ValueAnimationInfo.h 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
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  5. // of this software and associated documentation files (the "Software"), to deal
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  9. // furnished to do so, subject to the following conditions:
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  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "AnimationDefs.h"
  24. #include "RefCounted.h"
  25. namespace Urho3D
  26. {
  27. class Object;
  28. class ValueAnimation;
  29. struct VAnimEventFrame;
  30. /// Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.
  31. class ValueAnimationInfo : public RefCounted
  32. {
  33. public:
  34. /// Construct without target object.
  35. ValueAnimationInfo(ValueAnimation* animation, WrapMode wrapMode, float speed);
  36. /// Construct with target object.
  37. ValueAnimationInfo(Object* target, ValueAnimation* animation, WrapMode wrapMode, float speed);
  38. /// Copy construct.
  39. ValueAnimationInfo(const ValueAnimationInfo& other);
  40. /// Destruct.
  41. ~ValueAnimationInfo();
  42. /// Update. Return true when the animation is finished. No-op when the target object is not defined.
  43. bool Update(float timeStep);
  44. /// Set wrap mode.
  45. void SetWrapMode(WrapMode wrapMode) { wrapMode_ = wrapMode; }
  46. /// Set speed.
  47. void SetSpeed(float speed) { speed_ = speed; }
  48. /// Return target object.
  49. Object* GetTarget() const;
  50. /// Return animation.
  51. ValueAnimation* GetAnimation() const { return animation_; }
  52. /// Return wrap mode.
  53. WrapMode GetWrapMode() const { return wrapMode_; }
  54. /// Return speed.
  55. float GetSpeed() const { return speed_; }
  56. protected:
  57. /// Apply new animation value to the target object. Called by Update().
  58. virtual void ApplyValue(const Variant& newValue);
  59. /// Calculate scaled time.
  60. float CalculateScaledTime(float currentTime, bool& finished) const;
  61. /// Return event frames.
  62. void GetEventFrames(float beginTime, float endTime, PODVector<const VAnimEventFrame*>& eventFrames);
  63. /// Target object.
  64. WeakPtr<Object> target_;
  65. /// Attribute animation.
  66. SharedPtr<ValueAnimation> animation_;
  67. /// Wrap mode.
  68. WrapMode wrapMode_;
  69. /// Animation speed.
  70. float speed_;
  71. /// Current time.
  72. float currentTime_;
  73. /// Last scaled time.
  74. float lastScaledTime_;
  75. };
  76. }