ValueAnimation.cpp 15 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Core/Context.h"
  5. #include "../Core/StringUtils.h"
  6. #include "../IO/Deserializer.h"
  7. #include "../IO/Log.h"
  8. #include "../IO/Serializer.h"
  9. #include "../Resource/XMLFile.h"
  10. #include "../Resource/JSONFile.h"
  11. #include "../Scene/Animatable.h"
  12. #include "../Scene/ObjectAnimation.h"
  13. #include "../Scene/ValueAnimation.h"
  14. #include "../DebugNew.h"
  15. namespace Urho3D
  16. {
  17. const char* interpMethodNames[] =
  18. {
  19. "None",
  20. "Linear",
  21. "Spline",
  22. nullptr
  23. };
  24. ValueAnimation::ValueAnimation(Context* context) :
  25. Resource(context),
  26. owner_(nullptr),
  27. interpolationMethod_(IM_LINEAR),
  28. splineTension_(0.5f),
  29. valueType_(VAR_NONE),
  30. interpolatable_(false),
  31. beginTime_(M_INFINITY),
  32. endTime_(-M_INFINITY),
  33. splineTangentsDirty_(false)
  34. {
  35. }
  36. ValueAnimation::~ValueAnimation() = default;
  37. void ValueAnimation::RegisterObject(Context* context)
  38. {
  39. context->RegisterFactory<ValueAnimation>();
  40. }
  41. bool ValueAnimation::BeginLoad(Deserializer& source)
  42. {
  43. XMLFile xmlFile(context_);
  44. if (!xmlFile.Load(source))
  45. return false;
  46. return LoadXML(xmlFile.GetRoot());
  47. }
  48. bool ValueAnimation::Save(Serializer& dest) const
  49. {
  50. XMLFile xmlFile(context_);
  51. XMLElement rootElem = xmlFile.CreateRoot("valueanimation");
  52. if (!SaveXML(rootElem))
  53. return false;
  54. return xmlFile.Save(dest);
  55. }
  56. bool ValueAnimation::LoadXML(const XMLElement& source)
  57. {
  58. valueType_ = VAR_NONE;
  59. eventFrames_.Clear();
  60. String interpMethodString = source.GetAttribute("interpolationmethod");
  61. InterpMethod method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);
  62. SetInterpolationMethod(method);
  63. if (interpolationMethod_ == IM_SPLINE)
  64. splineTension_ = source.GetFloat("splinetension");
  65. XMLElement keyFrameElem = source.GetChild("keyframe");
  66. while (keyFrameElem)
  67. {
  68. float time = keyFrameElem.GetFloat("time");
  69. Variant value = keyFrameElem.GetVariant();
  70. SetKeyFrame(time, value);
  71. keyFrameElem = keyFrameElem.GetNext("keyframe");
  72. }
  73. XMLElement eventFrameElem = source.GetChild("eventframe");
  74. while (eventFrameElem)
  75. {
  76. float time = eventFrameElem.GetFloat("time");
  77. unsigned eventType = eventFrameElem.GetU32("eventtype");
  78. VariantMap eventData = eventFrameElem.GetChild("eventdata").GetVariantMap();
  79. SetEventFrame(time, StringHash(eventType), eventData);
  80. eventFrameElem = eventFrameElem.GetNext("eventframe");
  81. }
  82. return true;
  83. }
  84. bool ValueAnimation::SaveXML(XMLElement& dest) const
  85. {
  86. dest.SetAttribute("interpolationmethod", interpMethodNames[interpolationMethod_]);
  87. if (interpolationMethod_ == IM_SPLINE)
  88. dest.SetFloat("splinetension", splineTension_);
  89. for (const VAnimKeyFrame& keyFrame : keyFrames_)
  90. {
  91. XMLElement keyFrameEleme = dest.CreateChild("keyframe");
  92. keyFrameEleme.SetFloat("time", keyFrame.time_);
  93. keyFrameEleme.SetVariant(keyFrame.value_);
  94. }
  95. for (const VAnimEventFrame& eventFrame : eventFrames_)
  96. {
  97. XMLElement eventFrameElem = dest.CreateChild("eventframe");
  98. eventFrameElem.SetFloat("time", eventFrame.time_);
  99. eventFrameElem.SetU32("eventtype", eventFrame.eventType_.Value());
  100. eventFrameElem.CreateChild("eventdata").SetVariantMap(eventFrame.eventData_);
  101. }
  102. return true;
  103. }
  104. bool ValueAnimation::LoadJSON(const JSONValue& source)
  105. {
  106. valueType_ = VAR_NONE;
  107. eventFrames_.Clear();
  108. String interpMethodString = source.Get("interpolationmethod").GetString();
  109. InterpMethod method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);
  110. SetInterpolationMethod(method);
  111. if (interpolationMethod_ == IM_SPLINE)
  112. splineTension_ = source.Get("splinetension").GetFloat();
  113. // Load keyframes
  114. JSONArray keyFramesArray = source.Get("keyframes").GetArray();
  115. for (const JSONValue& val : keyFramesArray)
  116. {
  117. float time = val.Get("time").GetFloat();
  118. Variant value = val.Get("value").GetVariant();
  119. SetKeyFrame(time, value);
  120. }
  121. // Load event frames
  122. JSONArray eventFramesArray = source.Get("eventframes").GetArray();
  123. for (const JSONValue& eventFrameVal : eventFramesArray)
  124. {
  125. float time = eventFrameVal.Get("time").GetFloat();
  126. unsigned eventType = eventFrameVal.Get("eventtype").GetU32();
  127. VariantMap eventData = eventFrameVal.Get("eventdata").GetVariantMap();
  128. SetEventFrame(time, StringHash(eventType), eventData);
  129. }
  130. return true;
  131. }
  132. bool ValueAnimation::SaveJSON(JSONValue& dest) const
  133. {
  134. dest.Set("interpolationmethod", interpMethodNames[interpolationMethod_]);
  135. if (interpolationMethod_ == IM_SPLINE)
  136. dest.Set("splinetension", (float) splineTension_);
  137. JSONArray keyFramesArray;
  138. keyFramesArray.Reserve(keyFrames_.Size());
  139. for (const VAnimKeyFrame& keyFrame : keyFrames_)
  140. {
  141. JSONValue keyFrameVal;
  142. keyFrameVal.Set("time", keyFrame.time_);
  143. JSONValue valueVal;
  144. valueVal.SetVariant(keyFrame.value_);
  145. keyFrameVal.Set("value", valueVal);
  146. keyFramesArray.Push(keyFrameVal);
  147. }
  148. dest.Set("keyframes", keyFramesArray);
  149. JSONArray eventFramesArray;
  150. eventFramesArray.Reserve(eventFrames_.Size());
  151. for (const VAnimEventFrame& eventFrame : eventFrames_)
  152. {
  153. JSONValue eventFrameVal;
  154. eventFrameVal.Set("time", eventFrame.time_);
  155. eventFrameVal.Set("eventtype", eventFrame.eventType_.Value());
  156. JSONValue eventDataVal;
  157. eventDataVal.SetVariantMap(eventFrame.eventData_);
  158. eventFrameVal.Set("eventdata", eventDataVal);
  159. eventFramesArray.Push(eventFrameVal);
  160. }
  161. dest.Set("eventframes", eventFramesArray);
  162. return true;
  163. }
  164. void ValueAnimation::SetValueType(VariantType valueType)
  165. {
  166. if (valueType == valueType_)
  167. return;
  168. valueType_ = valueType;
  169. interpolatable_ =
  170. (valueType_ == VAR_FLOAT) || (valueType_ == VAR_VECTOR2) || (valueType_ == VAR_VECTOR3) || (valueType_ == VAR_VECTOR4) ||
  171. (valueType_ == VAR_QUATERNION) || (valueType_ == VAR_COLOR);
  172. if ((valueType_ == VAR_INTRECT) || (valueType_ == VAR_INTVECTOR2) || (valueType_ == VAR_INTVECTOR3))
  173. {
  174. interpolatable_ = true;
  175. // Force linear interpolation for IntRect, IntVector2 and IntVector3
  176. if (interpolationMethod_ == IM_SPLINE)
  177. interpolationMethod_ = IM_LINEAR;
  178. }
  179. keyFrames_.Clear();
  180. eventFrames_.Clear();
  181. beginTime_ = M_INFINITY;
  182. endTime_ = -M_INFINITY;
  183. }
  184. void ValueAnimation::SetOwner(void* owner)
  185. {
  186. owner_ = owner;
  187. }
  188. void ValueAnimation::SetInterpolationMethod(InterpMethod method)
  189. {
  190. if (method == interpolationMethod_)
  191. return;
  192. // Force linear interpolation for IntRect, IntVector2 and IntVector3
  193. if (method == IM_SPLINE && (valueType_ == VAR_INTRECT || valueType_ == VAR_INTVECTOR2 || valueType_ == VAR_INTVECTOR3))
  194. method = IM_LINEAR;
  195. interpolationMethod_ = method;
  196. splineTangentsDirty_ = true;
  197. }
  198. void ValueAnimation::SetSplineTension(float tension)
  199. {
  200. splineTension_ = tension;
  201. splineTangentsDirty_ = true;
  202. }
  203. bool ValueAnimation::SetKeyFrame(float time, const Variant& value)
  204. {
  205. if (valueType_ == VAR_NONE)
  206. SetValueType(value.GetType());
  207. else if (value.GetType() != valueType_)
  208. return false;
  209. VAnimKeyFrame keyFrame;
  210. keyFrame.time_ = time;
  211. keyFrame.value_ = value;
  212. if (keyFrames_.Empty() || time > keyFrames_.Back().time_)
  213. keyFrames_.Push(keyFrame);
  214. else
  215. {
  216. for (i32 i = 0; i < keyFrames_.Size(); ++i)
  217. {
  218. // Guard against interpolation error caused by division by error due to 0 delta time between two key frames
  219. if (time == keyFrames_[i].time_)
  220. return false;
  221. if (time < keyFrames_[i].time_)
  222. {
  223. keyFrames_.Insert(i, keyFrame);
  224. break;
  225. }
  226. }
  227. }
  228. beginTime_ = Min(time, beginTime_);
  229. endTime_ = Max(time, endTime_);
  230. splineTangentsDirty_ = true;
  231. return true;
  232. }
  233. void ValueAnimation::SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData)
  234. {
  235. VAnimEventFrame eventFrame;
  236. eventFrame.time_ = time;
  237. eventFrame.eventType_ = eventType;
  238. eventFrame.eventData_ = eventData;
  239. if (eventFrames_.Empty() || time >= eventFrames_.Back().time_)
  240. eventFrames_.Push(eventFrame);
  241. else
  242. {
  243. for (i32 i = 0; i < eventFrames_.Size(); ++i)
  244. {
  245. if (time < eventFrames_[i].time_)
  246. {
  247. eventFrames_.Insert(i, eventFrame);
  248. break;
  249. }
  250. }
  251. }
  252. beginTime_ = Min(time, beginTime_);
  253. endTime_ = Max(time, endTime_);
  254. }
  255. bool ValueAnimation::IsValid() const
  256. {
  257. return (interpolationMethod_ == IM_NONE) ||
  258. (interpolationMethod_ == IM_LINEAR && keyFrames_.Size() > 1) ||
  259. (interpolationMethod_ == IM_SPLINE && keyFrames_.Size() > 2);
  260. }
  261. Variant ValueAnimation::GetAnimationValue(float scaledTime) const
  262. {
  263. i32 index = 1;
  264. for (; index < keyFrames_.Size(); ++index)
  265. {
  266. if (scaledTime < keyFrames_[index].time_)
  267. break;
  268. }
  269. if (index >= keyFrames_.Size() || !interpolatable_ || interpolationMethod_ == IM_NONE)
  270. return keyFrames_[index - 1].value_;
  271. else
  272. {
  273. if (interpolationMethod_ == IM_LINEAR)
  274. return LinearInterpolation(index - 1, index, scaledTime);
  275. else
  276. return SplineInterpolation(index - 1, index, scaledTime);
  277. }
  278. }
  279. void ValueAnimation::GetEventFrames(float beginTime, float endTime, Vector<const VAnimEventFrame*>& eventFrames) const
  280. {
  281. for (const VAnimEventFrame& eventFrame : eventFrames_)
  282. {
  283. if (eventFrame.time_ > endTime)
  284. break;
  285. if (eventFrame.time_ >= beginTime)
  286. eventFrames.Push(&eventFrame);
  287. }
  288. }
  289. Variant ValueAnimation::LinearInterpolation(unsigned index1, unsigned index2, float scaledTime) const
  290. {
  291. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  292. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  293. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  294. const Variant& value1 = keyFrame1.value_;
  295. const Variant& value2 = keyFrame2.value_;
  296. switch (valueType_)
  297. {
  298. case VAR_FLOAT:
  299. return Lerp(value1.GetFloat(), value2.GetFloat(), t);
  300. case VAR_VECTOR2:
  301. return value1.GetVector2().Lerp(value2.GetVector2(), t);
  302. case VAR_VECTOR3:
  303. return value1.GetVector3().Lerp(value2.GetVector3(), t);
  304. case VAR_VECTOR4:
  305. return value1.GetVector4().Lerp(value2.GetVector4(), t);
  306. case VAR_QUATERNION:
  307. return value1.GetQuaternion().Slerp(value2.GetQuaternion(), t);
  308. case VAR_COLOR:
  309. return value1.GetColor().Lerp(value2.GetColor(), t);
  310. case VAR_INTRECT:
  311. {
  312. float s = 1.0f - t;
  313. const IntRect& r1 = value1.GetIntRect();
  314. const IntRect& r2 = value2.GetIntRect();
  315. return IntRect((int)(r1.left_ * s + r2.left_ * t), (int)(r1.top_ * s + r2.top_ * t), (int)(r1.right_ * s + r2.right_ * t),
  316. (int)(r1.bottom_ * s + r2.bottom_ * t));
  317. }
  318. case VAR_INTVECTOR2:
  319. {
  320. float s = 1.0f - t;
  321. const IntVector2& v1 = value1.GetIntVector2();
  322. const IntVector2& v2 = value2.GetIntVector2();
  323. return IntVector2((int)(v1.x_ * s + v2.x_ * t), (int)(v1.y_ * s + v2.y_ * t));
  324. }
  325. case VAR_INTVECTOR3:
  326. {
  327. float s = 1.0f - t;
  328. const IntVector3& v1 = value1.GetIntVector3();
  329. const IntVector3& v2 = value2.GetIntVector3();
  330. return IntVector3((int)(v1.x_ * s + v2.x_ * t), (int)(v1.y_ * s + v2.y_ * t), (int)(v1.z_ * s + v2.z_ * t));
  331. }
  332. case VAR_DOUBLE:
  333. return value1.GetDouble() * (1.0f - t) + value2.GetDouble() * t;
  334. default:
  335. URHO3D_LOGERROR("Invalid value type for linear interpolation");
  336. return Variant::EMPTY;
  337. }
  338. }
  339. Variant ValueAnimation::SplineInterpolation(unsigned index1, unsigned index2, float scaledTime) const
  340. {
  341. if (splineTangentsDirty_)
  342. UpdateSplineTangents();
  343. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  344. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  345. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  346. float tt = t * t;
  347. float ttt = t * tt;
  348. float h1 = 2.0f * ttt - 3.0f * tt + 1.0f;
  349. float h2 = -2.0f * ttt + 3.0f * tt;
  350. float h3 = ttt - 2.0f * tt + t;
  351. float h4 = ttt - tt;
  352. const Variant& v1 = keyFrame1.value_;
  353. const Variant& v2 = keyFrame2.value_;
  354. const Variant& t1 = splineTangents_[index1];
  355. const Variant& t2 = splineTangents_[index2];
  356. switch (valueType_)
  357. {
  358. case VAR_FLOAT:
  359. return v1.GetFloat() * h1 + v2.GetFloat() * h2 + t1.GetFloat() * h3 + t2.GetFloat() * h4;
  360. case VAR_VECTOR2:
  361. return v1.GetVector2() * h1 + v2.GetVector2() * h2 + t1.GetVector2() * h3 + t2.GetVector2() * h4;
  362. case VAR_VECTOR3:
  363. return v1.GetVector3() * h1 + v2.GetVector3() * h2 + t1.GetVector3() * h3 + t2.GetVector3() * h4;
  364. case VAR_VECTOR4:
  365. return v1.GetVector4() * h1 + v2.GetVector4() * h2 + t1.GetVector4() * h3 + t2.GetVector4() * h4;
  366. case VAR_QUATERNION:
  367. return v1.GetQuaternion() * h1 + v2.GetQuaternion() * h2 + t1.GetQuaternion() * h3 + t2.GetQuaternion() * h4;
  368. case VAR_COLOR:
  369. return v1.GetColor() * h1 + v2.GetColor() * h2 + t1.GetColor() * h3 + t2.GetColor() * h4;
  370. case VAR_DOUBLE:
  371. return v1.GetDouble() * h1 + v2.GetDouble() * h2 + t1.GetDouble() * h3 + t2.GetDouble() * h4;
  372. default:
  373. URHO3D_LOGERROR("Invalid value type for spline interpolation");
  374. return Variant::EMPTY;
  375. }
  376. }
  377. void ValueAnimation::UpdateSplineTangents() const
  378. {
  379. splineTangents_.Clear();
  380. if (!IsValid())
  381. return;
  382. unsigned size = keyFrames_.Size();
  383. splineTangents_.Resize(size);
  384. for (unsigned i = 1; i < size - 1; ++i)
  385. splineTangents_[i] = SubstractAndMultiply(keyFrames_[i + 1].value_, keyFrames_[i - 1].value_, splineTension_);
  386. // If spline is not closed, make end point's tangent zero
  387. if (keyFrames_[0].value_ != keyFrames_[size - 1].value_)
  388. splineTangents_[0] = splineTangents_[size - 1] =
  389. SubstractAndMultiply(keyFrames_[0].value_, keyFrames_[0].value_, splineTension_);
  390. else
  391. splineTangents_[0] = splineTangents_[size - 1] =
  392. SubstractAndMultiply(keyFrames_[1].value_, keyFrames_[size - 2].value_, splineTension_);
  393. splineTangentsDirty_ = false;
  394. }
  395. Variant ValueAnimation::SubstractAndMultiply(const Variant& value1, const Variant& value2, float t) const
  396. {
  397. switch (valueType_)
  398. {
  399. case VAR_FLOAT:
  400. return (value1.GetFloat() - value2.GetFloat()) * t;
  401. case VAR_VECTOR2:
  402. return (value1.GetVector2() - value2.GetVector2()) * t;
  403. case VAR_VECTOR3:
  404. return (value1.GetVector3() - value2.GetVector3()) * t;
  405. case VAR_VECTOR4:
  406. return (value1.GetVector4() - value2.GetVector4()) * t;
  407. case VAR_QUATERNION:
  408. return (value1.GetQuaternion() - value2.GetQuaternion()) * t;
  409. case VAR_COLOR:
  410. return (value1.GetColor() - value2.GetColor()) * t;
  411. case VAR_DOUBLE:
  412. return (value1.GetDouble() - value2.GetDouble()) * t;
  413. default:
  414. URHO3D_LOGERROR("Invalid value type for spline interpolation's subtract and multiply operation");
  415. return Variant::EMPTY;
  416. }
  417. }
  418. }