ConstraintMouse2D.cpp 3.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintMouse2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. ConstraintMouse2D::ConstraintMouse2D(Context* context) :
  31. Constraint2D(context),
  32. target_(Vector2::ZERO),
  33. targetSetted_(false)
  34. {
  35. }
  36. ConstraintMouse2D::~ConstraintMouse2D()
  37. {
  38. }
  39. void ConstraintMouse2D::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<ConstraintMouse2D>();
  42. ACCESSOR_ATTRIBUTE("Target", GetTarget, SetTarget, Vector2, Vector2::ZERO, AM_DEFAULT);
  43. ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT);
  44. ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 5.0f, AM_DEFAULT);
  45. ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT);
  46. COPY_BASE_ATTRIBUTES(Constraint2D);
  47. }
  48. void ConstraintMouse2D::SetTarget(const Vector2& target)
  49. {
  50. if (target == target_)
  51. return;
  52. target_ = target;
  53. if (joint_ && targetSetted_)
  54. {
  55. b2MouseJoint* mouseJoint = (b2MouseJoint*)joint_;
  56. mouseJoint->SetTarget(ToB2Vec2(target_));
  57. MarkNetworkUpdate();
  58. return;
  59. }
  60. targetSetted_ = true;
  61. RecreateJoint();
  62. MarkNetworkUpdate();
  63. }
  64. void ConstraintMouse2D::SetMaxForce(float maxForce)
  65. {
  66. if (maxForce == jointDef_.maxForce)
  67. return;
  68. jointDef_.maxForce = maxForce;
  69. RecreateJoint();
  70. MarkNetworkUpdate();
  71. }
  72. void ConstraintMouse2D::SetFrequencyHz(float frequencyHz)
  73. {
  74. if (frequencyHz == jointDef_.frequencyHz)
  75. return;
  76. jointDef_.frequencyHz = frequencyHz;
  77. RecreateJoint();
  78. MarkNetworkUpdate();
  79. }
  80. void ConstraintMouse2D::SetDampingRatio(float dampingRatio)
  81. {
  82. if (dampingRatio == jointDef_.dampingRatio)
  83. return;
  84. jointDef_.dampingRatio = dampingRatio;
  85. RecreateJoint();
  86. MarkNetworkUpdate();
  87. }
  88. b2JointDef* ConstraintMouse2D::GetJointDef()
  89. {
  90. if (!ownerBody_ || !otherBody_)
  91. return 0;
  92. b2Body* bodyA = otherBody_->GetBody();
  93. b2Body* bodyB = ownerBody_->GetBody();
  94. if (!bodyA || !bodyB)
  95. return 0;
  96. jointDef_.bodyA = bodyA;
  97. jointDef_.bodyB = bodyB;
  98. jointDef_.collideConnected = collideConnected_;
  99. jointDef_.target = ToB2Vec2(target_);
  100. return &jointDef_;
  101. }
  102. }