Button.cpp 6.0 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Input/InputEvents.h"
  25. #include "../UI/Button.h"
  26. #include "../UI/UI.h"
  27. #include "../UI/UIEvents.h"
  28. #include "../DebugNew.h"
  29. namespace Urho3D
  30. {
  31. extern const char* UI_CATEGORY;
  32. Button::Button(Context* context) :
  33. BorderImage(context),
  34. pressedOffset_(IntVector2::ZERO),
  35. pressedChildOffset_(IntVector2::ZERO),
  36. repeatDelay_(1.0f),
  37. repeatRate_(0.0f),
  38. repeatTimer_(0.0f),
  39. pressed_(false)
  40. {
  41. SetEnabled(true);
  42. focusMode_ = FM_FOCUSABLE;
  43. }
  44. Button::~Button() = default;
  45. void Button::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<Button>(UI_CATEGORY);
  48. URHO3D_COPY_BASE_ATTRIBUTES(BorderImage);
  49. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  50. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Focus Mode", FM_FOCUSABLE);
  51. URHO3D_ACCESSOR_ATTRIBUTE("Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  52. URHO3D_ACCESSOR_ATTRIBUTE("Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  53. URHO3D_ACCESSOR_ATTRIBUTE("Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  54. URHO3D_ACCESSOR_ATTRIBUTE("Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  55. }
  56. void Button::Update(float timeStep)
  57. {
  58. if (!hovering_ && pressed_)
  59. SetPressed(false);
  60. // Send repeat events if pressed
  61. if (pressed_ && repeatRate_ > 0.0f)
  62. {
  63. repeatTimer_ -= timeStep;
  64. if (repeatTimer_ <= 0.0f)
  65. {
  66. repeatTimer_ += 1.0f / repeatRate_;
  67. using namespace Pressed;
  68. VariantMap& eventData = GetEventDataMap();
  69. eventData[P_ELEMENT] = this;
  70. SendEvent(E_PRESSED, eventData);
  71. }
  72. }
  73. }
  74. void Button::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  75. {
  76. IntVector2 offset(IntVector2::ZERO);
  77. if (enabled_)
  78. {
  79. if (hovering_ || HasFocus())
  80. offset += hoverOffset_;
  81. if (pressed_ || selected_)
  82. offset += pressedOffset_;
  83. }
  84. else
  85. {
  86. offset += disabledOffset_;
  87. }
  88. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  89. }
  90. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers,
  91. Cursor* cursor)
  92. {
  93. if (button == MOUSEB_LEFT)
  94. {
  95. SetPressed(true);
  96. repeatTimer_ = repeatDelay_;
  97. hovering_ = true;
  98. using namespace Pressed;
  99. VariantMap& eventData = GetEventDataMap();
  100. eventData[P_ELEMENT] = this;
  101. SendEvent(E_PRESSED, eventData);
  102. }
  103. }
  104. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers,
  105. Cursor* cursor, UIElement* beginElement)
  106. {
  107. if (pressed_ && button == MOUSEB_LEFT)
  108. {
  109. SetPressed(false);
  110. // If mouse was released on top of the element, consider it hovering on this frame yet (see issue #1453)
  111. if (IsInside(screenPosition, true))
  112. hovering_ = true;
  113. using namespace Released;
  114. VariantMap& eventData = GetEventDataMap();
  115. eventData[P_ELEMENT] = this;
  116. SendEvent(E_RELEASED, eventData);
  117. }
  118. }
  119. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, MouseButtonFlags buttons,
  120. QualifierFlags qualifiers, Cursor* cursor)
  121. {
  122. SetPressed(true);
  123. }
  124. void Button::OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers)
  125. {
  126. if (HasFocus() && (key == KEY_RETURN || key == KEY_RETURN2 || key == KEY_KP_ENTER || key == KEY_SPACE))
  127. {
  128. // Simulate LMB click
  129. OnClickBegin(IntVector2(), IntVector2(), MOUSEB_LEFT, MOUSEB_NONE, QUAL_NONE, nullptr);
  130. OnClickEnd(IntVector2(), IntVector2(), MOUSEB_LEFT, MOUSEB_NONE, QUAL_NONE, nullptr, nullptr);
  131. }
  132. }
  133. void Button::SetPressedOffset(const IntVector2& offset)
  134. {
  135. pressedOffset_ = offset;
  136. }
  137. void Button::SetPressedOffset(int x, int y)
  138. {
  139. pressedOffset_ = IntVector2(x, y);
  140. }
  141. void Button::SetPressedChildOffset(const IntVector2& offset)
  142. {
  143. pressedChildOffset_ = offset;
  144. }
  145. void Button::SetPressedChildOffset(int x, int y)
  146. {
  147. pressedChildOffset_ = IntVector2(x, y);
  148. }
  149. void Button::SetRepeat(float delay, float rate)
  150. {
  151. SetRepeatDelay(delay);
  152. SetRepeatRate(rate);
  153. }
  154. void Button::SetRepeatDelay(float delay)
  155. {
  156. repeatDelay_ = Max(delay, 0.0f);
  157. }
  158. void Button::SetRepeatRate(float rate)
  159. {
  160. repeatRate_ = Max(rate, 0.0f);
  161. }
  162. void Button::SetPressed(bool enable)
  163. {
  164. pressed_ = enable;
  165. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  166. }
  167. }