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- # Define target name
- set (TARGET_NAME AngelScript)
- # Define source files
- file (GLOB CPP_FILES
- source/*.cpp
- )
- file (GLOB H_FILES
- include/*.h source/*.h
- )
- if (IOS OR ANDROID OR RASPI)
- enable_language (ASM)
- if (IOS)
- set (ASM_FILES source/as_callfunc_arm_xcode.S)
- else ()
- set (ASM_FILES source/as_callfunc_arm_gcc.S)
- endif ()
- endif ()
- if (MSVC AND URHO3D_64BIT)
- enable_language (ASM_MASM)
- # Commented out due to cmake bug
- #set (ASM_FILES source/as_callfunc_x64_msvc_asm.asm)
- # As a temporary workaround
- add_custom_command (OUTPUT as_callfunc_x64_msvc_asm.obj COMMAND ${CMAKE_ASM_MASM_COMPILER} -Fo ${CMAKE_CURRENT_BINARY_DIR}/as_callfunc_x64_msvc_asm.obj -c ${CMAKE_CURRENT_SOURCE_DIR}/source/as_callfunc_x64_msvc_asm.asm DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/source/as_callfunc_x64_msvc_asm.asm COMMENT "Temporary workaround for MASM")
- set (ASM_FILES ${CMAKE_CURRENT_BINARY_DIR}/as_callfunc_x64_msvc_asm.obj ${CMAKE_CURRENT_SOURCE_DIR}/source/as_callfunc_x64_msvc_asm.asm)
- endif ()
- set (SOURCE_FILES ${CPP_FILES} ${ASM_FILES} ${H_FILES})
- # Install dependency for Engine/Script/APITemplates.h
- install (DIRECTORY include/ DESTINATION ${DEST_INCLUDE_DIR}/AngelScript ${DEST_PERMISSIONS} FILES_MATCHING PATTERN *.h) # Note: the trailing slash is significant
- set (INSTALL_INCLUDE_DIRS ${INSTALL_INCLUDE_DIRS} AngelScript PARENT_SCOPE)
- # Define dependency libs
- set (INCLUDE_DIRS_ONLY include)
- # Setup target
- setup_library ()
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