ResourceCache.cpp 40 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CoreEvents.h"
  25. #include "FileSystem.h"
  26. #include "FileWatcher.h"
  27. #include "Image.h"
  28. #include "JSONFile.h"
  29. #include "Log.h"
  30. #include "PackageFile.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "ResourceEvents.h"
  34. #include "Thread.h"
  35. #include "Timer.h"
  36. #include "WorkQueue.h"
  37. #include "XMLFile.h"
  38. #include "DebugNew.h"
  39. namespace Urho3D
  40. {
  41. static const char* checkDirs[] = {
  42. "Fonts",
  43. "Materials",
  44. "Models",
  45. "Music",
  46. "Objects",
  47. "Particle",
  48. "PostProcess",
  49. "RenderPaths",
  50. "Scenes",
  51. "Scripts",
  52. "Sounds",
  53. "Shaders",
  54. "Techniques",
  55. "Textures",
  56. "UI",
  57. 0
  58. };
  59. static const SharedPtr<Resource> noResource;
  60. ResourceCache::ResourceCache(Context* context) :
  61. Object(context),
  62. autoReloadResources_(false),
  63. returnFailedResources_(false),
  64. searchPackagesFirst_(true),
  65. finishBackgroundResourcesMs_(5)
  66. {
  67. // Register Resource library object factories
  68. RegisterResourceLibrary(context_);
  69. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  70. }
  71. ResourceCache::~ResourceCache()
  72. {
  73. }
  74. void ResourceCache::ThreadFunction()
  75. {
  76. while (shouldRun_)
  77. {
  78. backgroundLoadMutex_.Acquire();
  79. // Search for a queued resource that has not been loaded yet
  80. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Begin();
  81. while (i != backgroundLoadQueue_.End())
  82. {
  83. if (i->second_.resource_->GetAsyncLoadState() == ASYNC_QUEUED)
  84. break;
  85. else
  86. ++i;
  87. }
  88. if (i == backgroundLoadQueue_.End())
  89. {
  90. // No resources to load found
  91. backgroundLoadMutex_.Release();
  92. Time::Sleep(5);
  93. }
  94. else
  95. {
  96. BackgroundLoadItem& item = i->second_;
  97. Resource* resource = item.resource_;
  98. // We can be sure that the item is not removed from the queue as long as it is in the
  99. // "queued" or "loading" state
  100. backgroundLoadMutex_.Release();
  101. bool success = false;
  102. SharedPtr<File> file = GetFile(resource->GetName(), item.sendEventOnFailure_);
  103. if (file)
  104. {
  105. resource->SetAsyncLoadState(ASYNC_LOADING);
  106. success = resource->BeginLoad(*file);
  107. }
  108. // Process dependencies now
  109. Pair<StringHash, StringHash> key = MakePair(resource->GetType(), resource->GetNameHash());
  110. if (item.dependents_.Size())
  111. {
  112. // Need to lock the queue again when manipulating other entries
  113. backgroundLoadMutex_.Acquire();
  114. for (HashSet<Pair<StringHash, StringHash> >::Iterator i = item.dependents_.Begin(); i != item.dependents_.End();
  115. ++i)
  116. {
  117. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator j =
  118. backgroundLoadQueue_.Find(*i);
  119. if (j != backgroundLoadQueue_.End())
  120. j->second_.dependencies_.Erase(key);
  121. }
  122. item.dependents_.Clear();
  123. backgroundLoadMutex_.Release();
  124. }
  125. resource->SetAsyncLoadState(success ? ASYNC_SUCCESS : ASYNC_FAIL);
  126. }
  127. }
  128. }
  129. bool ResourceCache::AddResourceDir(const String& pathName, unsigned int priority)
  130. {
  131. MutexLock lock(resourceMutex_);
  132. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  133. if (!fileSystem || !fileSystem->DirExists(pathName))
  134. {
  135. LOGERROR("Could not open directory " + pathName);
  136. return false;
  137. }
  138. // Convert path to absolute
  139. String fixedPath = SanitateResourceDirName(pathName);
  140. // Check that the same path does not already exist
  141. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  142. {
  143. if (!resourceDirs_[i].Compare(fixedPath, false))
  144. return true;
  145. }
  146. // If the priority isn't last or greater than size insert at position otherwise push.
  147. if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
  148. resourceDirs_.Insert(priority, fixedPath);
  149. else
  150. resourceDirs_.Push(fixedPath);
  151. // If resource auto-reloading active, create a file watcher for the directory
  152. if (autoReloadResources_)
  153. {
  154. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  155. watcher->StartWatching(fixedPath, true);
  156. fileWatchers_.Push(watcher);
  157. }
  158. LOGINFO("Added resource path " + fixedPath);
  159. return true;
  160. }
  161. void ResourceCache::AddPackageFile(PackageFile* package, unsigned int priority)
  162. {
  163. MutexLock lock(resourceMutex_);
  164. // Do not add packages that failed to load
  165. if (!package || !package->GetNumFiles())
  166. return;
  167. // If the priority isn't last or greater than size insert at position otherwise push.
  168. if (priority > PRIORITY_LAST && priority < packages_.Size())
  169. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  170. else
  171. packages_.Push(SharedPtr<PackageFile>(package));
  172. LOGINFO("Added resource package " + package->GetName());
  173. }
  174. bool ResourceCache::AddManualResource(Resource* resource)
  175. {
  176. if (!resource)
  177. {
  178. LOGERROR("Null manual resource");
  179. return false;
  180. }
  181. const String& name = resource->GetName();
  182. if (name.Empty())
  183. {
  184. LOGERROR("Manual resource with empty name, can not add");
  185. return false;
  186. }
  187. resource->ResetUseTimer();
  188. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  189. UpdateResourceGroup(resource->GetType());
  190. return true;
  191. }
  192. void ResourceCache::RemoveResourceDir(const String& pathName)
  193. {
  194. MutexLock lock(resourceMutex_);
  195. String fixedPath = SanitateResourceDirName(pathName);
  196. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  197. {
  198. if (!resourceDirs_[i].Compare(fixedPath, false))
  199. {
  200. resourceDirs_.Erase(i);
  201. // Remove the filewatcher with the matching path
  202. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  203. {
  204. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  205. {
  206. fileWatchers_.Erase(j);
  207. break;
  208. }
  209. }
  210. LOGINFO("Removed resource path " + fixedPath);
  211. return;
  212. }
  213. }
  214. }
  215. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  216. {
  217. MutexLock lock(resourceMutex_);
  218. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  219. {
  220. if (*i == package)
  221. {
  222. if (releaseResources)
  223. ReleasePackageResources(*i, forceRelease);
  224. LOGINFO("Removed resource package " + (*i)->GetName());
  225. packages_.Erase(i);
  226. return;
  227. }
  228. }
  229. }
  230. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  231. {
  232. MutexLock lock(resourceMutex_);
  233. // Compare the name and extension only, not the path
  234. String fileNameNoPath = GetFileNameAndExtension(fileName);
  235. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  236. {
  237. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  238. {
  239. if (releaseResources)
  240. ReleasePackageResources(*i, forceRelease);
  241. LOGINFO("Removed resource package " + (*i)->GetName());
  242. packages_.Erase(i);
  243. return;
  244. }
  245. }
  246. }
  247. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  248. {
  249. StringHash nameHash(name);
  250. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  251. if (!existingRes)
  252. return;
  253. // If other references exist, do not release, unless forced
  254. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  255. {
  256. resourceGroups_[type].resources_.Erase(nameHash);
  257. UpdateResourceGroup(type);
  258. }
  259. }
  260. void ResourceCache::ReleaseResources(StringHash type, bool force)
  261. {
  262. bool released = false;
  263. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  264. if (i != resourceGroups_.End())
  265. {
  266. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  267. j != i->second_.resources_.End();)
  268. {
  269. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  270. // If other references exist, do not release, unless forced
  271. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  272. {
  273. i->second_.resources_.Erase(current);
  274. released = true;
  275. }
  276. }
  277. }
  278. if (released)
  279. UpdateResourceGroup(type);
  280. }
  281. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  282. {
  283. bool released = false;
  284. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  285. if (i != resourceGroups_.End())
  286. {
  287. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  288. j != i->second_.resources_.End();)
  289. {
  290. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  291. if (current->second_->GetName().Contains(partialName))
  292. {
  293. // If other references exist, do not release, unless forced
  294. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  295. {
  296. i->second_.resources_.Erase(current);
  297. released = true;
  298. }
  299. }
  300. }
  301. }
  302. if (released)
  303. UpdateResourceGroup(type);
  304. }
  305. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  306. {
  307. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  308. // This is not necessary if forcing release
  309. unsigned repeat = force ? 1 : 2;
  310. while (repeat--)
  311. {
  312. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  313. {
  314. bool released = false;
  315. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  316. j != i->second_.resources_.End();)
  317. {
  318. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  319. if (current->second_->GetName().Contains(partialName))
  320. {
  321. // If other references exist, do not release, unless forced
  322. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  323. {
  324. i->second_.resources_.Erase(current);
  325. released = true;
  326. }
  327. }
  328. }
  329. if (released)
  330. UpdateResourceGroup(i->first_);
  331. }
  332. }
  333. }
  334. void ResourceCache::ReleaseAllResources(bool force)
  335. {
  336. unsigned repeat = force ? 1 : 2;
  337. while (repeat--)
  338. {
  339. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  340. i != resourceGroups_.End(); ++i)
  341. {
  342. bool released = false;
  343. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  344. j != i->second_.resources_.End();)
  345. {
  346. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  347. // If other references exist, do not release, unless forced
  348. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  349. {
  350. i->second_.resources_.Erase(current);
  351. released = true;
  352. }
  353. }
  354. if (released)
  355. UpdateResourceGroup(i->first_);
  356. }
  357. }
  358. }
  359. bool ResourceCache::ReloadResource(Resource* resource)
  360. {
  361. if (!resource)
  362. return false;
  363. resource->SendEvent(E_RELOADSTARTED);
  364. bool success = false;
  365. SharedPtr<File> file = GetFile(resource->GetName());
  366. if (file)
  367. success = resource->Load(*(file.Get()));
  368. if (success)
  369. {
  370. resource->ResetUseTimer();
  371. UpdateResourceGroup(resource->GetType());
  372. resource->SendEvent(E_RELOADFINISHED);
  373. return true;
  374. }
  375. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  376. // attempt loading again
  377. resource->SendEvent(E_RELOADFAILED);
  378. return false;
  379. }
  380. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  381. {
  382. resourceGroups_[type].memoryBudget_ = budget;
  383. }
  384. void ResourceCache::SetAutoReloadResources(bool enable)
  385. {
  386. if (enable != autoReloadResources_)
  387. {
  388. if (enable)
  389. {
  390. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  391. {
  392. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  393. watcher->StartWatching(resourceDirs_[i], true);
  394. fileWatchers_.Push(watcher);
  395. }
  396. }
  397. else
  398. fileWatchers_.Clear();
  399. autoReloadResources_ = enable;
  400. }
  401. }
  402. void ResourceCache::SetReturnFailedResources(bool enable)
  403. {
  404. returnFailedResources_ = enable;
  405. }
  406. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  407. {
  408. MutexLock lock(resourceMutex_);
  409. String name = SanitateResourceName(nameIn);
  410. File* file = 0;
  411. if (searchPackagesFirst_)
  412. {
  413. file = SearchPackages(name);
  414. if (!file)
  415. file = SearchResourceDirs(name);
  416. }
  417. else
  418. {
  419. file = SearchResourceDirs(name);
  420. if (!file)
  421. file = SearchPackages(name);
  422. }
  423. if (file)
  424. return SharedPtr<File>(file);
  425. if (sendEventOnFailure)
  426. {
  427. LOGERROR("Could not find resource " + name);
  428. if (Thread::IsMainThread())
  429. {
  430. using namespace ResourceNotFound;
  431. VariantMap& eventData = GetEventDataMap();
  432. eventData[P_RESOURCENAME] = name;
  433. SendEvent(E_RESOURCENOTFOUND, eventData);
  434. }
  435. }
  436. return SharedPtr<File>();
  437. }
  438. Resource* ResourceCache::GetResource(StringHash type, const String& name, bool sendEventOnFailure)
  439. {
  440. return GetResource(type, name.CString(), sendEventOnFailure);
  441. }
  442. Resource* ResourceCache::GetResource(StringHash type, const char* nameIn, bool sendEventOnFailure)
  443. {
  444. String name = SanitateResourceName(nameIn);
  445. if (!Thread::IsMainThread())
  446. {
  447. LOGERROR("Attempted to get resource " + name + " from outside the main thread");
  448. return 0;
  449. }
  450. // If empty name, return null pointer immediately
  451. if (name.Empty())
  452. return 0;
  453. StringHash nameHash(name);
  454. // Check if the resource is being background loaded but is now needed immediately
  455. {
  456. backgroundLoadMutex_.Acquire();
  457. Pair<StringHash, StringHash> key = MakePair(type, nameHash);
  458. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Find(key);
  459. if (i != backgroundLoadQueue_.End())
  460. {
  461. backgroundLoadMutex_.Release();
  462. for (;;)
  463. {
  464. Resource* resource = i->second_.resource_;
  465. unsigned numDeps = i->second_.dependencies_.Size();
  466. AsyncLoadState state = resource->GetAsyncLoadState();
  467. if (numDeps > 0 || state == ASYNC_QUEUED || state == ASYNC_LOADING)
  468. Time::Sleep(1);
  469. else
  470. break;
  471. }
  472. // This will store the resource (if successful) to the resource groups so that the code below will find it
  473. FinishBackgroundLoading(i->second_);
  474. backgroundLoadMutex_.Acquire();
  475. backgroundLoadQueue_.Erase(i);
  476. backgroundLoadMutex_.Release();
  477. }
  478. else
  479. backgroundLoadMutex_.Release();
  480. }
  481. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  482. if (existing)
  483. return existing;
  484. SharedPtr<Resource> resource;
  485. // Make sure the pointer is non-null and is a Resource subclass
  486. resource = DynamicCast<Resource>(context_->CreateObject(type));
  487. if (!resource)
  488. {
  489. LOGERROR("Could not load unknown resource type " + String(type));
  490. if (sendEventOnFailure)
  491. {
  492. using namespace UnknownResourceType;
  493. VariantMap& eventData = GetEventDataMap();
  494. eventData[P_RESOURCETYPE] = type;
  495. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  496. }
  497. return 0;
  498. }
  499. // Attempt to load the resource
  500. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  501. if (!file)
  502. return 0; // Error is already logged
  503. LOGDEBUG("Loading resource " + name);
  504. resource->SetName(file->GetName());
  505. if (!resource->Load(*(file.Get())))
  506. {
  507. // Error should already been logged by corresponding resource descendant class
  508. if (sendEventOnFailure)
  509. {
  510. using namespace LoadFailed;
  511. VariantMap& eventData = GetEventDataMap();
  512. eventData[P_RESOURCENAME] = name;
  513. SendEvent(E_LOADFAILED, eventData);
  514. }
  515. if (!returnFailedResources_)
  516. return 0;
  517. }
  518. // Store to cache
  519. resource->ResetUseTimer();
  520. resourceGroups_[type].resources_[nameHash] = resource;
  521. UpdateResourceGroup(type);
  522. return resource;
  523. }
  524. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& name, bool sendEventOnFailure, Resource* caller)
  525. {
  526. return BackgroundLoadResource(type, name.CString());
  527. }
  528. bool ResourceCache::BackgroundLoadResource(StringHash type, const char* nameIn, bool sendEventOnFailure, Resource* caller)
  529. {
  530. String name = SanitateResourceName(nameIn);
  531. StringHash nameHash(name);
  532. // First check if already exists as a loaded resource
  533. if (FindResource(type, nameHash) != noResource)
  534. return false;
  535. Pair<StringHash, StringHash> key = MakePair(type, nameHash);
  536. MutexLock lock(backgroundLoadMutex_);
  537. // Also check if already exists in the queue
  538. if (backgroundLoadQueue_.Find(MakePair(type, nameHash)) != backgroundLoadQueue_.End())
  539. return false;
  540. BackgroundLoadItem item;
  541. item.sendEventOnFailure_ = sendEventOnFailure;
  542. // Make sure the pointer is non-null and is a Resource subclass
  543. item.resource_ = DynamicCast<Resource>(context_->CreateObject(type));
  544. if (!item.resource_)
  545. {
  546. LOGERROR("Could not load unknown resource type " + String(type));
  547. if (sendEventOnFailure && Thread::IsMainThread())
  548. {
  549. using namespace UnknownResourceType;
  550. VariantMap& eventData = GetEventDataMap();
  551. eventData[P_RESOURCETYPE] = type;
  552. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  553. }
  554. return false;
  555. }
  556. LOGDEBUG("Background loading resource " + name);
  557. item.resource_->SetName(name);
  558. item.resource_->SetAsyncLoadState(ASYNC_QUEUED);
  559. // If this is a resource calling for the background load of more resources, mark the dependencies as necessary
  560. if (caller)
  561. {
  562. Pair<StringHash, StringHash> callerKey = MakePair(caller->GetType(), caller->GetNameHash());
  563. HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Find(callerKey);
  564. if (i != backgroundLoadQueue_.End())
  565. {
  566. i->second_.dependents_.Insert(callerKey);
  567. item.dependencies_.Insert(key);
  568. }
  569. else
  570. LOGWARNING("Resource " + caller->GetName() + " requested for a background loaded resource but was not in the background load queue");
  571. }
  572. backgroundLoadQueue_[key] = item;
  573. // Start the background loader thread now
  574. if (!IsStarted())
  575. Run();
  576. return true;
  577. }
  578. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  579. {
  580. String name = SanitateResourceName(nameIn);
  581. // If empty name, return null pointer immediately
  582. if (name.Empty())
  583. return SharedPtr<Resource>();
  584. SharedPtr<Resource> resource;
  585. // Make sure the pointer is non-null and is a Resource subclass
  586. resource = DynamicCast<Resource>(context_->CreateObject(type));
  587. if (!resource)
  588. {
  589. LOGERROR("Could not load unknown resource type " + String(type));
  590. if (sendEventOnFailure)
  591. {
  592. using namespace UnknownResourceType;
  593. VariantMap& eventData = GetEventDataMap();
  594. eventData[P_RESOURCETYPE] = type;
  595. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  596. }
  597. return SharedPtr<Resource>();
  598. }
  599. // Attempt to load the resource
  600. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  601. if (!file)
  602. return SharedPtr<Resource>(); // Error is already logged
  603. LOGDEBUG("Loading temporary resource " + name);
  604. resource->SetName(file->GetName());
  605. if (!resource->Load(*(file.Get())))
  606. {
  607. // Error should already been logged by corresponding resource descendant class
  608. if (sendEventOnFailure)
  609. {
  610. using namespace LoadFailed;
  611. VariantMap& eventData = GetEventDataMap();
  612. eventData[P_RESOURCENAME] = name;
  613. SendEvent(E_LOADFAILED, eventData);
  614. }
  615. return SharedPtr<Resource>();
  616. }
  617. return resource;
  618. }
  619. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  620. {
  621. MutexLock lock(backgroundLoadMutex_);
  622. return backgroundLoadQueue_.Size();
  623. }
  624. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  625. {
  626. result.Clear();
  627. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  628. if (i != resourceGroups_.End())
  629. {
  630. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  631. j != i->second_.resources_.End(); ++j)
  632. result.Push(j->second_);
  633. }
  634. }
  635. bool ResourceCache::Exists(const String& nameIn) const
  636. {
  637. MutexLock lock(resourceMutex_);
  638. String name = SanitateResourceName(nameIn);
  639. if (name.Empty())
  640. return false;
  641. for (unsigned i = 0; i < packages_.Size(); ++i)
  642. {
  643. if (packages_[i]->Exists(name))
  644. return true;
  645. }
  646. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  647. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  648. {
  649. if (fileSystem->FileExists(resourceDirs_[i] + name))
  650. return true;
  651. }
  652. // Fallback using absolute path
  653. if (fileSystem->FileExists(name))
  654. return true;
  655. return false;
  656. }
  657. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  658. {
  659. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  660. if (i != resourceGroups_.End())
  661. return i->second_.memoryBudget_;
  662. else
  663. return 0;
  664. }
  665. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  666. {
  667. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  668. if (i != resourceGroups_.End())
  669. return i->second_.memoryUse_;
  670. else
  671. return 0;
  672. }
  673. unsigned ResourceCache::GetTotalMemoryUse() const
  674. {
  675. unsigned total = 0;
  676. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  677. total += i->second_.memoryUse_;
  678. return total;
  679. }
  680. String ResourceCache::GetResourceFileName(const String& name) const
  681. {
  682. MutexLock lock(resourceMutex_);
  683. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  684. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  685. {
  686. if (fileSystem->FileExists(resourceDirs_[i] + name))
  687. return resourceDirs_[i] + name;
  688. }
  689. return String();
  690. }
  691. String ResourceCache::GetPreferredResourceDir(const String& path) const
  692. {
  693. String fixedPath = AddTrailingSlash(path);
  694. bool pathHasKnownDirs = false;
  695. bool parentHasKnownDirs = false;
  696. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  697. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  698. {
  699. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  700. {
  701. pathHasKnownDirs = true;
  702. break;
  703. }
  704. }
  705. if (!pathHasKnownDirs)
  706. {
  707. String parentPath = GetParentPath(fixedPath);
  708. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  709. {
  710. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  711. {
  712. parentHasKnownDirs = true;
  713. break;
  714. }
  715. }
  716. // If path does not have known subdirectories, but the parent path has, use the parent instead
  717. if (parentHasKnownDirs)
  718. fixedPath = parentPath;
  719. }
  720. return fixedPath;
  721. }
  722. String ResourceCache::SanitateResourceName(const String& nameIn) const
  723. {
  724. // Sanitate unsupported constructs from the resource name
  725. String name = GetInternalPath(nameIn);
  726. name.Replace("../", "");
  727. name.Replace("./", "");
  728. // If the path refers to one of the resource directories, normalize the resource name
  729. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  730. if (resourceDirs_.Size())
  731. {
  732. String namePath = GetPath(name);
  733. String exePath = fileSystem->GetProgramDir();
  734. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  735. {
  736. String relativeResourcePath = resourceDirs_[i];
  737. if (relativeResourcePath.StartsWith(exePath))
  738. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  739. if (namePath.StartsWith(resourceDirs_[i], false))
  740. namePath = namePath.Substring(resourceDirs_[i].Length());
  741. else if (namePath.StartsWith(relativeResourcePath, false))
  742. namePath = namePath.Substring(relativeResourcePath.Length());
  743. }
  744. name = namePath + GetFileNameAndExtension(name);
  745. }
  746. return name.Trimmed();
  747. }
  748. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  749. {
  750. String fixedPath = AddTrailingSlash(nameIn);
  751. if (!IsAbsolutePath(fixedPath))
  752. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  753. // Sanitate away /./ construct
  754. fixedPath.Replace("/./", "/");
  755. return fixedPath.Trimmed();
  756. }
  757. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  758. {
  759. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  760. if (!resource || !autoReloadResources_)
  761. return;
  762. MutexLock lock(resourceMutex_);
  763. StringHash nameHash(resource->GetName());
  764. HashSet<StringHash>& dependents = dependentResources_[dependency];
  765. dependents.Insert(nameHash);
  766. }
  767. void ResourceCache::ResetDependencies(Resource* resource)
  768. {
  769. if (!resource || !autoReloadResources_)
  770. return;
  771. MutexLock lock(resourceMutex_);
  772. StringHash nameHash(resource->GetName());
  773. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  774. dependentResources_.End();)
  775. {
  776. HashSet<StringHash>& dependents = i->second_;
  777. dependents.Erase(nameHash);
  778. if (dependents.Empty())
  779. i = dependentResources_.Erase(i);
  780. else
  781. ++i;
  782. }
  783. }
  784. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  785. {
  786. MutexLock lock(resourceMutex_);
  787. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  788. if (i == resourceGroups_.End())
  789. return noResource;
  790. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  791. if (j == i->second_.resources_.End())
  792. return noResource;
  793. return j->second_;
  794. }
  795. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  796. {
  797. MutexLock lock(resourceMutex_);
  798. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  799. {
  800. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  801. if (j != i->second_.resources_.End())
  802. return j->second_;
  803. }
  804. return noResource;
  805. }
  806. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  807. {
  808. HashSet<StringHash> affectedGroups;
  809. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  810. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  811. {
  812. StringHash nameHash(i->first_);
  813. // We do not know the actual resource type, so search all type containers
  814. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  815. j != resourceGroups_.End(); ++j)
  816. {
  817. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  818. if (k != j->second_.resources_.End())
  819. {
  820. // If other references exist, do not release, unless forced
  821. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  822. {
  823. j->second_.resources_.Erase(k);
  824. affectedGroups.Insert(j->first_);
  825. }
  826. break;
  827. }
  828. }
  829. }
  830. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  831. UpdateResourceGroup(*i);
  832. }
  833. void ResourceCache::UpdateResourceGroup(StringHash type)
  834. {
  835. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  836. if (i == resourceGroups_.End())
  837. return;
  838. for (;;)
  839. {
  840. unsigned totalSize = 0;
  841. unsigned oldestTimer = 0;
  842. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  843. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  844. j != i->second_.resources_.End(); ++j)
  845. {
  846. totalSize += j->second_->GetMemoryUse();
  847. unsigned useTimer = j->second_->GetUseTimer();
  848. if (useTimer > oldestTimer)
  849. {
  850. oldestTimer = useTimer;
  851. oldestResource = j;
  852. }
  853. }
  854. i->second_.memoryUse_ = totalSize;
  855. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  856. // (resources in use always return a zero timer and can not be removed)
  857. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  858. oldestResource != i->second_.resources_.End())
  859. {
  860. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  861. oldestResource->second_->GetName());
  862. i->second_.resources_.Erase(oldestResource);
  863. }
  864. else
  865. break;
  866. }
  867. }
  868. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  869. {
  870. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  871. {
  872. String fileName;
  873. while (fileWatchers_[i]->GetNextChange(fileName))
  874. {
  875. StringHash fileNameHash(fileName);
  876. // If the filename is a resource we keep track of, reload it
  877. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  878. if (resource)
  879. {
  880. LOGDEBUG("Reloading changed resource " + fileName);
  881. ReloadResource(resource);
  882. }
  883. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  884. if (!resource || GetExtension(resource->GetName()) == ".xml")
  885. {
  886. // Check if this is a dependency resource, reload dependents
  887. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  888. if (j != dependentResources_.End())
  889. {
  890. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  891. // resources we need to reload first
  892. Vector<SharedPtr<Resource> > dependents;
  893. dependents.Reserve(j->second_.Size());
  894. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  895. {
  896. const SharedPtr<Resource>& dependent = FindResource(*k);
  897. if (dependent)
  898. dependents.Push(dependent);
  899. }
  900. for (unsigned k = 0; k < dependents.Size(); ++k)
  901. {
  902. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  903. ReloadResource(dependents[k]);
  904. }
  905. }
  906. }
  907. // Finally send a general file changed event even if the file was not a tracked resource
  908. using namespace FileChanged;
  909. VariantMap& eventData = GetEventDataMap();
  910. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  911. eventData[P_RESOURCENAME] = fileName;
  912. SendEvent(E_FILECHANGED, eventData);
  913. }
  914. }
  915. // Check for background loaded resources that can be finished
  916. if (IsStarted())
  917. {
  918. PROFILE(FinishBackgroundResources);
  919. HiresTimer timer;
  920. backgroundLoadMutex_.Acquire();
  921. for (HashMap<Pair<StringHash, StringHash>, BackgroundLoadItem>::Iterator i = backgroundLoadQueue_.Begin();
  922. i != backgroundLoadQueue_.End();)
  923. {
  924. Resource* resource = i->second_.resource_;
  925. unsigned numDeps = i->second_.dependencies_.Size();
  926. AsyncLoadState state = resource->GetAsyncLoadState();
  927. if (numDeps > 0 || state == ASYNC_QUEUED || state == ASYNC_LOADING)
  928. ++i;
  929. else
  930. {
  931. // Finishing a resource may need it to wait for other resources to load, in which case we can not
  932. // hold on to the mutex
  933. backgroundLoadMutex_.Release();
  934. FinishBackgroundLoading(i->second_);
  935. backgroundLoadMutex_.Acquire();
  936. i = backgroundLoadQueue_.Erase(i);
  937. }
  938. // Break when the configured time passed to avoid bogging down the framerate
  939. if (timer.GetUSec(false) >= finishBackgroundResourcesMs_ * 1000)
  940. break;
  941. }
  942. backgroundLoadMutex_.Release();
  943. }
  944. }
  945. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  946. {
  947. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  948. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  949. {
  950. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  951. {
  952. // Construct the file first with full path, then rename it to not contain the resource path,
  953. // so that the file's name can be used in further GetFile() calls (for example over the network)
  954. File* file(new File(context_, resourceDirs_[i] + nameIn));
  955. file->SetName(nameIn);
  956. return file;
  957. }
  958. }
  959. // Fallback using absolute path
  960. if (fileSystem->FileExists(nameIn))
  961. return new File(context_, nameIn);
  962. return 0;
  963. }
  964. File* ResourceCache::SearchPackages(const String& nameIn)
  965. {
  966. for (unsigned i = 0; i < packages_.Size(); ++i)
  967. {
  968. if (packages_[i]->Exists(nameIn))
  969. return new File(context_, packages_[i], nameIn);
  970. }
  971. return 0;
  972. }
  973. void ResourceCache::FinishBackgroundLoading(BackgroundLoadItem& item)
  974. {
  975. Resource* resource = item.resource_;
  976. bool success = resource->GetAsyncLoadState() == ASYNC_SUCCESS;
  977. // If BeginLoad() phase was successful, call EndLoad() and get the final success/failure result
  978. if (success)
  979. {
  980. #ifdef URHO3D_PROFILING
  981. String profileBlockName("Finish" + resource->GetTypeName());
  982. Profiler* profiler = GetSubsystem<Profiler>();
  983. if (profiler)
  984. profiler->BeginBlock(profileBlockName.CString());
  985. #endif
  986. LOGDEBUG("Finishing background loaded resource " + resource->GetName());
  987. success = resource->EndLoad();
  988. #ifdef URHO3D_PROFILING
  989. if (profiler)
  990. profiler->EndBlock();
  991. #endif
  992. }
  993. resource->SetAsyncLoadState(ASYNC_DONE);
  994. if (!success && item.sendEventOnFailure_)
  995. {
  996. using namespace LoadFailed;
  997. VariantMap& eventData = GetEventDataMap();
  998. eventData[P_RESOURCENAME] = resource->GetName();
  999. SendEvent(E_LOADFAILED, eventData);
  1000. }
  1001. // Send event, either success or failure
  1002. {
  1003. using namespace ResourceBackgroundLoaded;
  1004. VariantMap& eventData = GetEventDataMap();
  1005. eventData[P_RESOURCENAME] = resource->GetName();
  1006. eventData[P_SUCCESS] = success;
  1007. eventData[P_RESOURCE] = resource;
  1008. SendEvent(E_RESOURCEBACKGROUNDLOADED, eventData);
  1009. }
  1010. if (success || returnFailedResources_)
  1011. {
  1012. // Store to cache
  1013. StringHash type = resource->GetType();
  1014. StringHash nameHash = resource->GetNameHash();
  1015. resource->ResetUseTimer();
  1016. resourceGroups_[type].resources_[nameHash] = resource;
  1017. UpdateResourceGroup(type);
  1018. }
  1019. }
  1020. void RegisterResourceLibrary(Context* context)
  1021. {
  1022. Image::RegisterObject(context);
  1023. JSONFile::RegisterObject(context);
  1024. XMLFile::RegisterObject(context);
  1025. }
  1026. }