Lasse Öörni 9906e7ed25 Gesture recording/load/save support and gesture events. SDL fixes to gesture events. Closes #304. 11 tahun lalu
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APITemplates.h b4ba4a3573 Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page. 11 tahun lalu
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
Addons.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
CoreAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
EngineAPI.cpp 6c7db54e4b Console remembers the last used interpreter if there are more than one. 11 tahun lalu
GraphicsAPI.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. 11 tahun lalu
IOAPI.cpp 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 tahun lalu
InputAPI.cpp 9906e7ed25 Gesture recording/load/save support and gesture events. SDL fixes to gesture events. Closes #304. 11 tahun lalu
MathAPI.cpp 41df6dc2e0 Expose Color constants in AngelScript. Use them in sample app. 11 tahun lalu
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 tahun lalu
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 tahun lalu
PhysicsAPI.cpp a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 tahun lalu
ResourceAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 tahun lalu
SceneAPI.cpp 57d6c7827b Minor refactoring on attribute animation classes. 11 tahun lalu
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 tahun lalu
Script.h 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 tahun lalu
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 tahun lalu
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 tahun lalu
ScriptAPIDump.cpp b4ba4a3573 Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page. 11 tahun lalu
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 tahun lalu
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 tahun lalu
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 tahun lalu
UIAPI.cpp 6da0cb3995 Add mechanism to copy the selected rows to clipboard. Use in console. 11 tahun lalu
Urho2DAPI.cpp 6daabe1b74 Add GetRigidBody function mouse position in PhysicsWorld2D. 11 tahun lalu