;
  80. /// Name hash.
  81. StringHash nameHash_;
  82. /// Last used timer.
  83. Timer useTimer_;
  84. /// Memory use in bytes.
  85. unsigned memoryUse_;
  86. /// Asynchronous loading state.
  87. AsyncLoadState asyncLoadState_;
  88. };
  89. inline const String& GetResourceName(Resource* resource)
  90. {
  91. return resource ? resource->GetName() : String::EMPTY;
  92. }
  93. inline StringHash GetResourceType(Resource* resource, StringHash defaultType)
  94. {
  95. return resource ? resource->GetType() : defaultType;
  96. }
  97. inline ResourceRef GetResourceRef(Resource* resource, StringHash defaultType)
  98. {
  99. return ResourceRef(GetResourceType(resource, defaultType), GetResourceName(resource));
  100. }
  101. template <class T> Vector<String> GetResourceNames(const Vector<SharedPtr<T> >& resources)
  102. {
  103. Vector<String> ret(resources.Size());
  104. for (unsigned i = 0; i < resources.Size(); ++i)
  105. ret[i] = GetResourceName(resources[i]);
  106. return ret;
  107. }
  108. template <class T> ResourceRefList GetResourceRefList(const Vector<SharedPtr<T> >& resources)
  109. {
  110. return ResourceRefList(T::GetTypeStatic(), GetResourceNames(resources));
  111. }
  112. }