Lasse Öörni e68c051a35 Added rest of geometry types. Closes #413. 11 years ago
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APITemplates.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
Addons.cpp 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
Addons.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. 11 years ago
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CoreAPI.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
EngineAPI.cpp 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 years ago
GraphicsAPI.cpp e68c051a35 Added rest of geometry types. Closes #413. 11 years ago
IOAPI.cpp 96295b4923 Ensure the application logs are created in a writeable location. 11 years ago
InputAPI.cpp 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. 11 years ago
MathAPI.cpp 49d9856dd5 Add transform functions for Urho2D. 11 years ago
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 years ago
NetworkAPI.cpp 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. 11 years ago
PhysicsAPI.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 years ago
ResourceAPI.cpp 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. 11 years ago
SceneAPI.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 years ago
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 years ago
Script.h af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. 11 years ago
ScriptAPI.cpp bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. 11 years ago
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 years ago
ScriptAPIDump.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ScriptFile.cpp af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. 11 years ago
ScriptFile.h 21053067bd Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case. 11 years ago
ScriptInstance.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
UIAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). 11 years ago
Urho2DAPI.cpp 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 years ago