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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Object.h"
- namespace Urho3D
- {
- /// Physics world is about to be stepped.
- EVENT(E_PHYSICSPRESTEP2D, Physics2DPreStep2D)
- {
- PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- PARAM(P_TIMESTEP, TimeStep); // float
- }
- /// Physics world has been stepped.
- EVENT(E_PHYSICSPOSTSTEP2D, PhysicsPostStep2D)
- {
- PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- PARAM(P_TIMESTEP, TimeStep); // float
- }
- /// Physics begin contract.
- EVENT(E_PHYSICSBEGINCONTACT2D, PhysicsBeginContact2D)
- {
- PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- PARAM(P_NODEA, NodeA); // Node pointer
- PARAM(P_NODEB, NodeB); // Node pointer
- }
- /// Physics end contract.
- EVENT(E_PHYSICSENDCONTACT2D, PhysicsEndContact2D)
- {
- PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- PARAM(P_NODEA, NodeA); // Node pointer
- PARAM(P_NODEB, NodeB); // Node pointer
- }
- }
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