ConstraintRope2D.cpp 3.0 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintRope2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. ConstraintRope2D::ConstraintRope2D(Context* context) :
  31. Constraint2D(context),
  32. ownerBodyAnchor_(Vector2::ZERO),
  33. otherBodyAnchor_(Vector2::ZERO)
  34. {
  35. }
  36. ConstraintRope2D::~ConstraintRope2D()
  37. {
  38. }
  39. void ConstraintRope2D::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<ConstraintRope2D>();
  42. ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  43. ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  44. ACCESSOR_ATTRIBUTE("Max Length", GetMaxLength, SetMaxLength, float, 0.0f, AM_DEFAULT);
  45. COPY_BASE_ATTRIBUTES(Constraint2D);
  46. }
  47. void ConstraintRope2D::SetOwnerBodyAnchor(const Vector2& anchor)
  48. {
  49. if (anchor == ownerBodyAnchor_)
  50. return;
  51. ownerBodyAnchor_ = anchor;
  52. RecreateJoint();
  53. MarkNetworkUpdate();
  54. }
  55. void ConstraintRope2D::SetOtherBodyAnchor(const Vector2& anchor)
  56. {
  57. if (anchor == otherBodyAnchor_)
  58. return;
  59. otherBodyAnchor_ = anchor;
  60. RecreateJoint();
  61. MarkNetworkUpdate();
  62. }
  63. void ConstraintRope2D::SetMaxLength(float maxLength)
  64. {
  65. maxLength = Max(0.0f, maxLength);
  66. if (maxLength == jointDef_.maxLength)
  67. return;
  68. jointDef_.maxLength = maxLength;
  69. RecreateJoint();
  70. MarkNetworkUpdate();
  71. }
  72. b2JointDef* ConstraintRope2D::GetJointDef()
  73. {
  74. if (!ownerBody_ || !otherBody_)
  75. return 0;
  76. b2Body* bodyA = ownerBody_->GetBody();
  77. b2Body* bodyB = otherBody_->GetBody();
  78. if (!bodyA || !bodyB)
  79. return 0;
  80. InitializeJointDef(&jointDef_);
  81. jointDef_.localAnchorA = ToB2Vec2(ownerBodyAnchor_);
  82. jointDef_.localAnchorB = ToB2Vec2(otherBodyAnchor_);
  83. return &jointDef_;
  84. }
  85. }