TileMap2D.h 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Component.h"
  24. #include "TileMapDefs2D.h"
  25. namespace Urho3D
  26. {
  27. class TileMapLayer2D;
  28. class TmxFile2D;
  29. /// Tile map component.
  30. class URHO3D_API TileMap2D : public Component
  31. {
  32. OBJECT(TileMap2D);
  33. public:
  34. /// Construct.
  35. TileMap2D(Context* context);
  36. /// Destruct.
  37. ~TileMap2D();
  38. /// Register object factory.
  39. static void RegisterObject(Context* context);
  40. /// Visualize the component as debug geometry.
  41. virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest);
  42. /// Set tmx file.
  43. void SetTmxFile(TmxFile2D* tmxFile);
  44. /// Add debug geometry to the debug renderer.
  45. void DrawDebugGeometry();
  46. /// Return tmx file.
  47. TmxFile2D* GetTmxFile() const;
  48. /// Return information.
  49. const TileMapInfo2D& GetInfo() const { return info_; }
  50. /// Return number of layers.
  51. unsigned GetNumLayers() const { return layers_.Size(); }
  52. /// Return tile map layer at index.
  53. TileMapLayer2D* GetLayer(unsigned index) const;
  54. /// Convert tile index to position.
  55. Vector2 TileIndexToPosition(int x, int y) const;
  56. /// Convert position to tile index, if out of map return false.
  57. bool PositionToTileIndex(int& x, int& y, const Vector2& position) const;
  58. /// Set tile map file attribute.
  59. void SetTmxFileAttr(const ResourceRef& value);
  60. /// Return tile map file attribute.
  61. ResourceRef GetTmxFileAttr() const;
  62. private:
  63. /// Handle node being assigned.
  64. virtual void OnNodeSet(Node* node);
  65. /// Tmx file.
  66. SharedPtr<TmxFile2D> tmxFile_;
  67. /// Tile map information.
  68. TileMapInfo2D info_;
  69. /// Tile map layers.
  70. Vector<SharedPtr<TileMapLayer2D> > layers_;
  71. };
  72. }