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APITemplates.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
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Addons.cpp
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
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Addons.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 years ago |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CoreAPI.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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EngineAPI.cpp
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125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
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11 years ago |
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GraphicsAPI.cpp
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e68c051a35
Added rest of geometry types. Closes #413.
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11 years ago |
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IOAPI.cpp
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96295b4923
Ensure the application logs are created in a writeable location.
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11 years ago |
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InputAPI.cpp
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6b7f1d842c
Added functions to remove one recorded touch gesture, or all touch gestures.
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11 years ago |
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MathAPI.cpp
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49d9856dd5
Add transform functions for Urho2D.
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11 years ago |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 years ago |
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NetworkAPI.cpp
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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11 years ago |
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PhysicsAPI.cpp
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fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
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11 years ago |
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ResourceAPI.cpp
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8ab908b1c9
Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go.
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11 years ago |
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SceneAPI.cpp
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 years ago |
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Script.cpp
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9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
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11 years ago |
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Script.h
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 years ago |
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ScriptAPI.cpp
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bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
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11 years ago |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 years ago |
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ScriptAPIDump.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.cpp
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 years ago |
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ScriptFile.h
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21053067bd
Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case.
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11 years ago |
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ScriptInstance.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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UIAPI.cpp
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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11 years ago |
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Urho2DAPI.cpp
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 years ago |