README.txt 462 B

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  1. To use this in your project:
  2. - Add mojoshader*.c and mojoshader*.h to your project.
  3. - Compile mojoshader*.c
  4. - If you don't have a C99-compliant compiler, like Microsoft Visual Studio,
  5. you'll need to compile the .c files as C++ to get them to build.
  6. - If you don't have cmake to generate mojoshader_version.h, you can either
  7. add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to
  8. your preprocessor definitions.
  9. // end of README.txt ...