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- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2013 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- [email protected]
- */
- //
- // as_configgroup.cpp
- //
- // This class holds configuration groups for the engine
- //
- #include "as_config.h"
- #include "as_configgroup.h"
- #include "as_scriptengine.h"
- #include "as_texts.h"
- BEGIN_AS_NAMESPACE
- asCConfigGroup::asCConfigGroup()
- {
- refCount = 0;
- }
- asCConfigGroup::~asCConfigGroup()
- {
- }
- int asCConfigGroup::AddRef()
- {
- refCount++;
- return refCount;
- }
- int asCConfigGroup::Release()
- {
- // Don't delete the object here, the engine will delete the object when ready
- refCount--;
- return refCount;
- }
- asCObjectType *asCConfigGroup::FindType(const char *obj)
- {
- for( asUINT n = 0; n < objTypes.GetLength(); n++ )
- if( objTypes[n]->name == obj )
- return objTypes[n];
- return 0;
- }
- void asCConfigGroup::RefConfigGroup(asCConfigGroup *group)
- {
- if( group == this || group == 0 ) return;
- // Verify if the group is already referenced
- for( asUINT n = 0; n < referencedConfigGroups.GetLength(); n++ )
- if( referencedConfigGroups[n] == group )
- return;
- referencedConfigGroups.PushLast(group);
- group->AddRef();
- }
- bool asCConfigGroup::HasLiveObjects()
- {
- for( asUINT n = 0; n < objTypes.GetLength(); n++ )
- if( objTypes[n]->GetRefCount() != 0 )
- return true;
- return false;
- }
- void asCConfigGroup::RemoveConfiguration(asCScriptEngine *engine, bool notUsed)
- {
- asASSERT( refCount == 0 );
- asUINT n;
- // Remove global variables
- for( n = 0; n < globalProps.GetLength(); n++ )
- {
- int index = engine->registeredGlobalProps.GetIndex(globalProps[n]);
- if( index >= 0 )
- {
- globalProps[n]->Release();
- // TODO: global: Should compact the registeredGlobalProps array
- engine->registeredGlobalProps.Erase(index);
- }
- }
- globalProps.SetLength(0);
- // Remove global functions
- for( n = 0; n < scriptFunctions.GetLength(); n++ )
- {
- int index = engine->registeredGlobalFuncs.GetIndex(scriptFunctions[n]);
- if( index >= 0 )
- engine->registeredGlobalFuncs.Erase(index);
- scriptFunctions[n]->Release();
- if( engine->stringFactory == scriptFunctions[n] )
- engine->stringFactory = 0;
- }
- scriptFunctions.SetLength(0);
- // Remove behaviours and members of object types
- for( n = 0; n < objTypes.GetLength(); n++ )
- {
- asCObjectType *obj = objTypes[n];
- obj->ReleaseAllFunctions();
- }
- // Remove function definitions
- for( n = 0; n < funcDefs.GetLength(); n++ )
- {
- engine->registeredFuncDefs.RemoveValue(funcDefs[n]);
- funcDefs[n]->Release();
- }
- funcDefs.SetLength(0);
- engine->ClearUnusedTypes();
- // Remove object types (skip this if it is possible other groups are still using the types)
- if( !notUsed )
- {
- for( n = asUINT(objTypes.GetLength()); n-- > 0; )
- {
- asCObjectType *t = objTypes[n];
- asSMapNode<asSNameSpaceNamePair, asCObjectType*> *cursor;
- if( engine->allRegisteredTypes.MoveTo(&cursor, asSNameSpaceNamePair(t->nameSpace, t->name)) &&
- cursor->value == t )
- {
- #ifdef AS_DEBUG
- ValidateNoUsage(engine, t);
- #endif
- engine->allRegisteredTypes.Erase(cursor);
- if( engine->defaultArrayObjectType == t )
- engine->defaultArrayObjectType = 0;
- if( t->flags & asOBJ_TYPEDEF )
- engine->registeredTypeDefs.RemoveValue(t);
- else if( t->flags & asOBJ_ENUM )
- engine->registeredEnums.RemoveValue(t);
- else if( t->flags & asOBJ_TEMPLATE )
- engine->registeredTemplateTypes.RemoveValue(t);
- else
- engine->registeredObjTypes.RemoveValue(t);
- asDELETE(t, asCObjectType);
- }
- else
- {
- int idx = engine->templateInstanceTypes.IndexOf(t);
- if( idx >= 0 )
- {
- #ifdef AS_DEBUG
- ValidateNoUsage(engine, t);
- #endif
- engine->templateInstanceTypes.RemoveIndexUnordered(idx);
- t->templateSubTypes.SetLength(0);
- asDELETE(t, asCObjectType);
- }
- }
- }
- objTypes.SetLength(0);
- }
- // Release other config groups
- for( n = 0; n < referencedConfigGroups.GetLength(); n++ )
- referencedConfigGroups[n]->refCount--;
- referencedConfigGroups.SetLength(0);
- }
- #ifdef AS_DEBUG
- void asCConfigGroup::ValidateNoUsage(asCScriptEngine *engine, asCObjectType *type)
- {
- for( asUINT n = 0; n < engine->scriptFunctions.GetLength(); n++ )
- {
- asCScriptFunction *func = engine->scriptFunctions[n];
- if( func == 0 ) continue;
- // Ignore factory, list factory, and members
- if( func->name == "_beh_3_" || func->name == "_beh_4_" || func->objectType == type )
- continue;
- // Ignore function definitions too, as they aren't released until the engine is destroyed
- if( func->funcType == asFUNC_FUNCDEF )
- continue;
- // Ignore functions whose object type has already reached refCount 0 as they are to be removed
- if( func->objectType && func->objectType->GetRefCount() == 0 )
- continue;
- if( func->returnType.GetObjectType() == type )
- {
- asCString msg;
- // We can only use the function name here, because the types used by the function may have been deleted already
- msg.Format(TXT_TYPE_s_IS_STILL_USED_BY_FUNC_s, type->name.AddressOf(), func->GetDeclaration());
- engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, msg.AddressOf());
- }
- else
- {
- for( asUINT p = 0; p < func->parameterTypes.GetLength(); p++ )
- {
- if( func->parameterTypes[p].GetObjectType() == type )
- {
- asCString msg;
- // We can only use the function name here, because the types used by the function may have been deleted already
- msg.Format(TXT_TYPE_s_IS_STILL_USED_BY_FUNC_s, type->name.AddressOf(), func->GetDeclaration());
- engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, msg.AddressOf());
- break;
- }
- }
- }
- }
- // TODO: Check also usage of the type in global variables
- // TODO: Check also usage of the type in local variables in script functions
- // TODO: Check also usage of the type as members of classes
- // TODO: Check also usage of the type as sub types in other types
- }
- #endif
- END_AS_NAMESPACE
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