aster2013 4655ee1ee4 Submit code in LuaScript samples. 11 years ago
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01_HelloWorld 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
02_HelloGUI 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
03_Sprites 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
04_StaticScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
05_AnimatingScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
06_SkeletalAnimation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
07_Billboards 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
08_Decals 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
09_MultipleViewports 16c05ee6cf Fix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry. 11 years ago
10_RenderToTexture dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
11_Physics f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 years ago
12_PhysicsStressTest f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 years ago
13_Ragdolls 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
14_SoundEffects 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
15_Navigation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
16_Chat 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
17_SceneReplication cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 11 years ago
18_CharacterDemo 4655ee1ee4 Submit code in LuaScript samples. 11 years ago
19_VehicleDemo 4655ee1ee4 Submit code in LuaScript samples. 11 years ago
20_HugeObjectCount 921b1ef792 Fixed the button name in DynamicGeometry touch controls. 11 years ago
21_AngelScriptIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
22_LuaIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
23_Water dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 years ago
24_Urho2DSprite 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
25_Urho2DParticle 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
26_ConsoleInput 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
27_Urho2DPhysics f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 years ago
28_Urho2DPhysicsRope 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
29_SoundSynthesis 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
30_LightAnimation dec9ecfde2 LightAnimation sample now use ObjectAnimation in C++. 11 years ago
31_MaterialAnimation 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 years ago
32_Urho2DConstraints f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 years ago
33_Urho2DSpriterAnimation 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 years ago
34_DynamicGeometry d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 years ago
35_SignedDistanceFieldText 09baed3460 Add text effect code to text shader for Text3D. 11 years ago
36_Urho2DTileMap 058428dc9c Revert test code.[ci skip] 11 years ago
37_UIDrag c7e248b13a Enable mouse visible in UIDrag sample. 11 years ago
CMakeLists.txt b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. 11 years ago
Sample.h 9e716da779 Dump used resource file name at sample exiting. 11 years ago
Sample.inl 9e716da779 Dump used resource file name at sample exiting. 11 years ago