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- To use this in your project:
- - Add mojoshader*.c and mojoshader*.h to your project.
- - Compile mojoshader*.c
- - If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
- you'll need to compile the .c files as C++ to get them to build.
- - If you don't have cmake to generate mojoshader_version.h, you can either
- add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
- your preprocessor definitions.
- // end of README.txt ...
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