CollisionCircle2D.cpp 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CollisionCircle2D.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* URHO2D_CATEGORY;
  30. static const float DEFAULT_CLRCLE_RADIUS(0.01f);
  31. CollisionCircle2D::CollisionCircle2D(Context* context) :
  32. CollisionShape2D(context),
  33. radius_(DEFAULT_CLRCLE_RADIUS),
  34. center_(Vector2::ZERO)
  35. {
  36. circleShape_.m_radius = DEFAULT_CLRCLE_RADIUS * cachedWorldScale_.x_;
  37. fixtureDef_.shape = &circleShape_;
  38. }
  39. CollisionCircle2D::~CollisionCircle2D()
  40. {
  41. }
  42. void CollisionCircle2D::RegisterObject(Context* context)
  43. {
  44. context->RegisterFactory<CollisionCircle2D>(URHO2D_CATEGORY);
  45. ACCESSOR_ATTRIBUTE("Radius", GetRadius, SetRadius, float, DEFAULT_CLRCLE_RADIUS, AM_DEFAULT);
  46. ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT);
  47. COPY_BASE_ATTRIBUTES(CollisionShape2D);
  48. }
  49. void CollisionCircle2D::SetRadius(float radius)
  50. {
  51. if (radius == radius_)
  52. return;
  53. radius_ = radius;
  54. RecreateFixture();
  55. MarkNetworkUpdate();
  56. }
  57. void CollisionCircle2D::SetCenter(const Vector2& center)
  58. {
  59. if (center == center_)
  60. return;
  61. center_ = center;
  62. RecreateFixture();
  63. MarkNetworkUpdate();
  64. }
  65. void CollisionCircle2D::SetCenter(float x, float y)
  66. {
  67. SetCenter(Vector2(x, y));
  68. }
  69. void CollisionCircle2D::ApplyNodeWorldScale()
  70. {
  71. RecreateFixture();
  72. }
  73. void CollisionCircle2D::RecreateFixture()
  74. {
  75. ReleaseFixture();
  76. // Only use scale in x axis for circle
  77. float worldScale = cachedWorldScale_.x_;
  78. circleShape_.m_radius = radius_ * worldScale;
  79. circleShape_.m_p = ToB2Vec2(center_ * worldScale);
  80. CreateFixture();
  81. }
  82. }