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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Component.h"
- struct lua_State;
- namespace Urho3D
- {
- class LuaScript;
- /// Lua Script object methods.
- enum LuaScriptObjectMethod
- {
- LSOM_START = 0,
- LSOM_STOP,
- // LSOM_DELAYEDSTART,
- LSOM_UPDATE,
- LSOM_POSTUPDATE,
- LSOM_FIXEDUPDATE,
- LSOM_FIXEDPOSTUPDATE,
- LSOM_LOAD,
- LSOM_SAVE,
- LSOM_READNETWORKUPDATE,
- LSOM_WRITENETWORKUPDATE,
- LSOM_APPLYATTRIBUTES,
- MAX_LUA_SCRIPT_OBJECT_METHODS
- };
- /// Lua script instance.
- class URHO3D_API LuaScriptInstance : public Component
- {
- OBJECT(LuaScriptInstance);
- public:
- /// Construct.
- LuaScriptInstance(Context* context);
- /// Destruct.
- ~LuaScriptInstance();
- /// Register object factory.
- static void RegisterObject(Context* context);
- ///// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- virtual void ApplyAttributes();
- /// Create script object.
- bool CreateObject(const String& scriptObjectType);
- /// Create script object.
- bool CreateObject(const String& scriptFileName, const String& scriptObjectType);
- /// Set script file name.
- void SetScriptFileName(const String& scriptFileName);
- /// Set script object type.
- void SetScriptObjectType(const String& scriptObjectType);
- /// Set script file serialization attribute by calling a script function.
- void SetScriptDataAttr(PODVector<unsigned char> data);
-
- /// Set script network serialization attribute by calling a script function.
- void SetScriptNetworkDataAttr(PODVector<unsigned char> data);
- /// Script subscribe to an event that can by send by any sender.
- void ScriptSubscribeToEvent(const String& eventName, const String& functionName);
- /// Script unsubscribe from an event.
- void ScriptUnsubscribeFromEvent(const String& eventName);
- /// Script unsubscribe from all events.
- void ScriptUnsubscribeFromAllEvents();
- /// Script subscribe to a specific sender's event.
- void ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName);
- /// Script unsubscribe from a specific sender's event.
- void ScriptUnsubscribeFromEvent(void* sender, const String& eventName);
- /// Script unsubscribe from a specific sender's all events.
- void ScriptUnsubscribeFromEvents(void* sender);
- /// Return script file name.
- const String& GetScriptFileName() const { return scriptFileName_; }
- /// Return script object type.
- const String& GetScriptObjectType() const { return scriptObjectType_; }
- /// Return script object ref.
- int GetScriptObjectRef() const { return scriptObjectRef_; }
- /// Get script file serialization attribute by calling a script function.
- PODVector<unsigned char> GetScriptDataAttr() const;
- /// Get script network serialization attribute by calling a script function.
- PODVector<unsigned char> GetScriptNetworkDataAttr() const;
- private:
- /// Find script object method refs.
- void FindScriptObjectMethodRefs();
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the logic post update event.
- void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the physics update event.
- void HandleFixedUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the physics post update event.
- void HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle event.
- void HandleEvent(StringHash eventType, VariantMap& eventData);
- /// Handle object event.
- void HandleObjectEvent(StringHash eventType, VariantMap& eventData);
- /// Release the script object.
- void ReleaseObject();
-
- /// Call script object function.
- void CallScriptObjectFunction(int functionRef);
- /// Call script object function.
- void CallScriptObjectFunction(int functionRef, float timeStep);
- /// Call script object function.
- void CallScriptObjectFunction(int functionRef, Deserializer& deserializer);
- /// Call script object function.
- void CallScriptObjectFunction(int functionRef, Serializer& serializer) const;
- /// Call script object function.
- void CallScriptObjectFunction(int functionRef, StringHash eventType, VariantMap& eventData);
- // Lua Script.
- LuaScript* luaScript_;
- /// Lua state.
- lua_State* luaState_;
- /// Script file name.
- String scriptFileName_;
- /// Script object type.
- String scriptObjectType_;
- /// Script object ref.
- int scriptObjectRef_;
- /// Script object method refs.
- int scriptObjectMethodRefs_[MAX_LUA_SCRIPT_OBJECT_METHODS];
- /// Event type to function ref map.
- HashMap<StringHash, int> eventTypeToFunctionRefMap_;
-
- /// Object to event type to function ref map.
- HashMap<Object*, HashMap<StringHash, int> > objectToEventTypeToFunctionRefMap_;
- };
- }
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