Lasse Öörni eea6559d7c Exclude OpenGL versions of Graphics library classes from Doxygen documentation to avoid classes being listed twice. il y a 13 ans
..
Audio.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Audio.h eea6559d7c Exclude OpenGL versions of Graphics library classes from Doxygen documentation to avoid classes being listed twice. il y a 13 ans
AudioDefs.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
CMakeLists.txt 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. il y a 13 ans
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. il y a 13 ans
Sound.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
Sound.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
SoundSource.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
SoundSource.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
SoundSource3D.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
SoundSource3D.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans