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Audio.cpp
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d3e302f197
Added possibility to remove subsystems in explicit order.
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13 年之前 |
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Audio.h
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 年之前 |
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AudioDefs.h
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 年之前 |
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CMakeLists.txt
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 年之前 |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 年之前 |
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Sound.cpp
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8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
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13 年之前 |
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Sound.h
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8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
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13 年之前 |
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SoundSource.cpp
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 年之前 |
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SoundSource.h
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9d15b80fc4
Audio::IsInterpolated() -> Audio::GetInterpolation().
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14 年之前 |
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SoundSource3D.cpp
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 年之前 |
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SoundSource3D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |