| .. |
|
Audio.cpp
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
Audio.h
|
eea6559d7c
Exclude OpenGL versions of Graphics library classes from Doxygen documentation to avoid classes being listed twice.
|
il y a 13 ans |
|
AudioDefs.h
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
CMakeLists.txt
|
53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
|
il y a 13 ans |
|
Precompiled.cpp
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
il y a 14 ans |
|
Precompiled.h
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
il y a 13 ans |
|
Sound.cpp
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
Sound.h
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
SoundSource.cpp
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
SoundSource.h
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
SoundSource3D.cpp
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
|
SoundSource3D.h
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |