LuaScript.cpp 13 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaScript.h"
  28. #include "LuaScriptInstance.h"
  29. #include "ProcessUtils.h"
  30. #include "Profiler.h"
  31. #include "ResourceCache.h"
  32. #include "Scene.h"
  33. extern "C"
  34. {
  35. #include <lua.h>
  36. #include <lualib.h>
  37. #include <lauxlib.h>
  38. }
  39. #include "tolua++.h"
  40. #include "DebugNew.h"
  41. extern int tolua_AudioLuaAPI_open(lua_State*);
  42. extern int tolua_ContainerLuaAPI_open(lua_State*);
  43. extern int tolua_CoreLuaAPI_open(lua_State*);
  44. extern int tolua_EngineLuaAPI_open(lua_State*);
  45. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  46. extern int tolua_InputLuaAPI_open(lua_State*);
  47. extern int tolua_IOLuaAPI_open(lua_State*);
  48. extern int tolua_MathLuaAPI_open(lua_State*);
  49. extern int tolua_NavigationLuaAPI_open(lua_State*);
  50. extern int tolua_NetworkLuaAPI_open(lua_State*);
  51. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  52. extern int tolua_ResourceLuaAPI_open(lua_State*);
  53. extern int tolua_SceneLuaAPI_open(lua_State*);
  54. extern int tolua_UILuaAPI_open(lua_State*);
  55. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  56. namespace Urho3D
  57. {
  58. static Context* currentContext_ = 0;
  59. LuaScript::LuaScript(Context* context) :
  60. Object(context),
  61. luaState_(0)
  62. {
  63. currentContext_ = context_;
  64. RegisterLuaScriptLibrary(context_);
  65. luaState_ = luaL_newstate();
  66. if (!luaState_)
  67. {
  68. LOGERROR("Could not create Lua state");
  69. return;
  70. }
  71. luaL_openlibs(luaState_);
  72. RegisterLoader();
  73. ReplacePrint();
  74. tolua_AudioLuaAPI_open(luaState_);
  75. tolua_ContainerLuaAPI_open(luaState_);
  76. tolua_CoreLuaAPI_open(luaState_);
  77. tolua_EngineLuaAPI_open(luaState_);
  78. tolua_GraphicsLuaAPI_open(luaState_);
  79. tolua_InputLuaAPI_open(luaState_);
  80. tolua_IOLuaAPI_open(luaState_);
  81. tolua_MathLuaAPI_open(luaState_);
  82. tolua_NavigationLuaAPI_open(luaState_);
  83. tolua_NetworkLuaAPI_open(luaState_);
  84. tolua_PhysicsLuaAPI_open(luaState_);
  85. tolua_ResourceLuaAPI_open(luaState_);
  86. tolua_SceneLuaAPI_open(luaState_);
  87. tolua_UILuaAPI_open(luaState_);
  88. tolua_LuaScriptLuaAPI_open(luaState_);
  89. // Subscribe to console commands
  90. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  91. }
  92. LuaScript::~LuaScript()
  93. {
  94. for (HashMap<String, int>::Iterator i = functionNameToFunctionRefMap_.Begin(); i != functionNameToFunctionRefMap_.End(); ++i)
  95. {
  96. if (i->second_ != LUA_REFNIL)
  97. luaL_unref(luaState_, LUA_REGISTRYINDEX, i->second_);
  98. }
  99. if (luaState_)
  100. lua_close(luaState_);
  101. }
  102. bool LuaScript::ExecuteFile(const String& fileName)
  103. {
  104. PROFILE(ExecuteFile);
  105. ResourceCache* cache = GetSubsystem<ResourceCache>();
  106. if (!cache)
  107. return false;
  108. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  109. if (!luaFile)
  110. return false;
  111. return luaFile->LoadAndExecute(luaState_);
  112. }
  113. bool LuaScript::ExecuteString(const String& string)
  114. {
  115. PROFILE(ExecuteString);
  116. int top = lua_gettop(luaState_);
  117. if (luaL_dostring(luaState_, string.CString()) != 0)
  118. {
  119. const char* message = lua_tostring(luaState_, -1);
  120. LOGERROR("Execute Lua string failed: " + String(message));
  121. lua_settop(luaState_, top);
  122. return false;
  123. }
  124. return true;
  125. }
  126. bool LuaScript::ExecuteFunction(const String& functionName)
  127. {
  128. PROFILE(ExecuteFunction);
  129. int top = lua_gettop(luaState_);
  130. if (!PushScriptFunction(functionName))
  131. {
  132. lua_settop(luaState_, top);
  133. return false;
  134. }
  135. if (lua_pcall(luaState_, 0, 0, 0))
  136. {
  137. const char* message = lua_tostring(luaState_, -1);
  138. LOGERROR("Execute Lua function failed: " + String(message));
  139. lua_settop(luaState_, top);
  140. return false;
  141. }
  142. return true;
  143. }
  144. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  145. {
  146. SendEvent(StringHash(eventName), eventData);
  147. }
  148. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  149. {
  150. StringHash eventType(eventName);
  151. int functionRef = GetScriptFunctionRef(functionName);
  152. if (functionRef != LUA_REFNIL)
  153. {
  154. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  155. eventTypeToFunctionRefMap_[eventType] = functionRef;
  156. }
  157. }
  158. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  159. {
  160. StringHash eventType(eventName);
  161. HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap_.Find(eventType);
  162. if (i != eventTypeToFunctionRefMap_.End())
  163. {
  164. UnsubscribeFromEvent(eventType);
  165. eventTypeToFunctionRefMap_.Erase(i);
  166. }
  167. }
  168. void LuaScript::ScriptUnsubscribeFromAllEvents()
  169. {
  170. if (eventTypeToFunctionRefMap_.Empty())
  171. return;
  172. UnsubscribeFromAllEvents();
  173. eventTypeToFunctionRefMap_.Clear();
  174. }
  175. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  176. {
  177. StringHash eventType(eventName);
  178. Object* object = (Object*)sender;
  179. int functionRef = GetScriptFunctionRef(functionName);
  180. if (functionRef != LUA_REFNIL)
  181. {
  182. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  183. objectToEventTypeToFunctionRefMap_[object][eventType] = functionRef;
  184. }
  185. }
  186. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  187. {
  188. StringHash eventType(eventName);
  189. Object* object = (Object*)sender;
  190. HashMap<StringHash, int>::Iterator i = objectToEventTypeToFunctionRefMap_[object].Find(eventType);
  191. if (i != objectToEventTypeToFunctionRefMap_[object].End())
  192. {
  193. UnsubscribeFromEvent(object, eventType);
  194. objectToEventTypeToFunctionRefMap_[object].Erase(i);
  195. }
  196. }
  197. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  198. {
  199. Object* object = (Object*)sender;
  200. HashMap<Object*, HashMap<StringHash, int> >::Iterator it = objectToEventTypeToFunctionRefMap_.Find(object);
  201. if (it == objectToEventTypeToFunctionRefMap_.End())
  202. return;
  203. UnsubscribeFromEvents(object);
  204. objectToEventTypeToFunctionRefMap_.Erase(it);
  205. }
  206. void LuaScript::RegisterLoader()
  207. {
  208. // Get package.loaders table.
  209. lua_getglobal(luaState_, "package");
  210. lua_getfield(luaState_, -1, "loaders");
  211. // Set package.loaders[1] = LuaScript::Loader.
  212. lua_pushnumber(luaState_, 1);
  213. lua_pushcfunction(luaState_, &LuaScript::Loader);
  214. lua_settable(luaState_, -3);
  215. }
  216. int LuaScript::Loader(lua_State* L)
  217. {
  218. ResourceCache* cache = currentContext_->GetSubsystem<ResourceCache>();
  219. if (!cache)
  220. return 0;
  221. // Get module name.
  222. const char* name = luaL_checkstring(L, 1);
  223. // Get Lua file from module name.
  224. LuaFile* luaFile = cache->GetResource<LuaFile>(String(name) + ".lua");
  225. if (!luaFile)
  226. return false;
  227. // Load Lua file to Lua chunk.
  228. return luaFile->LoadChunk(L) ? 1 : 0;
  229. }
  230. void LuaScript::ReplacePrint()
  231. {
  232. static const struct luaL_reg reg[] =
  233. {
  234. {"print", &LuaScript::Print},
  235. { NULL, NULL}
  236. };
  237. lua_getglobal(luaState_, "_G");
  238. luaL_register(luaState_, NULL, reg);
  239. lua_pop(luaState_, 1);
  240. }
  241. int LuaScript::Print(lua_State *L)
  242. {
  243. String string;
  244. int n = lua_gettop(L);
  245. lua_getglobal(L, "tostring");
  246. for (int i = 1; i <= n; i++)
  247. {
  248. const char *s;
  249. lua_pushvalue(L, -1); /* function to be called */
  250. lua_pushvalue(L, i); /* value to print */
  251. lua_call(L, 1, 1);
  252. s = lua_tostring(L, -1); /* get result */
  253. if (s == NULL)
  254. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  255. if (i > 1)
  256. string.Append(" "); // fputs("\t", stdout);
  257. string.Append(s); // fputs(s, stdout);
  258. lua_pop(L, 1); /* pop result */
  259. }
  260. LOGRAW("Lua: " + string); // fputs("\n", stdout);
  261. return 0;
  262. }
  263. int LuaScript::GetScriptFunctionRef(const String& functionName, bool silentIfNotFound)
  264. {
  265. HashMap<String, int>::Iterator i = functionNameToFunctionRefMap_.Find(functionName);
  266. if (i != functionNameToFunctionRefMap_.End())
  267. return i->second_;
  268. int top = lua_gettop(luaState_);
  269. int functionRef = LUA_REFNIL;
  270. if (PushScriptFunction(functionName, silentIfNotFound))
  271. functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  272. lua_settop(luaState_, top);
  273. functionNameToFunctionRefMap_[functionName] = functionRef;
  274. return functionRef;
  275. }
  276. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  277. {
  278. int functionRef = eventTypeToFunctionRefMap_[eventType];
  279. if (functionRef == LUA_REFNIL)
  280. return;
  281. CallScriptFunction(functionRef, eventType, eventData);
  282. }
  283. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  284. {
  285. Object* object = GetEventSender();
  286. int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType];
  287. if (functionRef == LUA_REFNIL)
  288. return;
  289. CallScriptFunction(functionRef, eventType, eventData);
  290. }
  291. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  292. {
  293. using namespace ConsoleCommand;
  294. ExecuteString(eventData[P_COMMAND].GetString());
  295. }
  296. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  297. {
  298. Vector<String> splitedNames = functionName.Split('.');
  299. String currentName = splitedNames.Front();
  300. lua_getglobal(luaState_, currentName.CString());
  301. if (splitedNames.Size() > 1)
  302. {
  303. if (!lua_istable(luaState_, -1))
  304. {
  305. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  306. return false;
  307. }
  308. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  309. {
  310. currentName = currentName + "." + splitedNames[i];
  311. lua_getfield(luaState_, -1, splitedNames[i].CString());
  312. if (!lua_istable(luaState_, -1))
  313. {
  314. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  315. return false;
  316. }
  317. }
  318. currentName = currentName + "." + splitedNames.Back().CString();
  319. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  320. }
  321. if (!lua_isfunction(luaState_, -1))
  322. {
  323. if (!silentIfNotFound)
  324. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  325. return false;
  326. }
  327. return true;
  328. }
  329. void LuaScript::CallScriptFunction(int functionRef, StringHash eventType, VariantMap& eventData )
  330. {
  331. int top = lua_gettop(luaState_);
  332. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  333. if (!lua_isfunction(luaState_, -1))
  334. {
  335. LOGERROR("Could not find function");
  336. lua_settop(luaState_, top);
  337. return;
  338. }
  339. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  340. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  341. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  342. {
  343. const char* message = lua_tostring(luaState_, -1);
  344. LOGERROR("Execute Lua function failed: " + String(message));
  345. lua_settop(luaState_, top);
  346. return;
  347. }
  348. }
  349. void RegisterLuaScriptLibrary(Context* context)
  350. {
  351. LuaFile::RegisterObject(context);
  352. LuaScriptInstance::RegisterObject(context);
  353. }
  354. Context* GetContext()
  355. {
  356. return currentContext_;
  357. }
  358. }